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View Full Version : UT3 - My own personal review


Neophyte
17th November 2007, 00:38
UT3 is the fourth instalment of Epic Games Unreal Tournament Series, how does it live up to the other fantastic releases we are seeing at the moment though. Most people have never forgiven me for slating UT200x the way I did, and when you think this game is going up against Team Fortress 2, Crysis, Cod4, all games that are extremely good, then you appreciate the work this title has to do to become established. Does it succeed? The answer is yes.

Graphically this game is awesome, even the backdrops include fully rendered buildings and the attention to detail is second to none. Move up close and the textures become clearer, more crisp and reveal even more intense detail. The good news is, though a high end PC helps, this game will run quite happily on lesser systems thus appealing to the broader masses. The maps seem very well thought out too, the emphasis this time around is more on fun as opposed to Pro, though there is a good selection of both. My only concern is the lack of CTF maps, the ones included are pretty, and well laid out and in the case of CTF-Vertebrae, doing something different. As well as the standard remakes of Deck, Coret and Hydro etc, a lot of the other maps resemble maps from previous titles whilst being different enough to be classed as their own map, OmnicronDawn for example is similar in many ways to Face, Deimos to Hyperblast and so forth, in fact OmnicronDawn is quite possibly the best CTF map to come out of Epic Games in a long time.

Gameplay wise Epic have taken all the best things from UT and UT200x and merged them together in one superb playable mass, this game is fun, on similar levels to Team Fortress 2. The weapons are balanced and players conversant with previous titles will feel instantly at home with this game. Gone is the lightning gun and minigun, and back is the stinger. The armour system has also been revamped, with a more UT feel. All the floaty double dodges have been removed though you can still wall dodge and double jump, A useful feature of the double jump is it makes the jump boots easier to use, having to double jump to use them.

The biggest disappointment of this game comes in the form of the User Interface, it’s simply horrible, however Epic have said they will be fixing this in a patch so I shall not go over that too much.

The single player mode has also had a revamp, in order to unlock all the characters you must beat them in the Campaign. One nice feature of the single player is you can play it over a lan, and work through it with a friend, which isn’t a bad idea as I found the bots a pain to play with, especially in Warfare maps. The bots are actually quite intelligent; they heal their vehicles for example but seem incapable of getting out of their vehicles to activate a control node for example. Annoyingly I lost one of the Warfare maps due to a Leviathon being camped over an uncontrolled node, and the bot refusing to move off it which left the game in a stalemate...I kept praying for the other team to blow his vehicle up, but they never managed it.

Deathmatch is as awesome as ever, for 1v1 specialists there is the new dual mode, and for teams there is the Team deathmatch variation, maps are well laid out overall though I’m not sure why there is a darkwalker on DM-Heatray, seems easy to take out though if you know what you doing. Deimos has provided me with hours of endless fun online, I doubt it will be ever used competitively but it’s one of the shining points of the game. The amount of maps available is vast, ranging from the weird to the downright brilliant. A mutator to switch vehicles off though would have been a good idea, same goes for CTF.

Capture the Flag comes in two varieties, Vehicle CTF and normal CTF. I must admit I am still getting used to the concept of vehicles in CTF, being a bit of a purist, but it really works. All the maps are well laid out, nothing graphically wrong with them and seem well balanced. The hoverboard is a great idea, lets you get to the action quickly without unbalancing the gameplay. Vertebrae is interesting, I really cant begin to describe how huge this map actually is, and its vertical...you go all the way down then all the way back up to the enemy flag which is placed mere metres from your own. The only downside is the lack of pure CTF maps, I realise it will not be long before people start ripping vehicles out of vCTF maps to bump these up, but the ones you get are flawless. The translocator replaces the hoverboard in pure CTF maps.

Warfare is the new addition, it’s very like Onslaught was, the one shining beacon in ut2004 for me. The difference this time around is each team has an orb, which can be used to power up and take nodes instantly, The hoverboard is present again and quite a few of the maps have random jumps aimed at providing a tony hawkes style element to the game.

