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Aardvark
9th November 2007, 09:26
Updated version of the guide in the sticky, originally posted here (http://scrapheap-challenge.com/viewtopic.php?t=10223) by d'hofren.

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The" if you did it all again thread reminded me of this". On reflection most of it still seems pretty accurate. So resurrecting as looking back at the original thread it seems some folks found it useful.

As last time, chip in with comments and I will edit them in, (credited of course), to the OP. What I want to create is a decent beginners guide. Between us all we should be able to create something rather good.

As Scots Crusader stated, This looks daunting, DONT PANIC. It is purely intended as a tasting menu to allow a new player to get an idea of what skills are useful to his chosen race. Read it and decide which things fit the way you want to play and the ships you want to start specialising in. My alt char got her first solo pvp cruiser kill at half a million skill points total.

The only vitals are the things in Italics these skills will allow you to use most of the fittings listed on this site

I have also included the skills rank where I could. The lower the rank the faster the skill is to train. Eve skills training works on diminishing returns. Training from lvl 4 to 5 takes far longer than training from lvl 1 to 2. A skill at lvl 4 will give you 4/5ths of the benefits that training that skill to lvl 5 will give. You may find it best to train a few skills to lvl 4 before you start working on finishing any one of them up to lvl 5.

I have included Drone and Missile sections but remember these are secondary weapons systems for most minmatar ships. These secondary offensive sets are what makes the minmatar ships so rewarding to fly. However, It does take more training to max out both your primary and secondary weapons trees but many ships, (rifter, rupture, stabber, cyclone to name a few), can be very dangerous with just good gunnery skills and only little in the secondary trees. The secondary trees will eventually be what gives you the real boost over other pilots, Got good missile skills and can fly minmatar interceptors? Training caldari frigatre to lvl 5 will make you perfectly skilled to fly the cladari Crow interceptor. Got good armour tanking and drone skills? A nos fitted Gallenete Dominix is only a few weeks training away.

I have more or less ignored tanking skills. Maybe someone else could write something on those?

Anyhow, enjoy and add feedback.


Electronics

There are a few skills that you need trained to lvl 5 asap. Anything less will seriously compromise your ability to get the best from any ship.

Electronic Warfare / Rank 2 / - Needed to run electronic warfare mods, pvp only stuff but one of the best ways you can add value to a pvp gang as a low skilled pilot.
Electronics / Rank 1 / - Adds to your ships CPU, you need this at lvl 5 to fit mot of the setups posted here.
Propulsion Jamming / Rank 3 / - This one lets you use stasis webbers and warp scramblers, vital for pvp and of course webbers are also vital for holding down npc’s so you can hit them.
Signature Analysis / Rank 1 / - Faster lock times, enough said. I remember I had an infuriating time as a new player before I found this skill. I was working as a vigil flying tackler and every time I started to lock a hostile they would just warp off. Training this to lvl 5 solved this.
Targeting / Rank 1 / - Lock more targets

Engineering

Again just the vital stuff listed here.

Energy Emission Systems / Rank 2 / - Allows the use of Nos
Energy Grid Upgrades / Rank 2 / - Vital for fitting items that boost your grid.
Energy Management / Rank 3 / - 5% extra to Cap per lvl, a must have at lvl 5.
Energy Systems Operation / Rank 1 / - 5% to cap recharge, another vital skill to lvl 4 asap
Engineering / Rank 1 / - 5% to grid per lvl, again a must have at lvl5 for most posted setups

Learning

Many people suggest training all the learning skills first, I disagree with this. Eve is no fun if you are just grinding skills at first. I suggest:

By the time you are in a cruiser you should have cross trained all your learning skills to Lvl4. Then train up those cruiser weapons and support skills until you are happy in your chosen boat. Then, and only then, settle down to train everything to lvl 5 and then onto lvl 4 in the advanced learning skills.

Gunnery

This is bread and butter for Minmatar

Advanced Weapon Upgrades (lvl 4 will do for now)
Gunnery (lvl 5 asap)
Motion Prediction (lvl 4 asap, lvl 5 as soon as, this one is vital for all arty setups)
Rapid Firing (lvl 4 asap, more firing means more dps, but brings reloads in sooner)
Sharpshooter (lvl4 asap)
Surgical Strike (lvl4 asap more damage)
Trajectory Analysis
Weapon Upgrades (lvl5 asap)

Navigation


Afterburner / Rank 1 / - MWD and after burners
High Speed Maneuvering / Rank 5 / - For Micro Warp Drives
Navigation / Rank 1 / - MWD pre req.

Quick note here from a knowledgeable minmatar, in the original guide I skipped over the nav skills and Mordo pointed this out.

IMO you've glossed over the single most important part for minnies, navigation. Personally I'd recommend getting pretty much your entire nav tree to 4 at least, reasoning being that we live by our speed and agility and that given our generally horrible cap we need as much cap as we can get.


Spaceship Command

A final note here; projectiles are underpowered BY DESIGN. Many Matar ships get a damage, tracking, fall off or Rate of fire bonus linked to the relevant ship skill. This, (in theory), brings the sub par projectile up to a performance level on a par with other races weapons. This means you may find that you need to train your minmatar frigate skill up to lvl 4 to get the best from your Rifter.

This stops Joe Amarr from fitting a full set of 8 1400 arty onto his apoc and ending up with a ship that both out damages and out tanks our tempests..

Below are a couple of examples:

Rifter -
“Special Ability: 5% bonus to Small Projectile Turret damage and 7.5% bonus to tracking per level.”

Rupture –
“Special Ability: 5% bonus to Medium Projectile Turret firing speed per level and 5% bonus to Medium Projectile Turret damage per level.”


The secondary offensive trees:

Drones

Drones really only come into their own in cruisers and above. You can probably ignore them until then. However you will need decent drone skills once you start looking into Battleships. The Typhoon has the second largest drone bay in game and the Tempests Drone bay is fairly sizeable. Even the humble rupture can fit a nice rack of light drones which will chew through most frigates, (or two mediums and a light).

Drones have tracking that relates to their size, light drones can track mast frigates easily, Heavy drones have low tracking and really only handle battleship sized targets.

The core skills here are:

Combat Drone Operation / Rank 2 / - Needed to use medium and light drones
Drone Interfacing / Rank 5 / - Boosts Drone damage
Drones / Rank 1 / - The base skill needed to use drones, one drone for each lvl trained, up to the maximum you can fit in your drone bay
Heavy Drone Operation / Rank 5 / - Needed to use Heavy Drones
Scout Drone Operation / Rank 1 / - Adds to the maximum range your drones can operate at.

It should be easy enough to tell what order you want to train these skills in: Train to control the max drones you can fit, train to control the correct size for your chose n mix and make sure you make some effort on the range and damage skills.

Missiles

I am not going to dwell on these. I will just list the basic support skills and the skills required to use light missiles, rockets and heavies. As with drones these are a secondary weapon for the minmatar and as such you want to train gunnery first and just throw enough training here to squeeze some use from any missile slots you have spare.

FoF Missiles / Rank 3 /
Guided Missile Precision / Rank 5 /
Heavy Missiles / Rank 3 /
Missile Bombardment / Rank 2 /
Missile Launcher Operation / Rank 1 /
Missile Projection / Rank 4 /
Rapid Launch / Rank 2 /
Rockets / Rank 1 /
Standard Missiles / Rank 2 /
Target Navigation Prediction / Rank 2 /
Warhead Upgrades / Rank 5 /


Tanking

Mechanic Skills (Armor Tanking)

From Loki and posted elsewhere in the original thread

Loki wrote:


2 schools of thought really:

Gank: do enough damage and you wont need to tank because they'll be dead.

Tank: absorb lots of damage and you will do more damage in the long run.

T2 shield tanking is much less SP intensive than armor tanking.

With the hp boost in kali I'd say the emphasis has moved away from gank more towards tank. I'd say do armor tanking first since its more cap efficient, and there are lots of good armor tanking ships including the ruppy, hurri, tempest (can do either shield or armor) and phoon.

