Ryvita
28th November 2007, 13:31
There will be the usual spread of draft action provided by Afty at StratLAN of the new block Lorwyn. For those that haven't come across it yet it is a very good draft environment that highlights the ever popular tribal theme. Yes, I may well be drafting elves... I believe Russ now has authority to sanction Drafts too, which means extra prize support and stat-trackable bragging rights. :)
I meanwhile would like to try and make some constructed magic happen. It's been a while since there was a really large constructed multiplayer game at a LAN so take this as a reminder to dig out your favorite deck, dust it off, remind yourself how it works and bring it along.
I would encourage anyone with a deck of any sort to come along. Yes, your next door neighbour may have some ridiculous pimped out, power nine toting monstrosity (Pumpkin, I'm looking at you), but i think I have an answer to that. I'll also try and make sure that there are some decent decks available to be borrowed if needed.
Anyway, the format I would like to suggest is Zombie Free-For-All. We tried a version of this at FBL a while ago and it's rather fun.
"Zombie format. When a player dies, that player re-enters the game at the beginning of the next turn. They may search their deck for any five basic land and put them into play, and then may draw up to seven cards. They now serve the player that dealt the final blow (the victor); while they may make independent choices and do not reveal their hand, they must treat the victor and any other players controlled by that victor as a teammate. Their life total, the life total of the player that dealt the fatal blow (the victor), and the life total of all other players controlled by the victor becomes X, where X = the victor's current life total minus five. X cannot be less than five, when that amount is set.
Our group has tried this once or twice, mainly as a device to give early exiters something to do besides sit around, shuffle their deck, and whine about slow turns. Once a player is a zombie, they cannot win the game, and work only for the glory of their (most recent) victor. Sure, it's a lousy existence – but it's better than sitting and waiting for the game to end so you can play again.
Two particularly strong players may find themselves battling over the zombies they create across the rest of the game. An alternative to the zombie format gives a victor's team a shared life total (something like 15 times the number of players on the team), and lets the entire team rise and fall together – if you pick up a zombie and they end up taking enough damage to destroy the entire team, you're now a zombie as well for the new victor. Play around with it and see what you like."
What do people think? As an additional twist, it might be appropriate for all players to drink a finger each turn, for each zombie under their control... leading to a final few turns between two completely hammered generals, standing on their chairs and screaming "Onward my zombie minions, to glory!"
Ryv
I meanwhile would like to try and make some constructed magic happen. It's been a while since there was a really large constructed multiplayer game at a LAN so take this as a reminder to dig out your favorite deck, dust it off, remind yourself how it works and bring it along.
I would encourage anyone with a deck of any sort to come along. Yes, your next door neighbour may have some ridiculous pimped out, power nine toting monstrosity (Pumpkin, I'm looking at you), but i think I have an answer to that. I'll also try and make sure that there are some decent decks available to be borrowed if needed.
Anyway, the format I would like to suggest is Zombie Free-For-All. We tried a version of this at FBL a while ago and it's rather fun.
"Zombie format. When a player dies, that player re-enters the game at the beginning of the next turn. They may search their deck for any five basic land and put them into play, and then may draw up to seven cards. They now serve the player that dealt the final blow (the victor); while they may make independent choices and do not reveal their hand, they must treat the victor and any other players controlled by that victor as a teammate. Their life total, the life total of the player that dealt the fatal blow (the victor), and the life total of all other players controlled by the victor becomes X, where X = the victor's current life total minus five. X cannot be less than five, when that amount is set.
Our group has tried this once or twice, mainly as a device to give early exiters something to do besides sit around, shuffle their deck, and whine about slow turns. Once a player is a zombie, they cannot win the game, and work only for the glory of their (most recent) victor. Sure, it's a lousy existence – but it's better than sitting and waiting for the game to end so you can play again.
Two particularly strong players may find themselves battling over the zombies they create across the rest of the game. An alternative to the zombie format gives a victor's team a shared life total (something like 15 times the number of players on the team), and lets the entire team rise and fall together – if you pick up a zombie and they end up taking enough damage to destroy the entire team, you're now a zombie as well for the new victor. Play around with it and see what you like."
What do people think? As an additional twist, it might be appropriate for all players to drink a finger each turn, for each zombie under their control... leading to a final few turns between two completely hammered generals, standing on their chairs and screaming "Onward my zombie minions, to glory!"
Ryv