View Full Version : Timelimit on cp_lazytown server.
kennykjc
20th February 2008, 17:03
It's got to go!
I don't know what reason it was put there as it's never had one before. Everyone gets pissed off when it runs out and it's a stalemate :confused:
Swanny
20th February 2008, 23:12
Totally agree, its a map that very rarely gets won unless full of n00bs, so why stick a roundtime on? Stalemate sux hairy ones tbh.
Please return to how it was, why mess with something that isn't broke....ask the regulars on it !! ;)
Parva
21st February 2008, 00:17
You can blame Valve for that, when they added the timer to 2fort it also took effect on lazytown and both floodzone servers I believe. I have applied a fix that will come into effect at next mapchange which hopefully addresses this issue as I'm aware of the popularity of these servers with no time limit.
Swanny
21st February 2008, 08:45
In which case Parva, i apologize for my ignorance, i should of known we could rely on Valve :D:
Many thanks for the time spent on the fix for a great map on a good server that i spend ages trying to get on :awesome:
Parva
21st February 2008, 08:57
To be fair, the fix was far from technical, I've simply made the map run for an infinite timelength. :) Prior to Valve meddling with things the server was set for a 40 minute maplength which the lazytown map totally ignored. The fix that Valve did to 2fort also meant that lazytown suddenly followed maplength settings.
There is a drawback with the infinite maplength setting however, the map will not restart on an eventual capture. What I mean by that is that yes, the round will restart but the server will not reload the map and therefore reset all scores. What this means is that someone who's prepared to spend some hours on that server could potentially have a ridiculous score.
Still, this is probably better than the current 40 minute setting which I know from experience is nowhere near long enough for a good game on this map. Please let me know if the unlimited timer causes any problems as there are possibly other fixes I could apply.
liv3d
21st February 2008, 11:42
Parva: To fix the ultra long games, why not set this:
mp_winlimit 5
That would stop awfully long games & scores
Parva
21st February 2008, 12:28
Yeah, that was one of the solutions I was thinking of. The problem with that is that on a server that has few people playing could mean many wins and consequently map reloads. I'll see how it goes with current setting and set that if needs be, cheers.
Swanny
21st February 2008, 12:31
Well i personally would prefer infinite maplength to a 40 minute maplength and a stalemate (there isn't even a melee)
mp_winlimit sounds like a plan ;-)
Thx guys
Motoko
28th February 2008, 13:26
Late post I know lol. But what happened was, straight after that update went out Hitman and I went in there on our own just messing around. We was playing melee V melee (he didn't like my axe btw) and we noticed that timer up there... I was like what the hell?!?! And then Parva saved the day :) That map definitely sucks with a timer on it, without a doubt.
Moto
Reaper
1st March 2008, 11:20
It's got to go!
I don't know what reason it was put there as it's never had one before. Everyone gets pissed off when it runs out and it's a stalemate :confused:
Heh, that's why you get sudden death instead of stalemate ;]
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