View Full Version : Anti-Gravity skill
Pvt. .T.
20th September 2007, 06:40
Yes, I know I should have posted this on the suggestions thread but I wanted to make a poll too. Besides its a pretty big thing.
What I am suggesting is that this skill should be removed entirely.
-It does nothing but ruin co-op play ( boosting )
-It gives some players an opportunity to gain access to areas on the map where they aren't supposed to be yet. I know you can ripent maps to fix this but are you ready to ripent every single problem from every single map concerning this skill?
You could smash two flies at once by just removing this skill!
balge
20th September 2007, 09:13
hi
definitely agree, too much flying around - it breaks maps and reduces teamplay, I dont think most new players know what the 'co-operative' bit means in Sven Coop.
The only advantage of AG is you can play coop maps on your own.....hmm
Its a quite well coded mod but the guy has absolutely no idea about 'game balance' - I really believe SC is less 'co-operative' than it used to be since scxpm
balge
AdamR
20th September 2007, 13:14
The biggest problem with removing it is what replaces it. I can see a lot of annoyed regulars if I take it off.
ScouT
20th September 2007, 14:41
I would be sad to see it go because I personally like the skill, and I think it's the players responsibility not to abuse it. I always like to be the one giving players boosts because I know that when I have got all players through, I can just jump up myself without having to wait, and that way no players are left out.
ruM^
21st September 2007, 09:32
Personally I don't use the anti-gravity upgrade and its always set to 0, so I'm undecided as to whether it should be kept or not. It is a fun and useful ability to have, but at the same time it can allow players to do ridiculous things. Players can skip entire areas of maps (especially when its combined with the jump module) and, not as common, 'gib' other players or just be a complete ass by standing on other players heads whilst a lift goes up. I've seen the latter take place countless times on crisis2. :roll:
Ozku "Orava"
21st September 2007, 15:43
I set AG to 0 too. Whole damn skill should be removed or replaced, since it ruins most maps. You could replace it with something like nightvision (higer level, longer time to use).
thelinx
22nd September 2007, 00:35
How about just lower the effect?
Whatever you do, don't remove it! :S
AdamR
22nd September 2007, 14:13
I may be able to lower it a bit without players noticing ;)
cyberdaemon
24th September 2007, 08:27
And if there should be such skill i want it to be high-jump instead of floating trough air.Anyway , i got an idea - why not perfect aim instead ? So game allows you to aim better with this skill , this is not ruining the game so much doesnt it ? Besides players get something instead of that , so they dont loose neither anything dont they ? Or well its better than just removing the skill ?
TrueHeretic
24th September 2007, 13:43
I think it really ought to be taken off, since the already fragile teamplay present in SC is under enough threat. It's a suprise people even heal me... oh wait they don't... they run on to harvest more XP from monsters... :mad:
I always boost people, purely because there's more to life than EXP, I don't care if I'm boosting them into a room full of high-paying monsters. What I do care about is when I boost them into a vent to go round and open a door and they kill everything, don't open the door and just move on... I think that the anti-grav is making this a lot worse, since people assume you have low grav and assume you don't need the door opening for you... :mad:
Either that or they know full well and want to stop you getting "their" XP...
cyberdaemon
24th September 2007, 15:38
I never seen mess like you describe.And they do heal me often.Anyway here is my idea - why not to limit player max levels to 200 or so and make each leveling much harder than in original ? I mean player with 1800 level would run around with 600 hp and armor , aided by high level regeneration and low gravity and some damage block is invinsible :/
AdamR
24th September 2007, 21:15
Replacing it for high aim is even worse. You will just get everyone using it on the ospreys and female assassins to get much more XP than lower gravity ever would.
If gravity comes off, something that can be done in AMXX has to take it's place. There will be a high number of annoyed players to find this taken away.
The problem with lowering all the levels at the moment is that the plugin isn't the best made in the world. It has too many things copied rather than referred to globally. It might be a better idea if the XP gain frequency gets lowered. So far, it's 1 point on the scoreboard gets 5 XP. It can easily be changed with 1 CVAR to bring it down to 1 point = 1 XP.
cyberdaemon
25th September 2007, 06:07
Well , that would also mean many XP rapers will give up ? Or berhaps they try even harder ? :)
TrueHeretic
25th September 2007, 12:09
Lowering XP Gain is going to make people even more desperate for exp and osprey raping would vastly increase... :(:
Pvt. .T.
25th September 2007, 13:44
I think the current xp-flow is ok. Lowering it would just make it annoying.
AdamR
25th September 2007, 17:40
Nightvision is possible with AMXX, I have a plugin that does it, but the problem would be how XP would handle it as it's either on or off. You can't half have nightvision goggles.
TrueHeretic
25th September 2007, 18:12
Nightvision is possible with AMXX, I have a plugin that does it, but the problem would be how XP would handle it as it's either on or off. You can't half have nightvision goggles.
Shame. Isn't there a setting that uses increments of light amplification per SP in that skill? That way you would start with only a small effect, but the more you put in the brighter and easier to see it is :)
Subb0
25th September 2007, 23:49
I would suggest crowbar damage increase but I can just see that getting abused..
no real reason why you have to fill that slot any how could just remove it I personally have no problem with it I normally boost people then jump to the place with out boost but I guess not every one would do that..
thelinx
26th September 2007, 08:31
I would suggest crowbar damage increase but I can just see that getting abused..
no real reason why you have to fill that slot any how could just remove it I personally have no problem with it I normally boost people then jump to the place with out boost but I guess not every one would do that..
