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maDDin
23rd January 2008, 13:31
Team Fortress 2 Gets Unlockable Weapons
22-Jan-2008 - Weapon and class changes, plus all-new game mode revealed

I'm at Valve HQ in Bellevue, Washington as I write, and just about to jump back on the two new Team Fortress 2 maps - Badlands, and the first map for an entirely new game mode - more on that in a bit. But the biggest news is this 'large-scale modification' Valve teased us about a few weeks back. It's even larger scale than I'd thought.

Starting with just two new items for the Medic, Valve are going to be gradually rolling out new, unlockable weapons for every class. These will be alternative versions of their current loadouts that, once unlocked by earning a certain number of achievements, you can pick and choose from on a new 'Loadout' menu.

The unlockables aren't just beefed up versions of the weapons, they balance major advantages and disadvantages to fundamentally alter the role of that class. The first Medic unlock, for example, is called the Overhealer. Instead of temporarily buffing people's health to 50% above their normal maximum, it permanently boosts them to double their standard health. The downside is that it'll be dramatically worse at building Ubercharge - in fact, Valve are toying with not letting it Uber at all.

No details on what the second unlock they'll be rolling out in this update will be, beyond the basics: it'll be another Medic healing ray, and it'll change the way the class plays all over again. The first is earned by acquiring half of the thirty-five new Medic achievements, the second for acquiring them all.

The new game mode is showcased in Goldrush - the map that will ship alongside cp_badlands in a little over a month from now. One team must escort a small mining cart through a series of Dustbowl-like map segments. The cart moves faster the more Blue players are near it, but stops entirely if even one Red player is in range. Blue have to escort the cart all the way to Red's headquarters within a certain timelimit.

Don't fret over the details too much just yet - we don't have time or space to do it justice here and now. We'll have an in-depth preview of the new changes and mode in our next issue, but until then here's what you actually need to know. The new mode, current unnamed, is awesome fun. It concentrates the action around one point, keeping it intense and frenetic, but that point is constantly moving. That means the tactical landscape is constantly changing, Engineers have to rethink their Sentry positions as the cart grinds forth, and everyone has to adapt constantly as they play. And crouching alongside the cart, using it as a piece of mobile cover from enemy snipers as it crawls along agonisingly slowly, is hilarious.

The possibilities for the unlockable loadouts are uncountable and ridiculously exciting - in fact, we'd love to hear your suggestions in the comments. Valve probably would too - they're rolling this feature out in a very limited form precisely because they want to experiment with it, see what people think, and let it evolve as they progress.

- Tom Francis


Source @ computerandvideogames.com (http://www.computerandvideogames.com/article.php?id=180201&site=pcg)


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niiiiiiiiiiiiiiiice. But we gonna get waves of medics 1st weeks after release :p

Dentist
23rd January 2008, 13:33
****. That. ****.

Aardvark
23rd January 2008, 13:34
Another groundbreaking move in the world of TF2!

Lucifa
23rd January 2008, 13:48
Yay, I love 'leveling' up.

no seriously, no sarcasm

Shamelessly stolen from elsewhere, I hear these are the new achievements:

http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71098&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71095&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71093&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71086&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71088&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71083&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71080&g2_serialNumber=1
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71077&g2_serialNumber=1

(my favourite)
http://photos.poddle.net/main.php?g2_view=core.DownloadItem&g2_itemId=71091&g2_serialNumber=1

Towneh
23rd January 2008, 13:55
joining the bandwagon of other recent multiplayer fps games then

Anim
23rd January 2008, 14:06
Giant 'meh', say goodbye to the few remaining competitive players :)

Semajal
23rd January 2008, 14:11
Just trust in valve. Not let us down yet tbh.

Aardvark
23rd January 2008, 14:14
Just trust in valve. Not let us down yet tbh.

CS:Source

JeRkY
23rd January 2008, 14:20
Oh crap! just as i was really starting to like the game :(

swarfega
23rd January 2008, 14:21
wow cant wait to see this new stuff. btw lucifer none of your images work.

Anim
23rd January 2008, 14:36
TF2 doesnt NEED new stuff, it was playable the way it was(is).

Mouse_On_Mars
23rd January 2008, 14:46
Yes, because this really worked for Battlefield. That's why it's the shining cornerstone of multiplayer gam...........oh, wait. :rolleyes:

Anim
23rd January 2008, 14:49
Exactly :D

TomM
23rd January 2008, 15:11
tbh i would expect to see several servers that dont include the new weapons - like what they did with TFTrue

not the end of the world :)

gemini
23rd January 2008, 15:14
I don't see why there is so much pessimism here. I'm really looking forward to this.

Blue_Monkey
23rd January 2008, 15:15
works in cod4

Parva
23rd January 2008, 16:42
I don't see why there is so much pessimism here. I'm really looking forward to this.

Me too Gemini, should put an interesting twist into the game.

maDDin
23rd January 2008, 16:48
Maybe second medic gun is a syringe gun with medicine. And you can get 10hp per syringe which hits you. Advantage: Heal teammates over big ranges. Disadvantage: You are able to heal every enemy :p

Mouse_On_Mars
23rd January 2008, 16:48
Why not just add the weapons? Why make them unobtainable until you jump through x hoops?
Regular players will get them in no time. All it does is annoy casual players.

