maDDin
24th January 2008, 08:58
Oh Yeah: And CTF_Well Is Out In A Few Days
23-Jan-2008 Valve are answering the 'More CTF!' cry in a surprising way.
Their tentative due date is tomorrow - Thursday the 23rd of Jan - but it may slip till next week. It's Well, stripped of its control points, restructured slightly, and transformed into a Capture-The-Intelligence map. Also: it's great.
I should warn that I already loved the control-point version of well, and my impression from forum spewings is that this love is not widely shared. But for what it's worth, it really suits CTF.
The area near what was once the second-to-last control points have been rennovated to give another set of stairs to the upper floors of each team's home building, but other than that the structure of the map is largely unchanged. It's better suited to large numbers of players, since the action tends to be more spread out on CTF maps. As an extreme example, Valve's Robin Walker recalled having to defend his team's dropped intel underwater, in the moat outside the train yard.
This isn't one of the two maps that are coming - they're Goldrush and Badlands, as discussed in the last post. But this should appease some of the hordes angry that Badlands has come over all control-pointy.
Source @ computerandvideogames.com (http://www.computerandvideogames.com/article.php?id=180349&site=pcg)
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Woooohoooo another ctf map :)))
23-Jan-2008 Valve are answering the 'More CTF!' cry in a surprising way.
Their tentative due date is tomorrow - Thursday the 23rd of Jan - but it may slip till next week. It's Well, stripped of its control points, restructured slightly, and transformed into a Capture-The-Intelligence map. Also: it's great.
I should warn that I already loved the control-point version of well, and my impression from forum spewings is that this love is not widely shared. But for what it's worth, it really suits CTF.
The area near what was once the second-to-last control points have been rennovated to give another set of stairs to the upper floors of each team's home building, but other than that the structure of the map is largely unchanged. It's better suited to large numbers of players, since the action tends to be more spread out on CTF maps. As an extreme example, Valve's Robin Walker recalled having to defend his team's dropped intel underwater, in the moat outside the train yard.
This isn't one of the two maps that are coming - they're Goldrush and Badlands, as discussed in the last post. But this should appease some of the hordes angry that Badlands has come over all control-pointy.
Source @ computerandvideogames.com (http://www.computerandvideogames.com/article.php?id=180349&site=pcg)
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Woooohoooo another ctf map :)))