View Full Version : Class Restrictions (i32 - NOT PUBLIC SERVERS)
liv3d
25th October 2007, 11:57
This, is NOT to do with the public servers, this is to do with the tournament at i32.
Should teams be limited to a set amount of each class?
βДĐĜĘŘ©
25th October 2007, 11:58
No.
Hee hee sorry couldn't help myself :x
swarfega
25th October 2007, 13:35
We have been disussing class limits. When you have 4 snipers or 6 engineers it gets a bit silly.
Jez_Gafys
25th October 2007, 13:37
We have been disussing class limits. When you have 4 snipers or 6 engineers it gets a bit silly.
my old TFC clans moto was "Adapt and Survive" :D
βДĐĜĘŘ©
25th October 2007, 13:42
Good god! Praise to Jez Gafys!
You just summed up one of my arguments in one foul swoop there. Well done on that one.
To be honest it's not adapt and survive it's more IT'S THE FRIGGEN GAME STOP TRYING TO CHANGE IT BECAUSE IT'S SUITS YOU!
Woops sorry about that i don't know what came over me ;)
Anim
25th October 2007, 14:28
This is already a pointless poll as people not even playing in the tournament are voting.
'Adapt and survive' i bet you didnt have invincible crit spewing soldiers in tfc ;) if something works so damn well why play anything else? If there are no class limits i can assure you the final will be a boring game.
βДĐĜĘŘ©
25th October 2007, 14:41
Agreed that you did not have that in TFC.
spraduke
25th October 2007, 16:58
Class limits are the only way to ensure that a wide selection of roles are utilised not just engie/soldier/medic/heavy spam.
This will make it not only fairer but more interesting and enjoyable to watch and play.
Yes you might be able to "adapt" to large stacking of classes but my word its not very original or clever to rely on spaming 1 class. lets challenge attackers to use some real teamwork not just stacking ubers up.
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