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Battlefield 3 The latest title from EA & DICE bringing you 64-player vehicle awesomeness. Get your server here!
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#1 | ||
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n00bie
Join Date: Dec 2011
Posts: 20
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Does Multiplay TeamSpeak servers support/work with the TeamSync plugin?
TeamSync - Tactical VOIP for gamers What is TeamSync? TeamSync is a server-based application that implements BF3 squad-VOIP using TeamSpeak 3. It synchronizes players on the TeamSpeak server with squads in-game. Installations guide: TeamSync - Using TeamSpeak3 |
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#3 | ||
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n00bie
Join Date: Dec 2011
Posts: 20
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#5 | ||
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Lord of the LAN :)
Multiplay |
It's the weekend and it was our Xmas party last night, so I don't expect to see any of the office staff around for a while
. This is definitely something we are aware of and have some ideas how to implement what you are trying to achieve. Will discuss more on Monday and see what we can come up with.
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If you're asking a Multiplay question and want the official answer, always raise a ticket or call the office The views expressed in the above post are mine alone and not necessarily those of Multiplay UK or anyone else. |
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#8 | ||
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PC Format d00d
Join Date: Sep 2009
Location: NFA
Posts: 71
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It wont work as they will not whitelist the IP or something nor can they give you the info you need to set it up which is:
serverquery_username serverquery_password Here is my correspondence with support: Game: Battlefield 3 Mod: Battlefield 3 ( R10 ) Type: Addon Description: Teamsync Filename: uploads/98586/teamsync.zip Instructions: FAO : Cl0ne Spoke to Chris McCall he said to get this uploaded and see if Cl0ne could sort somthing out for us The zip file contains a small program that allows our BF3 server to sync with our TS3 server. It will create channels as required and put everyone in the server in the correct squad channel automatically. I dont need you guys to host this as I could run it from my Windows Home Server box at home (if you can host it, thats awesome!) but what I do need is a couple bits of info for TS3, namely : serverquery_username serverquery_password When I was speaking to Chris he says I cannot get that info on my own due to a security feature or something called ACL? Hope you guys can get this sorted. For reference the installation instructions are here: TeamSync - Using TeamSpeak3 I have entered all the data into the servers.ini file apart from the two bits I mentioned above. Thanks for looking Regards Boomsling And their reply: Hello, I'm afraid this isn't something we can support at this time due to the way this application connects to Teamspeak, the rate of data connections is too much for a non-whitelisted address. Apologies for any inconvenience caused. -- Regards, Dan 'Deehem' Miller Telephone: +44 871 408 1337 / +1-888-887-3127 LiveSupport: Superb Support - Multiplay Gameservers Ticket Support: Multiplay - Powered by Kayako Fusion Help Desk Software Please note: There is no need to quote admin responses when responding to tickets, these are already present in our system.
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#10 | ||
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n00bie
Join Date: Dec 2011
Posts: 20
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The problem is pretty simple: query login is not an issue, you can create that when you are server admin.
It is really just about whitelisting, if that works then we can run TeamSync/Teamspeak Sync. Multiplay TS servers are crippled and don't support the full features that TS offers. They should maybe mention this in their product description link: http://www.multiplaygameservers.com/voi ... amspeak-3/ |
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#11 | ||
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PC Format d00d
Join Date: Sep 2009
Location: NFA
Posts: 71
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As you pointed out, Whizzo confirms its being discussed and they already have ideas on how to implement it. Im sure they will accommodate this feature soon enough, have a little faith.
![]() you can do what you need right now via Procon though..
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#12 | |||
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Join Date: Aug 2000
Location: London
Posts: 8,017
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Quote:
I'm sure people wouldn't appreciate it if we allowed this and everyone's servers performed badly, now would they. The query limit which is a default feature of TS is there to protect against just this sort of problem, so if the code in TeamSync is tripping that limit while working on just one server then their's a potentially a problem with their code which needs addressing.
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Chief Tech Gimp |
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#13 | ||
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n00bie
Join Date: Dec 2011
Posts: 20
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I highly doubt it will lag other people's servers, since other server providers allow white listening.
TeamSync Enabled Server List : battlefield3 If you want, I can talk to Knyghtmare about TeamSync (he is the guy who made it) and how it's traffic works? If you won't some insurance that won't lag your other servers. |
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#14 | ||
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Join Date: Aug 2000
Location: London
Posts: 8,017
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That assumes they are running anywhere near the amount of servers we are
![]() The question I would ask is if there weren't issues with high query rates why would TS have a built in limit?
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Chief Tech Gimp |
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#15 | |||
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n00bie
Join Date: Dec 2011
Posts: 20
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Quote:
But I have notified Knyghtmare about this topic, and hopefully he will reply soon.
Last edited by Remi; 15th December 2011 at 18:24. |
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#16 | |||
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n00bie
Join Date: Nov 2011
Posts: 6
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Quote:
![]() blame the need for this on EA btw, if in-game voip was properly available in BF3 there wouldn't be a need for teamsync or Teamspeak sync in the first place! |
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#17 | |||
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n00bie
Join Date: Nov 2011
Posts: 6
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Quote:
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#18 | ||||
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Complete n00bie
Join Date: Dec 2011
Posts: 3
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TeamSync has been deployed to many servers already and seems to have no impact on the TeamSpeak3 server. Granted, with a host running many virtual servers there is greater concern but it's highly unlikely there's a ton of people out there going to be running it, not nearly enough to cripple a server imo.
