View Full Version : UT3 Developer Q&A Session IRC Log
Limi
26th September 2007, 03:22
In the early hours of this morning some of the guys from Epic Games took part in a Q&A session answering a range of questions about UT3.
http://digg.com/pc_games/UT3_Developer_Q_A_Session_IRC_Log
Neon
26th September 2007, 07:38
Ah, I was going to mention that you should link to the article rather than the digg, but now I see that it's your own site ;) Way to obfuscate those urls :)
BullDog
26th September 2007, 08:58
shame about trans - if it wasn't broked why fix0r?
ramJET
26th September 2007, 09:14
:)
BullDog
26th September 2007, 09:24
hmmmz @ warfare
teams of 8v8 or 16v16?
would be pretty hard for clanwars - can be bad enough now to get 5 reliable players on for a ctf game.
auto-pause for 1, 2, 5 players dropping??
also - 8 - 16 players on voice comms?
chaos
is warfare only going to be a public server thing?
onslaught died pretty quickly as a potential team game and warfare is just a larger extension of that.
Freelance
26th September 2007, 09:53
something that has intrigued me, when xbox360, wii or ps3 gamers play online are they playing against people using just the same systems or are these latest games like unreal 3 coded to work across platforms?.their plans are to have PC-PS3 multiplayer, but x360 is on it's own because microsoft has live as a closed platform
this is also relevant:EpicFan: Can you confirm that there will be online multi-player cross platform play between the PS3 and PC?
Zerb_Riss: or will not of course :)
[Epic]IctusBrucks: Matt, Mark?
MarkRein[Epic]: There will not be cross platform play at launch
MarkRein[Epic]: Allow me to elaborate on this one...
Zerb_Riss: go ahead
Zerb_Riss: MarkRein[Epic]: at your leisure :)
MarkRein[Epic]: The biggest challenge in doing cross platform play is syncronizing the builds such that the build on the PC is 100% compatible with the build on the PS3
MarkRein[Epic]: Unfortunately (or fortunately) when you games on console you have a lengthy certification process to go through each time you release anything new...
MarkRein[Epic]: We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that
MarkRein[Epic]: this would not be in the best interests of our very loyal PC user base because we would constantly be holding on to updates to wait until they passed cert on the console platform
[bu]hal`: fair enough
MarkRein[Epic]: Our PC fanbase is of ultimate importance to us.
MarkRein[Epic]: They are our bread and butter.
[bu]hal`: great answer :)
MarkRein[Epic]: We can't let them down or compromise their experience in any way to accomodate cross platform play.
MarkRein[Epic]: This doesn't completely rule out adding this feature at some point in the future after the game has settled down and we've been through a few updates, but even then the likelihood is small.
Max_: While on PS3, am I gonna be able to remap keyboard, adjust mouse sensitivity, etc.?
MarkRein[Epic]: So there you have it.
[Epic]Checker: we definately support keyboard on PS3, so I am guessing you can rebind keys.
[Epic]DrSiN: Hal I think the PS3 keyboard is mappable.
Zerb_Riss: and adjust sensitivity on the mouse?
MarkRein[Epic]: Someone asked about cheaters previously and, while we tend not to discuss anti-cheating policies, keeping flexibility on the PC side of the equation is one of the ways we combat cheaters :)
Narella
26th September 2007, 11:08
A nice read! I can't wait.
tONK
26th September 2007, 17:39
sadly, reading some of the stuff there... made my day
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