Lucifa
23rd January 2008, 16:58
wow cant wait to see this new stuff. btw lucifer none of your images work.

Yeah sorting now (and it's lucifa :p)

edit: done

liv3d
23rd January 2008, 17:21
TF2 doesnt NEED new stuff, it was playable the way it was(is).

Maybe we will get lucky & have grens ;p?

Sniper_John_Uk
23rd January 2008, 18:15
Nah grenades wont be coming back

I dont see the big deal, the point of having as unlocks is that if forces players to play in specific ways to earn the acheievements.
Thisll open their eyes to new ways of playing, or drum in the fact that thsi game is called TEAM fortress 2, and cut back a bbit on the stupid players that try and solo it.

And I dont think itll unbalance the game, although the new weapons will have advantages there'll also be drawbacks.

personally, i nearly wet myself ..... >_>

Theories i reckon:
Medics second unlock will be a healing and ammo gun.
Demo gets his dynamite weapon back
Spies disguise as buildings "That dispensers a spy!"
Engis get turret-on-rails
Scount gets nailbat
Sniper gets camo? Or cos tf2 is hilariously funny, snipers pitch a tent for cover. CAMP AWAY!
Pyro might get his napalm launcher back
Soldier...... Dual rockets? tho i dotn want to see that, CRIT ROCKET TIEM HIDE =(
Heavy.............? no idea.

Jingles
23rd January 2008, 19:54
I think this is a great idea. The weapons don't fundamentally unbalance the game and give more choice for those willing to put in a bit more effort for the reward.

ggwp

swarfega
23rd January 2008, 21:22
Maybe we will get lucky & have grens ;p?

Funny you should mention grens, there are a couple of place holders for them:

TF_WEAPON_GRENADE_NORMAL
TF_WEAPON_GRENADE_MIRV_DEMOMAN
TF_WEAPON_GRENADE_MIRV

other interesting placeholders include:

TF_WEAPON_GRENADE_HEAL
TF_WEAPON_GRENADE_EMP
TF_WEAPON_GRENADE_GAS
TF_WEAPON_GRENADE_NAPALM
TF_WEAPON_GRENADE_NAIL
TF_WEAPON_GRENADE_CALTROP
TF_WEAPON_GRENADE_SMOKE_BOMB
TF_WEAPON_FLAMETHROWER_ROCKET
TF_WEAPON_TRANQ
TF_WEAPON_GRENADE_CONCUSSION

[thanks to Dog for the info]

Killy
23rd January 2008, 23:02
Don't see why everyone's moaning, it'll probably be a feature which can be disabled on servers anyway for competitive play, of course I forgot people love to moan :keke:

maDDin
24th January 2008, 08:52
Funny you should mention grens, there are a couple of place holders for them:

TF_WEAPON_GRENADE_NORMAL
TF_WEAPON_GRENADE_MIRV_DEMOMAN
TF_WEAPON_GRENADE_MIRV

other interesting placeholders include:

TF_WEAPON_GRENADE_HEAL
TF_WEAPON_GRENADE_EMP
TF_WEAPON_GRENADE_GAS
TF_WEAPON_GRENADE_NAPALM
TF_WEAPON_GRENADE_NAIL
TF_WEAPON_GRENADE_CALTROP
TF_WEAPON_GRENADE_SMOKE_BOMB
TF_WEAPON_FLAMETHROWER_ROCKET
TF_WEAPON_TRANQ
TF_WEAPON_GRENADE_CONCUSSION

[thanks to Dog for the info]

Hm but valve definitly said they wont bring nades back. And i think nades would ruin gameplay and unbalance the game. Iam looking forward to the new features and going to play medic to get all the arcievements :D

EDIT:
BTW just found this one: http://developer.valvesoftware.com/wiki/Valve_Time Should really continue working now ^^

swarfega
24th January 2008, 10:21
yeah i dont want grens back either. Just imagine battle creek with gas and emps!

Standard
15th April 2008, 14:36
heal grenades dont sound too bad, or a way for a medic to aoe heal or have his healing beam jump multipul targets which could include enemies

Tim^
15th April 2008, 16:28
I cant see attacking grenades working in a balanced way whatsoever, the TF2 maps arent designed for it, too many corners u can easily lob in a grenade into and be done with it, unless theyre severely limited in some way it would completely negate Sentry Turrets.

Steadders
15th April 2008, 18:44
The only thing that concerns me is that list of "achievements". They all seem pretty stupid to me, encouraging people to play badly rather than get more kills. Surely joining a public will just create a team of people trying to back stab their own team (not opening one way doors, only healing medics etc).

X25killa
15th April 2008, 18:54
ooo I hope the scout can shout bonk everytime he hits someone with a baseball bat.

Tim^
15th April 2008, 19:20
The only thing that concerns me is that list of "achievements". They all seem pretty stupid to me, encouraging people to play badly rather than get more kills. Surely joining a public will just create a team of people trying to back stab their own team (not opening one way doors, only healing medics etc).

I think they were a joke...

Steadders
15th April 2008, 19:22
Clear sense of humour failure on my part :)

I read them, as being real, part of the production teams sense of humour :p