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Finally, the design of TeamSync is not at issue here. To match TeamSpeak clients to BF3 players TeamSync needs to get user information for each person in the monitored channels. Given the lack of event driven design in the server query API TeamSync can't get around having to query this information each time it syncs between BF3 and TeamSpeak. Put simply, TeamSync is asking TeamSpeak for specific user information each time it "ticks". This means a lot of queries. This doesn't mean lagging a server, here's why: Tick rate: TeamSync only asks for information at a configured rate. By default this is 4 seconds. Even if this was set to 1 second it'd still be an acceptable level of traffic. Short messages: The messages sent between TeamSync and TeamSpeak are actually kind tiny, even the big result sets are only a couple of KB (and they are the REALLY big ones, ie. a list of all clients on a server). All information is in memory: All information queried from TeamSpeak is stored in memory. There's no disk I/O. This makes requests extremely fast and efficient. All in all the chances of degrading your services is slim to nil. |
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#19 | ||||||
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Join Date: Aug 2000
Location: London
Posts: 8,017
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Even if this is not an option given the frequency of team changes etc the chances of needing to do something every 4 seconds seems very slim so wouldn't a much more conservative timing be more appropriate? Quote:
Not true its stored in the DB which needs to be queried, if your asking for lots of info across all servers...
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#20 | ||
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PC Format d00d
Join Date: Sep 2009
Location: NFA
Posts: 71
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GEEEK FIIIIIGHT!
![]() Sorry couldnt resist. How does TSviewer work then? That can report back who's on and in what channel with out this whitelist thing? ( Multiplay also have their own version of this too ) Could there be another way of getting the info from the TS3 server?
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www.pc-forums.co.uk | A friendly and active forum for gaming, tech help, chat and more.... Last edited by Boomsling; 16th December 2011 at 08:47. |
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#21 | |||
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Join Date: Aug 2000
Location: London
Posts: 8,017
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Quote:
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Chief Tech Gimp |
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#22 | ||
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PC Format d00d
Join Date: Sep 2009
Location: NFA
Posts: 71
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So it would seem that its just a matter of compromise to get this working?
Could the teamsync be adapted so that the user can define the rate at which it requested data and the Multiplay TS server be set up your end to only allow a certain rate? e.g 1 request per 60 seconds? To stop abuse anything polling the server above that rate is rejected and blocked for ten minutes. It could be a varible you set in the teamsync ini.config file? e.g. ;TS user refresh rate. Set number in seconds voipserverqueryrate = 60
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#23 | ||
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Join Date: Aug 2000
Location: London
Posts: 8,017
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From what has been said, it still uses many queries at that point, that would still require whitelisting for everyone using it
![]() What would be ideal is that its updated to be efficient enough to not require whitelisting.
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Chief Tech Gimp |
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#25 | ||
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PC Format d00d
Join Date: Sep 2009
Location: NFA
Posts: 71
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I've tried that but I have a sponsorship with BF3 rconNET Admin Tool • NEWS and prefer to continue to support them and promote them on our site/servers etc.
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#26 | |||
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Complete n00bie
Join Date: Dec 2011
Posts: 3
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Quote:
The be more efficient TeamSync caches the channel list and the group information it uses to assign VOIP permissions. Beyond that it uses a polling method to talk with TeamSpeak because TeamSpeak has no eventing model for this kind of application. Yes, it could operate solely on BF3 server events but doing so introduces problems and holes in logic that cause players to be missed. Every 4 seconds, by default, TeamSync queries TeamSpeak for: clients in any monitored channels, IP address of the clients in said channels. This boils down to 1 + # of players in TeamSpeak monitored channels + # of players that need moving/permission changes. |
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#27 | |||
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Shake 'N' Bake
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Quote:
It can be done as i do so with another host it was easy to set up & no issue or impact on there network with a white list (using a procon layer hosts ip) im using the procon plugin also & that said host limits a lot of the TS3 options compared to MP so i cant see any reason why not just means a lot of adding ips to white list effort not hard imo. lets face it you use server quires to make sure we don't change our slot sizes right & for your ts3 viewer. (that said im not a network master & don't know how many queries you send out to do so) That's not me being rude either ! Edit Didnt read the whole thread just thought id jump in lol i like a bitch fight Last edited by jimbouk1977; 17th December 2011 at 19:46. Reason: typos |
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#28 | ||
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Shake 'N' Bake
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After my above reply is procon plugin Teamspeak 3 sync supported by MP ? Teamspeak 3 sync
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#29 | |||
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n00bie
Join Date: Dec 2011
Posts: 20
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Quote:
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#30 | ||
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Shake 'N' Bake
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OK then other hosts offer it without issues. so.....
I don't know MP's share of the coms (TS3) / BF3 / BC2 market compared to the rest but if they can do it without any issues what is the problem or is that just me being to logical ? Last edited by jimbouk1977; 18th December 2011 at 06:35. |
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| Tags |
| bf3, ingame, support, teamsync, voip |
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. This is definitely something we are aware of and have some ideas how to implement what you are trying to achieve. Will discuss more on Monday and see what we can come up with.










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