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gemini
6th December 2007, 10:20
Hi everyone.

I have decided (again) to take up EvE. To give it another go.

The reason why I say again is becase this tends to happen about three times a year.

1) I decide EvE looks cool
2) I decide to play EvE
3) I signup for a 14 day free trial
4) I start playing
5) I get to like the third mission on the second agent or something like that and get absolutly obliterated by the enemy pirates guns and I cant figure out how to continue
6) Trial runs out, I dont pay to keep playing
7) Wait about 4 months
8) Repeat

Can anyone advise me on what the best race / class / skills are please. I would like to join an MPUK Corp (if one exists) so is there a particular class or something that is in desperatly short supply.

Thanks.

kandy
6th December 2007, 10:24
I'm in the same situation as well gemini so add me if your up for getting pwned together - Kynad Thollocks

Blue_Monkey
6th December 2007, 10:31
I also have an account i reactivate about twice a year generally because i can never figure out the agent missions work and i end up having to start on the piss poor ones.
If there's a corp with a load of mpuk guys in it i'm up for resubbing as i'm missing an mmo in my life atm.

WhiteKnight
6th December 2007, 10:42
Please to be signing up for the mpuk corp "pat sharpes potato rodeo".

I`ll happily help with missions and shiz.

Blue_Monkey
6th December 2007, 10:44
whens this current patch likely to be ready?

Aardvark
6th December 2007, 10:47
Please to be signing up for the mpuk corp "pat sharpes potato rodeo".

"Sharp's" :eng101:

(yes I fixed it to avoid Elbonio nailing me for copyright reasons ;))

Deman
6th December 2007, 10:48
I'll also be rejoining again, re: missions I seem to recall a mission list on some site that basically told you which ones are OMFGPWN and which are easy run throughs. I shall investigate.

Afaik 10acious is already going to play!

Ryvita
6th December 2007, 10:52
There is indeed a growing base of MPUK players at the moment. We're spread across a few corps, and a number of people have joined Goonswarm (the largest, PvP corp in the game, serious 0.0 space pew pew). Aardvark has a habit of throwing money at new starters. :)

I'm in PSPR (Pat Sharp's Potato Rodeo) which at the moment is nothing much more than a reassuring chat window, but we have got together on occasional evenings for some forays into low sec etc. There's normally a few people in #mpuk in game too.

As far as early missions are concerned, get yourself into the best frigate for whichever faction you are (Rifter for Minmattar), kit as many of the appropriate guns on it as you can and fit an active tank of whichever sort (Shield or armour) best fits, or both.

If you're struggling with a group on a mission, try the following:

- Sometimes they won't all attack you at once if you target the right things. experiment with who you attack first and you may find you can pull less aggro.
- Try and Alpha strike things then run away. i.e. if you can't tank all the damage they throw out, kill one thing as quickly as possible, then warp out and repair, repeat till you can stand the damage
- Kite them. Pull aggro from a group then turn around and run away. Only really works if you have longer range guns than they do and are faster than them. Pick the one that you're goign to kill last and set "maintain distance 20km" or whatever range you want.
- Learn how far you can shoot with your guns/missiles, and try and keep people that far away. If they are longer range than you, get in their faces, if they are shorter range than you, flee!
- Get a bigger ship? Try out the Destroyer. It's not much better than a frigate, but it is a bit beefier. I flew one for most of my first month.
- If you run out of capacitor all the time, use a cap injector. I didn't try this for ages and was constantly getting frustrated by lack of cap.
- "Align for warp" basically, this means have your ship pointing at something to warp out to quickly if it turns nasty. The time taken to turn the ship around to face your warp out target can get you killed. the easiest way I found to do this is to click warp to 0 for your target planet or whatever, then shortly after hit "stop ship". This leaves you pointing at the warp target. Then accelerate to max velocity and strafe your targets safe in the knowledge you can escape in an instant. :) [There may be an easier way to do this that I've not found yet?]
- Train moar skills. the ones that give you +5% shields and armour are obviously good. More damage from the guns/missiles/drones will help too.
- If you're really stuck, buddy up with someone, or just try something else until you've powered up enough to take them down.