Skills needed:
Hull Upgrades level V
Armour Compensation skills x4 level IV
Repair Systems level IV

Ryvita
9th November 2007, 10:10
Still relevant and good. The NOS nerf should perhaps be mentioned? Starting to understand why Minmatar is considered hard mode. :( My initial experiences below:

You have to have a plan. Basically, decide where you want to get to, and structure your skills training around that. Otherwise the temptation to branch off into other things is too strong. The problem really is knowing where you want to be in six months, a year's time. A common goal for a combat pilot for example would be, "I want to be in a tier II fitted HAC", and you can structure things accordingly. But, allow for sub-goals along the way. And allow for the possibility that your priorities may change.

I'm currently training Weapon upgrades 5 which will be followed by the slog that is Advanced weapon upgrades. I know I need it desperately to fit more pew pew on my cruiser, but I'm also having to resist the temptation to duck out of that long skill training to grab quick skills in survey and salvaging so I can add a salvager to my current favourite ship, a destroyer that I'm using for mission running.

What else can I say: Umm, prioritize the skills that boost any ship. +5% to shields/armour is good anywhere. Skills that improve your ability to fit stuff (Weapon upgrades, engineering/electronics etc.) will stop you from being frustrated by the ability to fly a ship, but not equip it. Writing off a whole section (e.g. drones) for a time will limit you, but make the decision making process a lot simpler. Spreading your effort thinly may make you feel like no progress is being made overall. Don't get into a position where you have only all long or all short skills to train because you'll get stuck with training downtime. Being able to swap to a short skill that trains while you're playing, then swapping to the long overnight/while AFK is great.

Edit: Use Evemon. http://evemon.battleclinic.com/

And consider getting a Logitech G15 keyboard. Having the little LCD display showing your training time left is delightfully Progress Quest-like. :) Also the quick-macro'able shortcut keys are brilliant for setting up gun subgroups and the like. Buy one today!

Ryv

WhiteKnight
9th November 2007, 11:14
How about a caldari / amaar / and gallente guide ?

Aardvark
9th November 2007, 11:23
Find me experts in these fields willing to write one...

WhiteKnight
9th November 2007, 11:57
Are you implying there arent any, or that they dont like to reveal their tricks of the trade ?

10acious
6th December 2007, 22:37
Starting to understand why Minmatar is considered hard mode. :(

Was considering going Minmitar, not sure I fancy this 'hard mode' malarkey. Anybody got any advice on any of the other races ?

Also are there three bloodlines per race now ?

Semajal
6th December 2007, 23:02
Caldari are "easylol" mode. My main sometimes flys around in a full tech 1 kessie, with 4 standard launcher Is, a shield extender, 2 ballistic controls, and generally a sensor booster. Never been beaten in TI frig vs frig, easilly beat another kessie that had TII rocket launchers/TII rockets. Such a niiiice ship.

So caldari are definatly easy to start with, you will do good damage with missiles and they have alot of advantages over guns in many situations. Although guns like blasters (mainly a gallente thing) will always outdamage. But then they are close range only...

ccxo
7th December 2007, 01:29
We only need to do caldari and gallente no one really flys amaar.

WhiteKnight
7th December 2007, 08:30
We only need to do caldari and gallente no one really flys amaar.

Caldari: Train missiles.

Gallente: Train gunnary (rails), and drones.

Ryvita
7th December 2007, 08:54
The reasoning behind Minmattar being called "hard mode" is that they require skills distributed across many different areas to fly the range of their ships, making it difficult to develop a simple, quick skill training programme.

There are vessels with both Shield and Armour tanks, projectile weapons obviously, but also drones and missiles. Also, to capitalize on the Minmatar speed attribute you need to plug a fair amount into Navigation.

All in all, Minmatar will make for a harder initial development, but will leave you with a very wide ranging skill set, which makes branching out into other race's ships at later stages easier.

I'm in the process of setting up a Rupture (The best minmatar combat cruiser) and it looks something like this at the moment. Energy grid is a constant frustration, but Advanced Weapons Upgrades 5 just takes too long to train.

