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Team Fortress 2 Pickups Join pre-made games via our automated system @ http://pickups.multiplay.co.uk.
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#1 | ||
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TF2 Pickup Head Admin
Join Date: May 2008
Location: Denmark
Posts: 83
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This guide consists of three parts:
1. How to obtain a brand new Q-auth!Disclaimer: Please notice that the Q-Auth is not a service provided by us - it is provided by Quakenet. Therefore you should not contact us if you have problems with it but instead you should ask in #help This guide is made for mIRC 6.31 but I guess it fits most other clients too. 1. How to obtain a new Q-auth When you are connected to QuakeNet, type the following: /msg q hello your@email your@emailReplace your@email with your real email address, and remember to write it twice. Within a few minutes you should receive an activation email. (If not, check your Spam folder!) Click the link in the mail. A webpage opens which tells you what password to use. Make sure to take note of the username and password. Now you need to auth in Q. 2. How to auth in Q Go back to mIRC. Go to the Status Window (called something like QuakeNet YourNickname). ![]() Now type the following to auth in Q: /quote auth authname passwordwhere authname is the nickname you registered with, and password is the password you were given on the activation page. You should now be authed with Q. Important Notice: When you disconnect you will no longer be authed in Q. So when you re-connect you have to auth again. Read the next part to see how you can make mIRC automatically auth when you connect. 3. How to auto-auth with mIRC Everytime you connect to QuakeNet you want to be authed in Q. To achieve this, in mIRC click the Tools menu and click Options. ![]() In the Connect -> Options page, click Perform ![]() Make sure "Enable perform on connect" is turned on. In the Network list, choose QuakeNet (if it's not there, add it by clicking Add and choosing QuakeNet and clicking OK). Now write the auth command in the text box. ![]() Now click OK and OK again. You should now automatically get authed in Q when you connect. Important: Putting your auth in perform will save your authname and password in a file on your computer. Anyone that gets hold of that file will have your authname and password, and can therefore auth as you. As of mIRC version 6.31 the settings are saved (on Windows XP) in C:\Documents and Settings\YourName\Application Data\mIRC\perform.ini so make sure you don't share that folder with anyone.
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- F2 Last edited by F2; 23rd August 2009 at 17:23. Reason: Better formatting |
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#2 | ||
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Generic Geek
Join Date: Jan 1970
Location: Somewhere on the Planet
Posts: 1,057
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Note: Doing this leaves your password in a .ini file in your mIRC directory. Therefore, you should make sure if you are at a lan, or using other filesharing situations, you DO NOT share your mIRC directory.
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Comments are my own views and are not those of multiplay unless otherwise stated. Events been to: Almost everything. Cows Loved: More and More Each And Every Day. |
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#3 | ||
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TF2 Pickup Head Admin
Join Date: May 2008
Location: Denmark
Posts: 83
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True. I have added a comment about that in the end now.
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#5 | |||
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Self Appointed Paparazzi & Promo Developer
Multiplay UK |
Quote:
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WhiteKnight - i-live HD, MuNTAS, and other video content. E-Mail: whiteknight at multiplay.co.uk My Multiplay Achievements ! Get DigiGuide, the best TV guide The views expressed above are those of the poster and not those of Multiplay UK. |
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#6 | ||
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Multihax
Join Date: Jan 2002
Location: Southampton
Posts: 8,613
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>_<
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Boffykins FatBoyLAN Lead Admin - #fatboylan on QuakeNet If you're asking a Multiplay question and want the official answer, always raise a ticket or call the office. All views in the above post are that of the poster and not that of Multiplay or FatBoyLAN unless otherwise stated. |
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#11 | ||
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TF2 Pickup Head Admin
Join Date: May 2008
Location: Denmark
Posts: 83
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In the /msg q hello statement? There's no need to, since you only write this once and on the correct network.
About whether to auth using /msg q@cserve.quakenet.org auth or /quote auth, the latter is at least as secure as the former. If you want to discuss this, please don't do it in this sticky thread.
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#12 | ||
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Self Appointed Paparazzi & Promo Developer
Multiplay UK |
I was under the impression this was still exploitable during a netsplit when Q isnt on the network, and someone else changes their nick to Q.
Whereas if you explicitly define the full domain name, only the REAL Q would recieve your message. Its also worth telling people the "full" line in case they use an IRC client other than MIRC that perhaps might not have a "per network" perform script.
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WhiteKnight - i-live HD, MuNTAS, and other video content. E-Mail: whiteknight at multiplay.co.uk My Multiplay Achievements ! Get DigiGuide, the best TV guide The views expressed above are those of the poster and not those of Multiplay UK. |
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#13 | ||||
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TF2 Pickup Head Admin
Join Date: May 2008
Location: Denmark
Posts: 83
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Quote:
Quote:
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#14 | ||
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I-Series attendee
Join Date: Jul 2008
Location: England, Swindon
Posts: 1
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Yes, that is correct.
I believe the reason why Quakenet changed their authing system from "/msg Q auth" to the extended one we presently use is due to people from other networks, such as Gamesurge, coming on to Quakenet without disabling their Auto Perform and therefore automatically attempting to Auth with Q. This ofcourse left a chance that they could infact auth as somebody else, if your information was the same. So, simply; to stop this from happening - this is what we are left with today. |
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| auth, irc, mirc, qauth, qbot |
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