Multiplayer is excellent , and is the part of the game most people will be interested in, gone are the frustrations of ut2004, whereby the player with the best movement dominated the game. This time around it’s all about the fragging. UT3 has gone back to it’s roots. Playability in the full game is even better than in the demo, and it looks and performs better as well. The only thing I really missed comes from TF2, it would be nice to have a nemesis but I’m quite sure someone will mod this anyway. Multiplayer will probably appeal more to those from a UT background as opposes to a UT2004 one.

So what makes this game different from other new games, the biggest difference is creativity, Epic have dared to be different in terms of design and pulled it off. Out of the four releases mentioned I have found this to be even more fun than TF2, a game I have been addicted too of late. If you are looking for a single player romp, then sadly COD2 and Crysis pull this off so much better. I get the feeling from UT3 it will eventually be a massive hit, it has a lot going for it...but I feel initially it will be a slow start, I’ve found a lot of gamers just don’t seem to be getting excited about it, I can only put this down to lack of marketing. People know COD4 is out, they know about orangebox, however ask the average gamer when UT3 is out and you just get “2 weeks?”

Summing up, this is a very worthy title, more than capable of fighting it out amongst the other titles coming out, after a year of nothing special being released we are now spoilt for choice, I find myself at the moment playing UT3, then some TF2, a blast of COD4 then back to UT3. If I was to chose between any of them it would probably be UT3, not because it’s better than the others, I just find it more fun to play.
Onto the scores:

Graphics 10 out of 10:
Very detailed but clear, this game looks gorgeous and certainly on my system I can see players against the arena, something I never could in ut2004, they just seemed to blend in. A lot of time has gone into the maps. For lower systems I found it essential to switch off bloom, whilst it looks all pretty it just gets in the way at times.

Game play 9.5 out of 10:
Pick up a weapon, and frag. Even the novice can score points. The team games work well and Warfare makes the game slightly tactical.

Single player 8 out of 10:
It’s enjoyable and serves well as a tutorial, the bonus of unlocking characters makes it worthwhile, the bots overall are very clever and smart. Occasionally they do silly things but I’ve seen dumber human opponents than them.

Interface unscored:
I am going to reserve judgement on this until it is patched. There are serious problems with it but thankfully Epic are listening and have stated they are fixing it, if only other developers could take a leaf out of their book and listen.

Overall 9.5 out of 10:
A very fun and solid game.

Freelance
17th November 2007, 01:14
2 questions, how many maps are shipped with it, and besides graphics how great a step is it over 2k4? (i.e. how much has the game improved)

Boffykins
17th November 2007, 01:19
Digg This (http://digg.com/pc_games/UT3_Neophyte_s_Review)

Neophyte
17th November 2007, 01:29
It's a huge step above ut2004, a game I famously hated, its just fun, in the same way the original was. From a system point of view, despite the looks it doesnt require a top system to actully run, I think most people will be pleasantly surprised.

14 DM/TDM/Duel Maps
6 CTF Maps
7 VCTF Maps
16 Warfare maps

Neophyte
17th November 2007, 01:46
for those who want screenshots, planet unreal have a nice selection at http://planetunreal.gamespy.com/View.php?view=Articles.Detail&id=110

Neophyte
17th November 2007, 01:53
To give you an idea of just how good this game looks.....

http://pnmedia.gamespy.com/planetunreal.gamespy.com/newsimages/ut3hq/large/dm/fearless2.jpg

Flash_
17th November 2007, 08:09
How could you review UT3 and not once mention the words "Brown" and "Grey"?

Batty
17th November 2007, 09:38
Indeed, colour seems to have been thrown away ..... except in very small areas of a few maps - the waterfall part of my beloved DM-Gateway for instance :v

Yes, the graphics are pretty, but a bit more colour wouldn't hurt, and would in most cases have made the graphics really something jaw-dropping.

I still think the translocator is feeble, the vehicles I could well do without except for a bit of fun once in a blue moon.