Highs:2 x Biggest medium artillery, 2 x Smaller medium artillery (can't fit 4 x large), 2 x salvager (For money-making from mission wrecks)
Mids: Afterburner, Webber, Shield repairer
Lows: Armour repairer, Armour Plate, Gyroscope, 2 x Power Distribution systems (To increase grid available while buffing shields)
Drones: 5 x light combat drones, 1 x armour repair

For PvP the Afterburner becomes a Microwarp drive (MWD) and the Shield repper becomes a Warp inhibitor. Once I have the skills, will drop the salvagers for missiles, and will look at some sort of ECM dron e setup. I should probably try and work it so I can fit a second Gyro on too.

See what I mean? many skills needed to fit it all and use it properly, but very versatile and adaptable.

Ryv

Ryvita
7th December 2007, 09:10
Also FYI, a common Rifter (Best combat Minmatar Frigate) setup for PvP would be approximately:

High:3 x Small Autocannon, 1 x Missile or Rocket Launcher
Mid: MWD, Webber, Warp disruptor
Low: Armour repairer, small armour plate, gyrostabiliser

Feel free to add other basic setups and/or criticize and comment what I've thrown up.

Ryv

Anim
7th December 2007, 09:14
Ive always been taught, never ever ever shield AND armour tank. Its a huge waste to either your mid or your low slots and you'll never have the cap to sustain it.

I'd advise spending an hour (thats all you need) to get some light missiles for your highs, these will help immensely vs frigates whilst your arties can concentrate on cruisers and bigger.

Replace the shield rep with a cap recharger i should imagine. you could replace a pdu with an rcu (reactor control unit) and fit another gyro as you'd be dropping the salvagers (which are really not worth it atm).

Also armour repair drones only repair other people, you cannot target yourself thus cannot repair yourself.


----

I dont fly min but the above is taken from experience of helping out other new starters who chose min.

Ryvita
7th December 2007, 09:21
Yeah, I wasn't happy with the double tank, though it does make one feel extra safe. :) Don't really have that much of an issue with the cap.

Missiles will go on for PvP when I need the damage, enjoying the extra cash from salvage atm. The gyro stacking penalty makes me sad, but I guess it's still worth it. that or nano? :)

I know about the armour drones, it's there for gang mates. :)

Aardvark
7th December 2007, 09:22
Double tank doesn't make you any safer. It's actually more like 2x 1/3rd tanks.

Blue_Monkey
7th December 2007, 09:26
Gallente here I've got my fingers crossed that i stared drones V before i stopped my subscription so i can log back in and finally have that bugger. As such i armor tank my hyperion got swarmed a few months back in a "supposed" safe area took 5 minutes to go down and was a pretty site but an expensive one as well what with all the rigs etc :(
Cheaper ships from now on methinks.

Anim
7th December 2007, 09:28
Rule of thumb about stacking penalties is, 1 is fine, 2 is also fine, 3 you'll notice a lack of bonus and 4 is pointless.

10acious
7th December 2007, 09:29
Leaning heavily towards Caldari, the Gallente are apparently descendants of French cheese eating surrender monkeys. Don't need that trait inherent in my player.

Ryvita
7th December 2007, 09:29
It's actually more like 2x 1/3rd tanks.

How so?

Blue_Monkey
7th December 2007, 09:31
Leaning heavily towards Caldari, the Gallente are apparently descendants of French cheese eating surrender monkeys. Don't need that trait inherent in my player.

True, but they have guns and drones, "fly my pretties, FLY!"

Crea
7th December 2007, 09:31
Nothing wrong with Gallente... :(

Very much with the pretties.

Aardvark
7th December 2007, 09:34
How so?

By the time your shield tank breaks, you're probably out of cap. At which point your armour tank is pretty useless as you can't rep any more. Both tanks will have been gimped due to the grid use of the other half.

Ryvita
7th December 2007, 09:49
Umm, I think I must have some sort of magical Duracell in my cap. Not been seeing problems yet... I can't run both at the same time, but can certainly run one till the shield goes then swap over. I wouldn't try and run both at once.