Ryv

Deman
6th December 2007, 10:58
Eve Info was the site I was thinking of - http://eveinfo.com/missions/1/ #

Has a good guide on what dmg types work best, what you'll take off the enemies etc and how hard it is. Somewhat of a spolier to look at perhaps but saves losing a ship over and over on say Worlds Collide (http://eveinfo.com/missions/345/eve-online-worlds-collide) which I recall Acid dying on xxx times :)

Lots of other helpful info on their to guide you as well like the Agents Database (http://eveinfo.com/agents/) etc.

Aardvark
6th December 2007, 11:00
Ryv has been playing for 5 minutes, yet his advice is already 100x better than mine :p

Crea
6th December 2007, 11:27
Bar one thing, don't get a destroyer.
Frigates can handle even low level two missions and certainly all of one, get yourself the best frigate in your faction, fit it out and train your skills. Work out what you are aiming for and train for that.
Oh and train your learning skills, they seriously cut down the amount of time it takes you to learn other skills, and less time means more skills.

Silk75
6th December 2007, 12:36
Destroyers do have their place in preventing warp out & repair sessions. They are just a bugger version of Frigates, with more weapons slots normally. I used a Gallente Catalyst with 5 rails and 3 blasters, little drone space so not much there, but it helped in the bigger lvl 1 missions where you would have got beat down in a Frigate.

Also the most expensive ship is not necessarily the best for what you will need it for.

Blue_Monkey
6th December 2007, 12:37
because gang bangers prefer shinier targets, as i've found out.

Aardvark
6th December 2007, 12:42
Destroyers do have their place in preventing warp out & repair sessions.

They're not as good at this as you think, as by being slower + bigger you take more damage, in some cases putting you in more danger than if you were in a frigate.

Ryvita
6th December 2007, 13:43
The Arty Thrasher does do a fine job of insta-popping frigates though.

It's rather nice when you go into an engagement with all the guns prepped to fire (by pre-triggering the modules) then as the targets auto-lock when they aggress, they get instapopped such that there's nothing left without you raising a finger. :)

10acious
6th December 2007, 13:48
I will be joining the newbie list at SLAN, and taking it from there if I like it. Please be patient with me if I hound you for advice over the coming weeks.

WhiteKnight
6th December 2007, 13:57
Eve Info was the site I was thinking of - http://eveinfo.com/missions/1/ #

Has a good guide on what dmg types work best, what you'll take off the enemies etc and how hard it is. Somewhat of a spolier to look at perhaps but saves losing a ship over and over on say Worlds Collide (http://eveinfo.com/missions/345/eve-online-worlds-collide) which I recall Acid dying on xxx times :)

Lots of other helpful info on their to guide you as well like the Agents Database (http://eveinfo.com/agents/) etc.

Worlds collide can be done in a solo frigate with virtually no weapons if you just fit nanofibers, and afterburners.

Warp in and floor it. Grab the survivors and get out. Job done.

That said, i`d be interested to go back now with my salvage skills and pwn the whole mission. So many ships there I`d probably earn a good 20mil isk in salvage alone, let alone kill bounty and loot.

Blood Sport
6th December 2007, 14:00
rifter was always my fav for low level missions

Aardvark
6th December 2007, 14:01
#mpuk (with #)

SarGara
6th December 2007, 14:05
Eve Info was the site I was thinking of - http://eveinfo.com/missions/1/ #

Has a good guide on what dmg types work best, what you'll take off the enemies etc and how hard it is. Somewhat of a spolier to look at perhaps but saves losing a ship over and over on say Worlds Collide (http://eveinfo.com/missions/345/eve-online-worlds-collide) which I recall Acid dying on xxx times :)

Lots of other helpful info on their to guide you as well like the Agents Database (http://eveinfo.com/agents/) etc.

Ok a question regarding missions. Obviously i know that the real money to be made is from lvl4 missions but how do you know that:
"Doing this agents lvl1 missions will eventually lead me to getting lvl4s"

I mean do all lvl1 missions eventually lead you to lvl4s if you keep following the chain and grinding away lower standing ones? Or are there certain agents you should do and certain ones you should avoid?

