oxy
5th December 2007, 20:19
Updated!
The fourth beta version of UT3 patch 1.1 is currently in testing. The patch contains all of the previous fixes from beta 1 - beta 3, as well as two new ones:
# Fixed demo playback not working if the PlayerController didn't get recorded into the first frame
# Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower.
Let's hope that the first official patch isn't far away now.
Epic have announced that they are testing yet another beta patch for the recently released Unreal Tournament 3.
There are only a few changes between the second beta patch and this one. Perhaps the most notable change is the addition of a favourite server tab in the server browser. The updated change log can be found below:
Changelog
Gameplay:
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.
Server Browser:
- Implemented a Favorites tab page in the server browser.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language
User Interface:
- Fixed up the GDF project for Vista
Networking:
- Fixed "open" console command when connecting to Internet servers
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player
Server Admin:
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order
Map Specific:
- Improved bot AI with Leviathan in Torlan.
Epic wish to keep this patch private, so don't ask for any download links please.
The fourth beta version of UT3 patch 1.1 is currently in testing. The patch contains all of the previous fixes from beta 1 - beta 3, as well as two new ones:
# Fixed demo playback not working if the PlayerController didn't get recorded into the first frame
# Added new IdleServerTickRate property to IpDrv.TcpNetDriver. If not set, IdleServerTickRate defaults to MaxTickRate. Can be set to lower values to reduce server CPU utilization when 0 players. Reported ping will increase if set lower.
Let's hope that the first official patch isn't far away now.
Epic have announced that they are testing yet another beta patch for the recently released Unreal Tournament 3.
There are only a few changes between the second beta patch and this one. Perhaps the most notable change is the addition of a favourite server tab in the server browser. The updated change log can be found below:
Changelog
Gameplay:
- Fixed weapon crosshair incorrectly turning red when hit enemy on the client, but not on the server.
- Disabled attenuation/spatialization on mission briefing sounds.
Server Browser:
- Implemented a Favorites tab page in the server browser.
- Fixed incorrect mutators appearing in server browser details if client & server are not using the same language
User Interface:
- Fixed up the GDF project for Vista
Networking:
- Fixed "open" console command when connecting to Internet servers
- Fixed bugs and exploits associated with ServerViewNextPlayer()/ServerViewPrevPlayer()/ServerViewSelf() being received after the server has already moved the PlayerController out of the spectating state
- Added "BecomeActive" exec to switch from spectator to player
Server Admin:
- Fixed servers advertising as the wrong gametype if the gametype is changed without restarting the server
- Fixed IP addresses being reported in host byte order instead of network byte order
Map Specific:
- Improved bot AI with Leviathan in Torlan.
Epic wish to keep this patch private, so don't ask for any download links please.