What other fun stuff fits in mid slots? Other than Afterburner/MWD/webber/Warp Disruptor? It would be nice if there was something offensive I could fit in there but most of the cool things like neuts, NOS, targetting disruptors all need high slots. :(

Anim
7th December 2007, 09:50
You arent running small booster/rep are you? You could get a target painter in your mid slot, would again make your arties more effective.

Deman
7th December 2007, 09:52
If I recall the Rupture is like my Hurricane and has a world of cap that just keeps going and going and going.

Anim
7th December 2007, 09:56
The hurricane is a battlecruiser which does have a lot of cap, the rupture is a mere cruiser where a med armour rep will eat 1/5 of your cap per cycle.

Thrud
7th December 2007, 10:48
Unless I am very badly mistaken pre-reqs for advanced learning are now 4 not 5

Anim
7th December 2007, 10:52
yeah thats right, which is very handy indeed. getting all learning skills to 4 now is quite easy to do.

WhiteKnight
7th December 2007, 10:53
They have been for ages afaik.

Thrud
7th December 2007, 10:56
Oh, and I guess I can own up to being a Caldari Pilot (Can fly Gallente and Minnie as well) so if anyone here does need advice just ask :)

To re-iterate, EveMon and EFT (http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=548883) (Eve Fitting Tool) are very useful tools! EFT might be a bit out of date post Trinity tho!

The comment about learning skills was just so the guide could be edited ;)

Aardvark
7th December 2007, 11:02
You arent running small booster/rep are you? You could get a target painter in your mid slot, would again make your arties more effective.

Tracking comp would probably be a better bet, painters aren't so good. And yes, sounds very much like undersize reppers going on here.

Ryvita
7th December 2007, 11:18
?? Don't think they're undersize but you've got me worried now. I'll check at some point (AFK for the weekend).

Aardvark
7th December 2007, 11:18
They should say 'Medium' on them ;)

Nelix
7th December 2007, 13:13
I got an answer for you... Just Dont train Minmature :) (Oh and I cant speel)

Here's a break down of the type of weaponary that each race use,

Caldari: Hybrids (Rails), Missles.
Gallante: Hybrids (Rails and Blasters)
Minmatar: Projectiles, Missles
Amarr: Lasers

Pick what sounds the best :)

Blue_Monkey
7th December 2007, 13:15
I must admit Amarr Pew pew lasers are quite special

ccxo
7th December 2007, 15:08
Im Caldari atm so training heavy into missiles and flying bs but once you have the support skills up its only gunnery and mechanic that really stop you flying the other races.

WhiteKnight
7th December 2007, 15:55
/me strokes his raven packed with T2 heavies and cruise

Thrud
7th December 2007, 16:26
/me strokes his raven packed with T2 heavies and cruise

Heavies?

What scenario are you using that in?

Silk75
7th December 2007, 18:47
I have my precious drones, and my shiney railguns. Fly my pretties...

WhiteKnight
7th December 2007, 20:13
Heavies?

What scenario are you using that in?

As opposed to what ?

Just mission running atm, i know i could fit a full set of cruise or seige to it, but this works atm.

Semajal
8th December 2007, 00:09
Ryv - My minmatar alt would like to 1v1 your rupture to see which cruiser is better, ruppy or stabber :)

Personally i do love the stabber :D

Killing BS rats in 0.0 with it atm, takes a lil while but it works :D

*edit*

WK - My raven setup atm is

6 TII cruise, tractor beam, salvager
3x TII invuln field, 1x TII shield boost amp, 1x Dread Guristas Xlarge booster (can use TII) 1x cap recharger II
3x ballistic control II 1x Damage control II 1x power diagnostic II

rigs = 1x anti therm, 1x anti kinetic, 1x cap recharge.

I do have to manually run the booster but it throws out alot of damage against almost anything. Drone wise i have 2 ogre IIs 2 valk IIs and a warrior II. The 2 heavy + 2 medium + 1 light is the best drone combo for 75m3 bay.

Killy
8th December 2007, 05:18
Started a 14 day trial (also to encompass Slan) and started a Minimatar char as I feel if I am to start this, might as well try it properly (even if it is considered hard mode) and also because I can ninja the guide :p:

RikkiTikkiTavi
8th December 2007, 07:04
Hey semajal, how do you fit that stabber for killing BS rats?