Afaik, increasing damage on any weapon isnīt possible in Sven Co-op.
AdamR
26th September 2007, 09:14
Not at AMXX level it isn't.
TrueHeretic
26th September 2007, 10:14
I know you can in half-life 2 by using the "sk_" skill console commands, never tried it in HL1...
AdamR
26th September 2007, 13:03
It's possible to alter weapon damage in HL1 via CVARS too, but it's a per-server basis, not per-player.
cyberdaemon
1st October 2007, 06:29
I also have an idea for the game.Sense you get past level 200 or so things are starting get really easy.You can upgrade your max hp over 200 and have level 100 hp regeneration heal you.At level 500 you could have level 200 healing and 400 hp total , making you seriously hard to kill for the monsters.So why not that everything that is past 100 (original max health) neither does not regenerate , or regeneration ability works with 50% speed of its total strength ? And everything pass 200 hp would mean 25% hp regeneration ? The idea is that higher your health goes , lower the effect of regeneration has to it.Same would work for armor regeneration too.
Ozku "Orava"
1st October 2007, 07:01
If anyone has tried using XP mod on his own server and setting his level to 1800, you can easily see you are unbeatable. It is quite easy to play when you have infinite ammo, 600 hp, 500 AP ( Not to mention if you have other players on that server and they have TP and awareness on 80, your HP and AP goes wayyy more higer than that), every 1/3 hit automatically misses you and you can float over obstacles and enemies.
AdamR
2nd October 2007, 02:50
That's probably why the next version of this will only have like 300 levels.
thelinx
2nd October 2007, 07:07
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOEEEEEEEEEEEEEEEEEEEEESSS!!!!!!
AdamR
2nd October 2007, 13:19
It will certainly lower whoring.
cyberdaemon
2nd October 2007, 15:10
Agree ;) Like reminds me Diablo 2 and other RPGs where you actually have to decide which abilities to use and what to not.Not all can be upgraded to max ;)
Edit : im gonna have at least lvl 100 healing factor and 100 armor regeneration.
x-Ammo-Nx-x
30th November 2007, 08:13
Heres an idea I was thinking about this morning after reading this thread. Why not place the antigrav under the strength skill along side max health but make the jump increase alot slower and alot more subtle, it would take longer to achieve max and the max would be alot less than it is now.
But what to replace the antigrav skill? Well I was thinking about speed, player speed and reload speed. This again would increase slowly over a longer time and the increase would be subtle.
Ozku "Orava"
30th November 2007, 13:56
Heres an idea I was thinking about this morning after reading this thread. Why not place the antigrav under the strength skill along side max health but make the jump increase alot slower and alot more subtle, it would take longer to achieve max and the max would be alot less than it is now.
But what to replace the antigrav skill? Well I was thinking about speed, player speed and reload speed. This again would increase slowly over a longer time and the increase would be subtle.
Not all people like to use anti gravity, so it would not work. Speed again, would make people just rush trough maps, while slower players cant do anything. Also, creator of SCXPM was unable to get speed work when he made it.
AdamR
30th November 2007, 14:25
Speed is possible, only running speed though. Due to the way the half-life engine works, it is not possible to adjust reloading speeds without creating new models both client and server side.
Phatency
9th January 2008, 00:23
Heres an idea I was thinking about this morning after reading this thread. Why not place the antigrav under the strength skill along side max health but make the jump increase alot slower and alot more subtle, it would take longer to achieve max and the max would be alot less than it is now.
I'd hate not being able to bunnyjump at all, which you can't with antigravity :/
Ozku "Orava"
12th January 2008, 09:04
I'd hate not being able to bunnyjump at all, which you can't with antigravity :/
Then dont use antigravity, simple as that ;-)
Night HawK
23rd July 2008, 12:50
Sven solo tbh
MaNiC^
23rd July 2008, 15:27
Been awhile since i played on the server but is there a skill which increases max ammo amounts? :p
AdamR
23rd July 2008, 18:33
You can't increase that no. You can only increase the speed ammo is given to you.
BananaBoy
25th July 2008, 14:45
I think it should stay, anti-grav skill is fun and bringin some new things to game ;)
MaNiC^
25th July 2008, 17:13
added damage? :v
blake
26th July 2008, 21:02
What, you want added damage or is it part of the server?
Either way its not & shouldn't be part since this would give players with high ranks a massive advantage over all the newplayers joining. Anyway why do i care, the server is set up & is running fine. On topic ;-) Anti-grav is fine, Anyone who has ever played HL:VS should find it easy too use :p
ruM^
26th July 2008, 23:39
What, you want added damage or is it part of the server?
Either way its not & shouldn't be part since this would give players with high ranks a massive advantage over all the newplayers joining.
By your logic an increase in damage is no different from the rest of the skills available at the moment. All skills can give high ranked players an advantage over newbies regardless. Anti-grav however only requires 40 pts to max it out, and it allows players to reach places they shouldn't be able to, or going ahead of other players at a certain point in the map.
A good example of this is in the map TheBackDoor, whereby at the very beginning players can skip two thirds of the map just by shooting open a high up window and jumping through it. It was a very good map, but because so many players used this shortcut a decision was made to remove it from the map rotation.
Anti-grav doesn't fall under the rest of the skills as being an advantage, its more of an exploit, which is why an alternative is being considered. But since the subject has been brought up again and as we still lack a decent alternative suggestion, if it can be done I say we just remove it completely. :arms:
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