Sorry never really paid attention to missions so i havent a clue.

Blue_Monkey
6th December 2007, 14:07
think i'm in 0.0 atm so may have to cheese it a bit to get to pat sharp's

ccxo
6th December 2007, 14:10
Blue podureslef or use a jump clone to get back to empire be the quickest way.

Missions work like this

l1
l2
l3
l4
l5

Basically how it works the difficulty increaes sa you go up the levels- which in return give more isk per mission and more loyalty points.

So its more profitable to run l4 missions then l1 as you are gaing 4x times the amount of isk and loyalty points.

L5 are more for fun as l4 are better to run at pressent.

Blood Sport
6th December 2007, 14:16
EDIT : ccxo beat me to it

lvl1 -> lvl2 -> lvl3 -> lvl4.

To use a agent you have to meet there minimum standing required. Your standing is increased with each mission you complete. Failed missions result in a standing going down.

For instance i used to have a standing of around 8 with one corp which allowed me to use a lvl4 agent and get jump clones, however i turned down to many missions and also let some expire. Now i'm unable to use the lvl4 agent anymore, so i'll have to grind some lvl3's untill my standing increases to the correct level. If that makes any sense.

Blue_Monkey
6th December 2007, 14:16
thats if my clone isnt in 0.0 -_-

Crea
6th December 2007, 14:24
Worlds collide can be done in a solo frigate with virtually no weapons if you just fit nanofibers, and afterburners.

Warp in and floor it. Grab the survivors and get out. Job done.



I disagree, you can easily do Worlds Collide with a single frigate without running and grabbing the survivors.

WhiteKnight
6th December 2007, 14:33
PSPR is based at "Ichinumi VII - School of applied knowledge" so anyone wanting to join will need to get to there to sign up.

But then once you`re there, you are in Caldari space which is within easy reach of most of the current members.

WhiteKnight
6th December 2007, 14:34
I disagree, you can easily do Worlds Collide with a single frigate without running and grabbing the survivors.

Erm, the whole point of worlds collide is to grab the survivors in the heron. If you dont do that you cant complete the mission.

.....Your task is to fly into the deadspace area and rescue the crew of the ship.......
Mission DropOff: 20 Ship's Crew (40.0 m3)

http://eveinfo.com/missions/345/eve-online-worlds-collide

If you meant you can do it without running then, yes, technically, but you do get your ass handed to you. The NPCs should attack as soon as you warp in, so hitting the AB and getting to the next gate is a better solution than attracting extra aggro from the other NPCs in the complex.

Aardvark
6th December 2007, 14:46
PSPR is based at "Ichinumi VII - School of applied knowledge" so anyone wanting to join will need to get to there to sign up.

But then once you`re there, you are in Caldari space which is within easy reach of most of the current members.

Pretty sure there's also an office in Illinfrik, but I could be wrong. Things tend to blur when juggling multiple corps :p

WhiteKnight
6th December 2007, 14:49
Afaik Ichinumi is the HQ. So Illinfrik must be an office, as you say. I dont recall seeing that one tho.

ccxo
6th December 2007, 14:56
Also with level agents u have the quality of the agents to decide upon.

This ranges from neg to positive, you want the best positive agent that you can get as they will give you the most loyalty points and isk.

Crea
6th December 2007, 14:58
Erm, the whole point of worlds collide is to grab the survivors in the heron. If you dont do that you cant complete the mission.



http://eveinfo.com/missions/345/eve-online-worlds-collide

If you meant you can do it without running then, yes, technically, but you do get your ass handed to you. The NPCs should attack as soon as you warp in, so hitting the AB and getting to the next gate is a better solution than attracting extra aggro from the other NPCs in the complex.

I did mean the second. However I personally have never had any trouble with it. Never got my ass handed by it.

zhardoum
6th December 2007, 15:07
I also fell into the loop as described by the O.P.

However, on my 2nd try I dont do misisons at all now and I live in 0.0 and I have found a new home with KOS.. only downside is KOS are at war with BoB so fun ensues if you dont keep an eye on who is about.