I was also curious about a nice little stabber setup for PvP, I've been running around a bit in a Rifter trying to get a feel for pvp combat and how to track and hunt people. It is quite hard to get a suitable target though, and I am sure that I would be able to take on a lot more in a Stabber!

Thrud
8th December 2007, 09:29
As opposed to what ?

Just mission running atm, i know i could fit a full set of cruise or seige to it, but this works atm.

Ah...well... as long as you know that optimal would be a full set of cruise. Semajal has a nice setup to use as a guide, but you don't need the faction booster if you are on a budget ;)

WhiteKnight
8th December 2007, 17:11
Semejal's is similar to mine.

2 x Malkuth cruise, 4 x T2 Heavies, Salv and tractor
Large T2 Shield Booster, T2 AB, T2 Cap recharger, 2 x T2 Shield Ext, Mission specific shield hardener
2 x T2 Power Diag, 2 x T2 Ballistic Control, Mission Specific Armour hardener

I'm aware that the double tank is less efficient, but it seems to work quite well for the harder missions, and it means that when the immense amounts of shields give way, i still have a bit of time before the armour goes too.

I`ll be fitting it with T2 Cruise once i get the specialisation skill, and maybe revisit the shield thing later.

10acious
8th December 2007, 17:20
Here's a quickie for you.

What should I be looking to get after my frigate ? I like the look of a assault ship but I don't like the fact it'll take me around 50 days to train to fly one.

So I'm guessing the next step will be for a destroyer or a cruiser?

Or should i be skipping all that and going for a battleship ?

WhiteKnight
8th December 2007, 17:31
You`ll need to train cruiser in order to train battleship skill, so go for the cruiser.

Should only take a coule of days at most to train for a crusier. You'll need frigate IV first tho.

10acious
8th December 2007, 17:37
I'm using that EVEmon to plan out all my skills. Incredibly handy tool. Cruisers it is then. The thorax looks pretty awesome so I believe I'll be saving up my pennies for that.

WhiteKnight
8th December 2007, 17:57
As with all ships in eve tho, be aware that flying the ship and using it effectively are two different things.

If you dont have the extra skills to fit all the support fittings most ships wont be much use.

I mean you can fly a battleship in a little over 7 days in most cases, however if you dont have cruise missiles or the equivalent large projectile, hybrid or lasers then you`re basically just flying a big, slow frigate with lots of shield and armour.

Aardvark
8th December 2007, 19:59
Don't even think about battleships til you'd had a least a month of flying around in a cruiser, and even then don't even think about battleships in pvp til you've had at least 3 months of pvp in frigs and cruisers.

Its about equal parts 'knowing what you're doing' and 'you'll need to have spent at least that long training the relevant support skills anyway'.

Thrud
8th December 2007, 21:02
BS are not the be all and end all of PVP either...

For small mobile gangs in low sec they suck donkey balls for sure ;)

Aardvark
8th December 2007, 21:20
Yeah, but they're a quicker train than HACs and Recons.

10acious
8th December 2007, 21:33
Don't even think about battleships til you'd had a least a month of flying around in a cruiser

and how many months do i need to spend flying around in my frigate before i get a cruiser ?

WhiteKnight
8th December 2007, 21:42
YOu can get a cruiser for mission running within a few days, and for the most part it`ll do fine (except Worlds collide which requires frigates only), but you wont be effective in PvP for quite a while.

10acious
8th December 2007, 21:46
I can live with that, its just that my frigate feels a bit wimpy already and some of the missions I'm doing require me to run away rather then kill everything. My race was French generations ago, doesn't mean I still have to flee at the site of a nose bleed.

WhiteKnight
8th December 2007, 22:31
Garlic chewing surrender monkey :D

(I dunno why I'm abusing you, I'm Gallente too :o)

zhardoum
8th December 2007, 23:13
in a frigate, set to orbit at 2.5km.. use afterburners if you have it.. its the ideal speed/range for frigs.. you should be doing dmg yet getting v little due to your speed/proximity to your target.

As to frigates being whimpy.. ask goonswarm how they take down big ships.. with lots and lots and lots and lots.. of T1 frigates (and interdictors)..

Semajal
8th December 2007, 23:41
mm stabber fit is super sekrit (ill post it at some point :P )

Wk - lose the armour tank, put an xlarge booster in there, stick a damage control II in a low slot. Bonus to all res (sheild/armour) and 60% to each on hull. gives a good buffer if it goes wrong and you have to warp out.

WhiteKnight
8th December 2007, 23:49
Yeh, probably will do that... looks like a preferable setup.

Might actually be able to do the LV 4s without hit and run all the time then :D

Getting a bit short on cash atm tho so i`ll be running easier missions till my 100day GTC comes, then its spendy spendy spendy... :awesome:

Aardvark
8th December 2007, 23:54
As to frigates being whimpy.. ask goonswarm how they take down big ships.. with lots and lots and lots and lots.. of T1 frigates (and interdictors)..

Well... not anymore. But you can do a lot with a frigate still.

Semajal
9th December 2007, 00:51
frigate swarm = titan doomsday target. Its effective till you come up against well drilled people in hacs and command ships.

WK- can show you round the raven i use for lvl 4s at slan

Aardvark
9th December 2007, 01:17
frigate swarm = titan doomsday target. Its effective till you come up against well drilled people in hacs and command ships.

I doubt people will be using a titan against us, and EVERYTHING is effective til you come up against well drilled people in hacs and command ships :p

Semajal
9th December 2007, 09:01
Well we are going to be in lowsec arnt we?

No real threat from anything apart from pirates :)

Although does the heavy dictor in "bubble mode" work in lowsec?

Aardvark
9th December 2007, 12:40
No we're going to 0.0 because lowsec is a) empty and b) a pain in the arse when you have to wait out timers.

Semajal
9th December 2007, 12:44
Well makes it a little trickier on what to take :) I guess the alt that can jump clone, and a thorax. Hmmm.

Aardvark
9th December 2007, 14:23
Bring dictor plx

ccxo
9th December 2007, 16:11
What part of low sec u thinking of heading to?

Kaution
11th December 2007, 05:14
Where do i get meh G15 to show my Eve stuff ;)?

WhiteKnight
11th December 2007, 08:25
If you mean G15 keyboard LCD screen, and eve training stats, you can use evemon to do that apparently.

Semajal
11th December 2007, 08:30
why didnt you say that at another point :P my dictor is now sat deep in 0.0 on another alt who wanted one ^_^

Giev monies and ill get a sabre though

Aardvark
11th December 2007, 09:09
You have more cash than me...

RTO
11th December 2007, 09:49
I created my character last night, Caldari (show me the moneh!) :p I've completed the tutorial and will be moseying on over to join PSPR at lunch :D

inferno
11th December 2007, 09:59
go RTO

Silk75
11th December 2007, 13:04
Moar for EvE - Wizzo in bangwagon jumping action? Andyf? Bootz?

Aardvark
11th December 2007, 13:09
Wizzo has mentioned it, Andy is almost a veteran but not ready to come back yet, Bootz I have no idea about.

Boffykins
11th December 2007, 13:47
I'm in. Boffekin, Minmatar. Now part of PSPR

Wizzo
11th December 2007, 13:54
Nagistar has been reactivated. Now in PSPR. Still have NFI what I'm doing in this game :)

Ryvita
11th December 2007, 13:57
Ok, I'm officially contemplating changing the "who's playing EVE?" thread to "Who's not playing EVE?" :)

Ryv

RTO
11th December 2007, 14:29
lol Ryv

After a 'productive' lunchtime, I'm now in PSPR too :)

higgeh
18th April 2008, 08:51
296 day training plan from this thread :(

WhiteKnight
18th April 2008, 09:05
Nagistar has been reactivated. Now in PSPR. Still have NFI what I'm doing in this game :)

And despite now having 7 chars, he STILL has no idea :D

higgeh
18th April 2008, 10:40
i think wizzo could have his own corp the rate he is going