AdamR
30th March 2008, 13:58
Found some config settings the other day that can really improve how textures and models appear in game. Worth doing on any recent-ish machine. Anyone with a GeForce 6000/Radeon 9800 Pro and 2 GHz CPU should be able to handle these fine. It's not going to make HL1 look like HL2, but you'll find everything is rendered much sharper or as Decca said "It looks like a different game now!".
Slap these in your autoexec.cfg within the svencoop folder. You may need to run the game once then restart right away (one off) it for them to take effect.
Take out the brightness and gamma if you please.
// Graphics settings
fps_max 100
fps_modem 100
brightness 2
gamma 3
cd_fps 0
d_spriteskip 0
fastsprites 0
fs_lazy_precache 0
hpk_maxsize 1
ati_npatch 1
ati_subdiv 1
cl_corpsestay 10
cl_dynamiclights 1
cl_himodels 1
cl_identiconmode 2
cl_minmodels 0
cl_particlefx 2
cl_shadows 1
cl_weather 1
gl_clear 1
gl_cull 1
gl_dither 0
gl_keeptjunctions 1
gl_lightholes 1
gl_max_size 512
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_round_down 0
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_ztrick 0
mat_colorcorrection 1
mat_forceaniso 16
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0
max_rubble 240
max_shells 120
max_smokepuffs 120
max_wallpuffs 120
mp_decals 1024
r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 1
r_mmx 1
r_rootlod 0
r_shadowrendertotexture 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1
Slap these in your autoexec.cfg within the svencoop folder. You may need to run the game once then restart right away (one off) it for them to take effect.
Take out the brightness and gamma if you please.
// Graphics settings
fps_max 100
fps_modem 100
brightness 2
gamma 3
cd_fps 0
d_spriteskip 0
fastsprites 0
fs_lazy_precache 0
hpk_maxsize 1
ati_npatch 1
ati_subdiv 1
cl_corpsestay 10
cl_dynamiclights 1
cl_himodels 1
cl_identiconmode 2
cl_minmodels 0
cl_particlefx 2
cl_shadows 1
cl_weather 1
gl_clear 1
gl_cull 1
gl_dither 0
gl_keeptjunctions 1
gl_lightholes 1
gl_max_size 512
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_round_down 0
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_ztrick 0
mat_colorcorrection 1
mat_forceaniso 16
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0
max_rubble 240
max_shells 120
max_smokepuffs 120
max_wallpuffs 120
mp_decals 1024
r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 1
r_mmx 1
r_rootlod 0
r_shadowrendertotexture 0
r_waterforceexpensive 1
r_waterforcereflectentities 1
violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1