Neophyte
17th November 2007, 13:15
I actually like it that way :)

ut3hound
17th November 2007, 20:50
Thanks for taking the time to post your review Neophyte. Very nicely written. I'm glad to hear that the vehicle CTF game mode seems to work. That sounds like a nice addition to the series. By the way, I'll be posting a review of the game once I get my copy on ut3hound.com.

Flash_
17th November 2007, 22:46
I actually like it that way :)

Goth.

UnrealNA.comMod
17th November 2007, 23:09
hxxp://epilepticgaming.ggl.com/forums?forum=3&topic=2143&page=1
"replace xx with tt"

- for the sake of open forum, open minded viewpoints,

and the fact you obviously constructed this review for the sole sake of contradicting Sporx "who isn't an idiot just because he has an opinion "

as evident in the titles implied here:

hxxp://forums.beyondunreal.com/showthread.php?t=191695

" UT3: A Review "

and apparently you felt the need to sign up and post this - here:

hxxp://forums.beyondunreal.com/showthread.php?t=191714
"UT3: another review "

how clever of you..

I don't know what makes me sicker - the close minded behavior of casting off what someone has to say just because its negative.

Or the childish behavior of accepting what someone has to say just because its positive.

Sporx hasn't linked this thread to our site yet - but i sure hope he does, because at least the people on our boards don't go out of their way to bash and flame people for having objective viewpoints.

Neophyte
18th November 2007, 00:57
notice the time it was posted on here, was before sporx posted his I beleive, I've linked this review to various other forums such as the official ones thanks :)


I'm sorry my review upset you so much :x

Ciber
18th November 2007, 09:26
I saw some gameplay videos of UT3 and I thought it looks f****** amazing in them, I'm quite anticipating getting my hands on it myself. I can see myself putting alot of hours into the warfare mode in the near future. :)

SandRock
19th November 2007, 08:48
Nice review.

How is Instagib gameplay? :)

ShedBOy
19th November 2007, 12:39
insta gib is naice

take it coming from the former world number 1 UT3 iCTF player (thats me btw. the fact that it was only for about a day is beside the point) :P

TBH im really REALLY enjoying the game, the movement is feels more solid but it doesnt slow the game down, the weapon balance is amazing, you can literally pick up any weapon, head into a mass battle and get a couple of frags. Its back to UT99 roots where EVERY weapon is overpowered; its great.

The maps are stunning and really make the most of the GFX engine that epic have put together. The one thing that is annoying me atm tho (other than the interface) is the mouse sensitivity. I simply cant get it to feel "right".

You had any similar issues Neo? (maybe its just me being really picky about my mouse sensitivity)

tONK
21st November 2007, 16:52
NEED MORE CTF MAPS PLX :D

would love some remakes of ut99 maps aswell, for example gauntlet and extortion, best maps evarrr!

kandy
21st November 2007, 17:32
ShedBOy;690441']The one thing that is annoying me atm tho (other than the interface) is the mouse sensitivity. I simply cant get it to feel "right".

Yeah I know exactly what you mean, the mouse input is crap.

I hope they fix it as I really enjoyed playing the game, even if you can't aim with precision (sort of important) due to the dodgy input.

And I know its not me or my mouse as COD4 (and every other FPS) its perfect.

Having said that it is only a "beta demo" or whatever so I won't pass judgement till release + the first patch :p

Ciber
21st November 2007, 18:39
maybe you need to disable view (read: mouse) acceleration. http://www.tweakguides.com/UT3_9.html its about halfway down that page of tweaks :)

kandy
21st November 2007, 18:40
I've tried that, but I'll go through that guide anyway. Cheers for pointing it out!

Visine
22nd November 2007, 14:24
Not impressed

:mad:

They took 4 years to come up with this dark confused mess.

The GUI is appaling.

The player movement is still comedic and sluggish.

This could be UT2k3/4/unreal 2 with a slight graphics make over.

The announcer seems to played by tony todd from star trek.

There is a reason that all aviation cockpit and car audio warnings are female. Bloke announcers wind blokes up. Basics, good grief.

I had this on pre order for 19 months, what awaste of £20.

Still at least UT is still going and Crysis is good.

TTFN

Vis


PS

Gamespy why oh why?

dawgpound
24th November 2007, 15:56
I don't know who UnrealNA.ComMod is. I'm one of the staff members at UNA, and no one actually affiliated with our site would use a name like that. I request some type of action be taken against this individual, who does NOT represent our site or views and is impersonating as a staff member.

Flash_
27th November 2007, 16:17
Mkay, definately out of love with UT3 now.

The impact hammer isn't listed in the Weapon Priority lists. That means you cannot spawn with it selected, you have to spawn, wait for the enforcer to stop twirling and then select it manually.

BullDog
27th November 2007, 16:26
Mkay, definately out of love with UT3 now.

The impact hammer isn't listed in the Weapon Priority lists. That means you cannot spawn with it selected, you have to spawn, wait for the enforcer to stop twirling and then select it manually.

....by which time you are teh dead >_<


this isn't ut3 - let's call it UT2004][ :P

Visine
27th November 2007, 17:18
The fast weapon switch after using the translocator does not work either. You have to arrive then manually scroll to your previous weapon.

It slows you down breaks up you flow and gets you dead.
:(:

Vis

Pileyrei
28th November 2007, 11:17
Mkay, definately out of love with UT3 now.

The impact hammer isn't listed in the Weapon Priority lists. That means you cannot spawn with it selected, you have to spawn, wait for the enforcer to stop twirling and then select it manually.


Very annoying.
Movement still feels sluggish, nothing near the speed of UT99.

Maybe I'll get used to it.
And my beloved sniper......its great but slow to reload, no instant firing :(
Plus I don't like the red line every time you fire, people know where you are then. Wonder if that can be turned off?

Piley

BullDog
28th November 2007, 12:10
Very annoying.
Movement still feels sluggish, nothing near the speed of UT99.

Maybe I'll get used to it.
And my beloved sniper......its great but slow to reload, no instant firing :(
Plus I don't like the red line every time you fire, people know where you are then. Wonder if that can be turned off?

Piley

kinda defeats the whole premise of snipering doesn't it....
muzzle flash is all that was needed.

it's like they took the opinion of a small part of the wider community and applied it to everything.

we don't like those trans whores - ok we limit that
we hate those sneaky snipers - ok - position revealed with large insta rifle like beam (which incidentally lasts longer than a shock or insta shot)
we love the vehickles - ok we put more in
everyone moves too fast - ok we slow em down
everyone looks to nice - ok we make they all chunky
we hate forward dodge somersault - ok we make it an ugly 'lunge'
we hate any colours on maps - ok everything to grey/brown/black

argh!

JeRkY
28th November 2007, 13:05
we don't like those trans whores - ok we limit that
we hate those sneaky snipers - ok - position revealed with large insta rifle like beam (which incidentally lasts longer than a shock or insta shot)
we love the vehickles - ok we put more in
everyone moves too fast - ok we slow em down
everyone looks to nice - ok we make they all chunky
we hate forward dodge somersault - ok we make it an ugly 'lunge'
we hate any colours on maps - ok everything to grey/brown/black

argh!

Its amazing how many of those fit in with the "community" requested changes that were introduced into BF2. When developers/publishers start listening to the plebs, games go down hill quickly!

Pileyrei
28th November 2007, 14:41
kinda defeats the whole premise of snipering doesn't it....
muzzle flash is all that was needed.

Touche!
A muzzle flash is perfect. Makes you have to use some skill to find the sniper and its not that hard, especially on dark maps such as Dark City ][. Honestly, that red beam is pants and by the time you reload someone else has already flak'd you to death :mad:

it's like they took the opinion of a small part of the wider community and applied it to everything.

we don't like those trans whores - ok we limit that
we hate those sneaky snipers - ok - position revealed with large insta rifle like beam (which incidentally lasts longer than a shock or insta shot)
we love the vehickles - ok we put more in
everyone moves too fast - ok we slow em down
everyone looks to nice - ok we make they all chunky
we hate forward dodge somersault - ok we make it an ugly 'lunge'
we hate any colours on maps - ok everything to grey/brown/black

argh!

Ha ha. Quite correct.


Piley