For the new people, listen up, I have only 1 rule.. Everybody fights.. and this is how, fit a Frigate with guns (doah) and if possible when u can an afterburner. Attack Npc ships at a distance of 2.5Km in Orbit.. or select orbit 2.5km same thing.. and you should find that badda bing badda boom your now killing stuff.

The trick with EVE is to get out of the WoW mentality, if your of the mindset of what do i do now, and what does the game want me to do then your not going to enjoy it. This is not WoW and the game wont lead you by the hand as such.

What you need to do is make friends.. and play together. EvE solo play isnt really upto much.. 5 of you together as a small frigate fleet can work wonders.. before I joined KOS I was a pirate :yeear: and ho boy.. frigate tacklers ftw :p

anyway.. EvE is not like Wow. For one thing the learning curve is like a cliff face. But thats whats so great about EvE, once you get into it, you realise that it really does take games to the nth level..

lastly.. I had never ever seen a titan till the last weekend, during a raid on BoB they dropped 2 right on top of us, and let off a doomsday device ( A bomb!) the second they arrived having started it off before they warped in.. buggers :nuke24:

Amazing game tbh.. just amazing,., but you only get out of it what you put into it.. for sure.

SarGara
6th December 2007, 15:12
Sounds like someone has been bitten by the EvE bug :awesome:

Aardvark
6th December 2007, 15:22
Argh KOS. I hope you don't mind being the butt of jokes, though I'm sure its not your fault personally ;)

(You're on our side btw)

ccxo
6th December 2007, 15:48
So bob are using there titans not just bowling with them then.

Ryvita
6th December 2007, 16:01
As you complete missions for any given agent, you are improving your standings with that agent, with that agent's company and faction. Each agent has a standings level requirement below which they will not give you a mission. Do lots of level 1 missions with the same agent, or two agents from the same company and your company standing will get up to the point where a level 2 agent will talk to you, do lots with him and eventually a level 3 agent will start giving you the time of day etc. You can check all this by going through the tabs on "Show information" for any given agent. To find more agents from the same company, use one of the databases referred elsewhere, or just fly around 'till you find a station with a good spread of agents! Remember that agent quality effects rewards received.

Standings gains are hugely dominated by the Social skill tree, so if you want to get up to doing level 2 missions quickly, spending some time on them is advised.

Dentist
6th December 2007, 16:02
You can see all available agents from one corporation in their corporation tab FYI.

Anim
6th December 2007, 16:04
Ryv, easiest way to align to warp is to double click in space near to the star, basically you fly towards wherever you double click. Very handy in a lot of situations.

If someone already said this then i blame the walls of text.

WhiteKnight
6th December 2007, 16:09
Ryv, easiest way to align to warp is to double click in space near to the star, basically you fly towards wherever you double click. Very handy in a lot of situations.

If someone already said this then i blame the walls of text.

Thats what i do. Warp in, look for a warp target in the general direction of "safe", double click a few pixels to the left of it, and then start attacking shiz.

As soon as you get to the "oh crap" point where you have 10% hull left and should have warped 5 minutes ago, hit warp and you are gone instantly (albeit in a cloud of flames and smoke).

One option (altho not good in low sec) is to align to a stargate you have an autopilot route set through. Then you can just whack the (A) button and away you go.

ccxo
6th December 2007, 16:11
Heres an example of aligning- ship instant warps out but fun just watching the video.

http://uk.youtube.com/watch?v=zlqV4neSgI8

Aardvark
6th December 2007, 16:16
So bob are using there titans not just bowling with them then.

Bowling was fixed months ago. Also the titan zhardoum is talking about is the new MC one, not BoB. They mostly chill in Delve and jumpbridge shiz around with theirs.

ccxo
6th December 2007, 16:24
Bowling was fixed months ago. Also the titan zhardoum is talking about is the new MC one, not BoB. They mostly chill in Delve and jumpbridge shiz around with theirs.

Still find some vids with bowling but is gd fun, titans have to have a use.

WhiteKnight
6th December 2007, 16:30
Bowling ?

ccxo
6th December 2007, 16:42
Bowling ?

http://uk.youtube.com/watch?v=SXr9Z5YHr88&feature=related

Basically what happens- ships inside the pos get smashed around been fixed.