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Grand Despot of the Earth
Join Date: Jun 2007
Posts: 719
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Well you would think apple would be supporting the future of computing, but apparently not lol.
http://apple.slashdot.org/apple/07/07/01/0240224.shtml oh dear oh dear. |
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#2 | ||
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The Game Known As Life
Join Date: Mar 2004
Location: Stourport
Posts: 2,815
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well apple dont support the ipod on x64, so why would they support the iphone on these platforms?
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i22, i26, i27, i28, i29, i30, i31, i32, i33, i34, i35, i36, i37 Stratlan 20, Xmas 2k4, 22, Xmas 2k5, 26, 29, Xmas 2k6, 32, 34, 35, 37, Summer 09 Cluk 10, 14, 15, 17, 18, 19 Epic 1, 2, 3 LIVE Gamertag: Hg80uk PSN: Hg80uk Showmyfps.com - Whats your FPS? |
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#3 | ||
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CS:S Lead Admin
Join Date: Feb 2002
Posts: 253
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The Mac Pro is a 64 bit Apple computer. I think it's short sighted ignorance on apple's part really
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Mmm pie...i40 here I come Previous: i5 i6 i7 i8 i9 i10 i12 i14 i15 i17 i19 i21 i23 i26 i30 i31 i32 i34 PCGS SLAN39 i35 SLAN40 i36 SLANMay09 SLANJuly09 i37 SLANSummerParty09 i38 SLANXmas09 i39 BoatLAN1 SLANJune10 The views expressed in this posting are FiRe's alone, and do not reflect Multiplay UK's views or policies. |
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#6 | ||
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CS:S Lead Admin
Join Date: Feb 2002
Posts: 253
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I liek garlic bread
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Mmm pie...i40 here I come Previous: i5 i6 i7 i8 i9 i10 i12 i14 i15 i17 i19 i21 i23 i26 i30 i31 i32 i34 PCGS SLAN39 i35 SLAN40 i36 SLANMay09 SLANJuly09 i37 SLANSummerParty09 i38 SLANXmas09 i39 BoatLAN1 SLANJune10 The views expressed in this posting are FiRe's alone, and do not reflect Multiplay UK's views or policies. |
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#8 | ||
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postcount++
Join Date: Aug 2004
Location: burmingum
Posts: 1,301
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This.
Apple products are a lifestyle statement, they are there to look pretty and make you appear cool to your peers. If they actually do anything it's just an added bonus.
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#10 | ||
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Pr0 troll
Join Date: Mar 2005
Location: =>
Posts: 2,749
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http://rawstory.com/news/2007/Crazed...goes_0629.html
It does look quite cool. And lol at the dude that tries to nick the mic.
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$game i-Series and Online Pimp 14:16 < Karsh> Who here likes/enjoys water sports? Anything posted here is my own opinion, I don't speak for Multiplay |
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#11 | ||
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CS:S Lead Admin
Join Date: Feb 2002
Posts: 253
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We're talking about 64-bit windows o/s's here. As in, you can't plug this one into your pc and exchange information or pictures or videos etc without having to downgrade to a 32-bit o/s
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Mmm pie...i40 here I come Previous: i5 i6 i7 i8 i9 i10 i12 i14 i15 i17 i19 i21 i23 i26 i30 i31 i32 i34 PCGS SLAN39 i35 SLAN40 i36 SLANMay09 SLANJuly09 i37 SLANSummerParty09 i38 SLANXmas09 i39 BoatLAN1 SLANJune10 The views expressed in this posting are FiRe's alone, and do not reflect Multiplay UK's views or policies. |
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#13 | ||
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Bit-tech Benchmarketeer
Join Date: Apr 2002
Posts: 3,887
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couldn't agree more.
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#14 | ||
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Bit-tech Benchmarketeer
Join Date: Apr 2002
Posts: 3,887
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for the same reason we dont still use 16bit applications presumably?
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#15 | ||
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Dreaming of Goo
Join Date: Oct 2001
Location: Regurgitation Pumping Station
Posts: 5,013
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i have to wonder where the future lies for 64bit cpus for regular users, those who can't work out which obscure hacks to use or patch KB999999 to download. i guess 32bit operating systems will still have legs for a while yet for the masses. in a similar vein, i wonder what's going to happen when games start needing beyond 2GB of memory to run decently, from what i've heard 3GB and beyond can cause upsets depending on the program and OS
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Use this sig to make the forum of your dreams* *results may vary
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#16 | ||
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Sven Co-op CL
Join Date: Feb 2007
Location: Cardiff, South Wales
Posts: 1,773
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I'm really NOT surprised at this. No matter how much Microsoft push their .NET framework 2/3 allowing programmers to write software and have it run in native 32 and 64 bit modes, developers won't take to it.
It's really not hard to take source code and slap it into an x64 compiler. 32-bit Windows can't really see beyond 3.5 GB most of the time. 64-bit Windows can see like 128 TB.
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Thanks, Adam Reece | Multiplay Online Sven Co-op community liaison WWW: sc.multiplay.co.uk Email: adam @t multiplay d0t co d0t uk IRC: #mpuksc at QuakeNet My Team Fortress 2 stats The views expressed above are those of the poster and not those of Multiplay UK. |
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#18 | ||
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Location: The DaveCave™
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I beg to differ. A lot is being written in .NET now. Most enterprise apps tend to be .NET (from what I've seen) assuming they aren't Java.
Converting code to 64-bit isn't a case of just re-compiling it. Applications like Photoshop rely on a LOT of assembly, which can't just 'slap into an x64 compiler'. It needs to be re-written. Most apps need parts re-written to properly address the extra memory. Otherwise the only benefits are that the application will behave better, but it won't do any more than it otherwise would. So the reason the move to 64-bit has been slow is due to a great many reasons, mainly lack of application support, due to to a lack of installed desktops, and a lack of installed desktops due to a lack of native applications. Until there's a 'killer app', x64 is just going to burble along and really not break through.
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#19 | ||
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The Game Known As Life
Join Date: Mar 2004
Location: Stourport
Posts: 2,815
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i've been using windows x64 for years now and find it very stable, its had its ups and downs but, its a nice OS, in my time using it i have seen many apps now taking advantage of the 64bit tech, the list started off small but is growing, and there was a time when itunes would let you use an ipod on a 64bit platform, however this has now been locked out, it is possible to do so but apple wont do.
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i22, i26, i27, i28, i29, i30, i31, i32, i33, i34, i35, i36, i37 Stratlan 20, Xmas 2k4, 22, Xmas 2k5, 26, 29, Xmas 2k6, 32, 34, 35, 37, Summer 09 Cluk 10, 14, 15, 17, 18, 19 Epic 1, 2, 3 LIVE Gamertag: Hg80uk PSN: Hg80uk Showmyfps.com - Whats your FPS? |
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#21 | |||
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Eye of the lemur
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Quote:
And yes, that should work
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Jingles |
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