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View Full Version : Improve graphics quality in Half-Life games (inc Sven)


AdamR
30th March 2008, 13:58
Found some config settings the other day that can really improve how textures and models appear in game. Worth doing on any recent-ish machine. Anyone with a GeForce 6000/Radeon 9800 Pro and 2 GHz CPU should be able to handle these fine. It's not going to make HL1 look like HL2, but you'll find everything is rendered much sharper or as Decca said "It looks like a different game now!".

Slap these in your autoexec.cfg within the svencoop folder. You may need to run the game once then restart right away (one off) it for them to take effect.

Take out the brightness and gamma if you please.

// Graphics settings

fps_max 100
fps_modem 100

brightness 2
gamma 3

cd_fps 0
d_spriteskip 0
fastsprites 0
fs_lazy_precache 0
hpk_maxsize 1

ati_npatch 1
ati_subdiv 1

cl_corpsestay 10
cl_dynamiclights 1
cl_himodels 1
cl_identiconmode 2
cl_minmodels 0
cl_particlefx 2
cl_shadows 1
cl_weather 1

gl_clear 1
gl_cull 1
gl_dither 0
gl_keeptjunctions 1
gl_lightholes 1
gl_max_size 512
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_round_down 0
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_LINEAR
gl_ztrick 0

mat_colorcorrection 1
mat_forceaniso 16
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0

max_rubble 240
max_shells 120
max_smokepuffs 120
max_wallpuffs 120

mp_decals 1024

r_detailtextures 1
r_detailtexturessupported 1
r_mirroralpha 1
r_mmx 1
r_rootlod 0
r_shadowrendertotexture 0
r_waterforceexpensive 1
r_waterforcereflectentities 1

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

Decca
31st March 2008, 00:48
:D:

AdamR
31st March 2008, 07:34
:D

AdamR
4th April 2008, 04:14
For anyone with old PCI graphics cards:
// Graphics settings

fps_max 100
fps_modem 100

brightness 2
gamma 3

cd_fps 0
d_spriteskip 0
fastsprites 0
fs_lazy_precache 0
hpk_maxsize 1

ati_npatch 1
ati_subdiv 2

cl_corpsestay 10
cl_dynamiclights 1
cl_himodels 0
cl_identiconmode 2
cl_minmodels 0
cl_particlefx 2
cl_shadows 1
cl_weather 1

gl_clear 0
gl_cull 1
gl_dither 1
gl_keeptjunctions 0
gl_lightholes 1
gl_max_size 256
gl_palette_tex 1
gl_picmip 0
gl_playermip 0
gl_round_down 3
gl_spriteblend 1
gl_texturemode GL_LINEAR_MIPMAP_NEAREST
gl_ztrick 0

mat_colorcorrection 1
mat_forceaniso 16
mat_hdr_level 2
mat_picmip 0
mat_reducefillrate 0

max_wallpuffs 120
max_rubble 240
max_shells 120
max_smokepuffs 120

mp_decals 256

r_detailtextures 0
r_detailtexturessupported 0
r_mirroralpha 0
r_mmx 0
r_rootlod 0
r_shadowrendertotexture 0
r_waterforceexpensive 1
r_waterforcereflectentities 1

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

Yur1
16th June 2008, 21:49
gl_round_down 0
not 0 but 1
0 is low quality textures (u can see squares on textures :)
1 is high

AdamR
17th June 2008, 04:30
Using gl_round_down 1 on maps using high definition textures causes them to become blurred. Especially noticible on textures with writing.

Yur1
17th June 2008, 22:33
but with non hidef textures it makes squares
gl_round_down 0
img266.imageshack.us/img266/4210/glrounddown0jn1.jpg

gl_round_down 1(and here are squares blured)
img501.imageshack.us/img501/7882/glrounddown1xa2.jpg

i wanted to post it as thumbnail but i cant(because im complete n00bie:DD) yet so sorry :)

thelinx
18th June 2008, 01:35
IMO, the rounddown 0 looks better to me. More...sharp.

AdamR
18th June 2008, 03:42
I also prefer round down 0. Especially as I use 1600x1200 with 16xQ combined sampling anti-aliasing and 16x anisostropic filtering. Can't make HL1 look any finer :)

Personal taste really :) I'd rather have a low res texture displayed in proper detail rather than use blurring effects to fake it being higher quality *cough*television.