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snowblind
23rd December 2007, 21:44
This is my just set up Catalyst.

After my run of bad luck in trying to avoid grinding...

I'm going to have to grind :(

http://img518.imageshack.us/img518/6037/catalystob4.jpg (http://imageshack.us)
http://img518.imageshack.us/img518/6037/catalystob4.0b26c60878.jpg (http://g.imageshack.us/g.php?h=518&i=catalystob4.jpg)

This is a low cost (can afford to loose) destroyer for level 1 pve. Any improvements in the low cost department?

StorkDK
10th January 2008, 19:51
Use a Standard recharger instead of a basic.
switch the 100mm plate for a energized adaptive nano membrane or a rat specific energized membrane.

Silk75
10th January 2008, 21:44
Try and use named items instead of things like Afterburner I as they will have slightly lower CPU and Powergrid usage usually. Plus ditch one of the Rails and fit a tractor beam for easy salvaging and looting.

You have room for one light drone, so use a Hobgoblin I usually.

Anim
10th January 2008, 23:22
honestly salvaging lvl 1 missions is NOT worth doing, the same with lvl 2's. You get far more profit from just running the mission and handing it in then doing another than looting. Also turn off the salvagers as theyre destroying your cap in that pic.

Take out those plates and put in a resistance mod as noted above, then you can put in a cap battery rather than a recharger in your mid slot which will be more effective.

StorkDK
11th January 2008, 07:19
Take out those plates and put in a resistance mod as noted above, then you can put in a cap battery rather than a recharger in your mid slot which will be more effective.

Yould prolly have to use a meduim sized battery but the fitting reqs is way too high to be actually worth it.

Ryvita
11th January 2008, 07:35
Just been looking at destroyers myself. Check the CPU usage on this. :)

http://img402.imageshack.us/img402/4646/salvagezs7.png

My maths says that it should come to 212.6 so I guess there's a rounding issue somewhere. Will be interesting to see if it actually fits when I try and put it together.

StorkDK
11th January 2008, 07:39
I tend to use a oversized AB for deadspace looting.

Ryvita
11th January 2008, 08:25
About this whole repper/plate or repper/hardeners thing. I've been told off for doing this as well, and I've now seen the logic of it.

A plate increases the time taken to be killed by a given level of DPS when it is in excess of your tanking capability. If you expect to see lots more DPS than you can deal with (i.e. PvP being ganked) then a plate is great because it gives you time to escape/react. If you don't expect to see much excess DPS (Mission/PvE) then a plate is unnecessary and making this permissible DPS as high as possible is the best approach. Also the power grid needs of large plates (500 grid for a 1600mm plate!) will seriously interfere with fitting whereas hardeners are much easier.

A hardener increases the actual total amount of DPS that can be tanked when combined with a repair system. A repper regenerates a fixed amount of damage per cycle. Hardeners reduce the damage caused by incoming DPS. As such it takes more DPS to redo all the repped damage and you are repairing more effective hitpoints. Once the DPS is far in excess of the amount repped the effect is less significant though.

Consider this simplified example.

A plated ship has 10 HP. It reps 1HP per cycle and sees 2HP DPS per cycle incoming. It looses a net of 1HP per cycle and dies in 10 cycles.

A Hardened Ship has 4HP, 40% resists and also reps 1HP per cycle. This looks worse doesn't it? With 40% resists the ship only has an effective 6.66 HP. But the maths says otherwise. With its resists the ship sees 60% of the damage, so 1.2HP DPS per cycle. It looses a net of 0.2HP per cycle and dies in... 20 cycles. Wow, twice as long, how did that happen? :p

What if the ships are seeing a ganking 4DPS per cycle? Well, then the plated ship dies in the fourth cycle, while the resist ship crumbles before the end of the third.

Its also worth looking at the permissible maximum sustainable tanked DPS (i.e. the maximum amount of incoming DPS that can be dealt with for ever. For the plated ship, it's 1HP DPS per cycle obviously. For the resist ship, it's 1HP multiplied by the resist, so 1/(1-0.4) = 1.66HP DPS per cycle.

Hope this makes sense to people. I'm off to train Hull Upgrades V so I can fit Tech II Energized Adaptive Nano Membranes.

Ryv

WhiteKnight
11th January 2008, 08:29
honestly salvaging lvl 1 missions is NOT worth doing, the same with lvl 2's. You get far more profit from just running the mission and handing it in then doing another than looting. Also turn off the salvagers as theyre destroying your cap in that pic.

Ive found that when salvaging other peoples L1 missions i get between 500k and 750k ISK worth of salvage. The mission + loot on the other hand usually pays about 100k at most unless there happens to be a named loot drop, which is unlikely.

Also the salvage will not be running full time, so it wont be destroying the cap during the fighting.



I tend to use a oversized AB for deadspace looting.

Or just bookmark the location, jump out and complete the mission, and come back with an MWD.

StorkDK
11th January 2008, 08:29
Stuff o.0

What he said ^

Ryvita
11th January 2008, 08:34
I'll have you know that's finest quality stuff with a maths garnish!

Deman
11th January 2008, 08:35
Very well explained Ryv

Ryvita
11th January 2008, 08:40
I felt the need for powerpoint slides and graphs about half way through. :)

Cabe
17th January 2008, 20:29
I agree with Ryv, but I suspect you were only receiving 0.999... worth of DPS :p: