Anim
12th December 2007, 11:23
Someone suggested it in another thread, most of the fitting guides are for pvp or higher level pve stuff. The starter builds are ignored, the injustice!
I'm not expert on anything that isnt Gallente so i'll let other people fill out those section :D heres a guide to gallente starter ships. For those suggesting fits please base it on a player with 0 skills, posting a setup that requires engineering 5 just isnt going to be useful :v
If you could post reasons why you chose the modules that would also be a great help to people who want to tweak with the setups when getting better skills for better modules.
Drone Ship (For those that have the special ops starter package): Imicus
Low:
Small Armor Repairer I - Gallente armour tank so it is more useful to train armour skills instead of shields
Capacitor Power Relay I - Armour repair systems use a lot of capacitor alongside your guns
Mid:
1MN Afterburner I - To be able to get away from a dangerous situation, dont have it permenantly running
Capacitor Recharger I - Like the CPR above you need all the capacitor regen you can get!
High:
75mm Gatling Rail I - Lead Charge - These are the largest you can fit within the power requirements.
75mm Gatling Rail I - Lead Charge
Drone Bay:
Hobgoblin I - You can fit 3 of these (highest damage light drone) to this frigate which makes you immensely powerful starting out :D
Hobgoblin I
Hobgoblin I
--------------------
Hybrid Frigate (Those with good starting Gunnery skills): Incursus
Low:
Small Armor Repairer I - Gallente so armour tanking ahoy
Energized Adaptive Nano I - This makes your armour a bit more resistant to all kinds of damage, this is a good thing :awesome:
Mid:
1MN Afterburner I - You need to get orbiting your target pretty quick
Micro Ld-Acid Capacitor Battery I - When you have some power left over these actually work better than a Cap Recharger for your cap recharge time!
Micro Ld-Acid Capacitor Battery I
High:
75mm Gatling Rail I - Thorium Charge - Again, due to no skills in engineering you need to use 75mm's to start with, 125mm with skills.
75mm Gatling Rail I - Thorium Charge
75mm Gatling Rail I - Thorium Charge
Drones:
Hobgoblin I
-----------------------
Daddy Frigate - The powerhouse (For those with some missile skills too): Tristan //Disclaimer - I never used one of these for pve and without skills its a pain to set up in some ways, this seems alright though...
Low:
Small Armor Repairer I - Gallente armor tank!
50mm Reinforced Steel Plates I - Provides more armour to give you a bigger buffer zone before death
Triple-Sheathed Adaptive Nano Plating I - Like the EANM above though this version does not provide as much protection but takes a LOT less to fit (no cpu 1 power)
Mid:
1MN Afterburner I - Speed
Micro Ld-Acid Capacitor Battery I - Had some power left over to upped a Cap Recharger to a battery
Capacitor Recharger I - Not enough power for 2 batteries
High:
75mm Gatling Rail I - Antimatter Charge - Short range just like the rockets
75mm Gatling Rail I - Antimatter Charge
Rocket Launcher I - Rockets all do the same damage, just different types
Rocket Launcher I - Rockets all do the same damage, just different types
Drones:
Hobgoblin I
-------------------------
The other frigates dont stand out as much as a good combat vessel, the Atron isnt bad as such but the rest i think are better.
If anyone has any comments/criticisms please do tell and we can modify the setups to make them better, remember though this is a setup that requires no fitting skills, just the skills required to use the module. In the real world people may well have the skills required to fit bigger guns etc but not everyone will so people can take this post as a basis and modify from there. For the most part this is just for information though, enjoy :v
/edit - I also forgot to mention, all of the above builds are designed to get you going in your first missions, not to go blow up some evul pirates! Pvp fittings are also welcome though as long as they dont require days and days of skill training :D
I'm not expert on anything that isnt Gallente so i'll let other people fill out those section :D heres a guide to gallente starter ships. For those suggesting fits please base it on a player with 0 skills, posting a setup that requires engineering 5 just isnt going to be useful :v
If you could post reasons why you chose the modules that would also be a great help to people who want to tweak with the setups when getting better skills for better modules.
Drone Ship (For those that have the special ops starter package): Imicus
Low:
Small Armor Repairer I - Gallente armour tank so it is more useful to train armour skills instead of shields
Capacitor Power Relay I - Armour repair systems use a lot of capacitor alongside your guns
Mid:
1MN Afterburner I - To be able to get away from a dangerous situation, dont have it permenantly running
Capacitor Recharger I - Like the CPR above you need all the capacitor regen you can get!
High:
75mm Gatling Rail I - Lead Charge - These are the largest you can fit within the power requirements.
75mm Gatling Rail I - Lead Charge
Drone Bay:
Hobgoblin I - You can fit 3 of these (highest damage light drone) to this frigate which makes you immensely powerful starting out :D
Hobgoblin I
Hobgoblin I
--------------------
Hybrid Frigate (Those with good starting Gunnery skills): Incursus
Low:
Small Armor Repairer I - Gallente so armour tanking ahoy
Energized Adaptive Nano I - This makes your armour a bit more resistant to all kinds of damage, this is a good thing :awesome:
Mid:
1MN Afterburner I - You need to get orbiting your target pretty quick
Micro Ld-Acid Capacitor Battery I - When you have some power left over these actually work better than a Cap Recharger for your cap recharge time!
Micro Ld-Acid Capacitor Battery I
High:
75mm Gatling Rail I - Thorium Charge - Again, due to no skills in engineering you need to use 75mm's to start with, 125mm with skills.
75mm Gatling Rail I - Thorium Charge
75mm Gatling Rail I - Thorium Charge
Drones:
Hobgoblin I
-----------------------
Daddy Frigate - The powerhouse (For those with some missile skills too): Tristan //Disclaimer - I never used one of these for pve and without skills its a pain to set up in some ways, this seems alright though...
Low:
Small Armor Repairer I - Gallente armor tank!
50mm Reinforced Steel Plates I - Provides more armour to give you a bigger buffer zone before death
Triple-Sheathed Adaptive Nano Plating I - Like the EANM above though this version does not provide as much protection but takes a LOT less to fit (no cpu 1 power)
Mid:
1MN Afterburner I - Speed
Micro Ld-Acid Capacitor Battery I - Had some power left over to upped a Cap Recharger to a battery
Capacitor Recharger I - Not enough power for 2 batteries
High:
75mm Gatling Rail I - Antimatter Charge - Short range just like the rockets
75mm Gatling Rail I - Antimatter Charge
Rocket Launcher I - Rockets all do the same damage, just different types
Rocket Launcher I - Rockets all do the same damage, just different types
Drones:
Hobgoblin I
-------------------------
The other frigates dont stand out as much as a good combat vessel, the Atron isnt bad as such but the rest i think are better.
If anyone has any comments/criticisms please do tell and we can modify the setups to make them better, remember though this is a setup that requires no fitting skills, just the skills required to use the module. In the real world people may well have the skills required to fit bigger guns etc but not everyone will so people can take this post as a basis and modify from there. For the most part this is just for information though, enjoy :v
/edit - I also forgot to mention, all of the above builds are designed to get you going in your first missions, not to go blow up some evul pirates! Pvp fittings are also welcome though as long as they dont require days and days of skill training :D