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Tamina
21st August 2007, 15:54
sc_activist:

Something is wrong with this map, u cant kill the enemies.
They don't die.

AdamR
21st August 2007, 19:48
Is this just the guards at the start?

Tamina
22nd August 2007, 09:39
Yes the "Security Guard" don't die. I think in the complete map.

U can just run, away :-).

ruM^
22nd August 2007, 14:40
Yeah all the security guards for sc_activist are invincible. I assume its something to do with a script that stops players from killing friendly NPC's. At the moment the only thing players can do is run away. :awesome:

AdamR
22nd August 2007, 15:27
Kind of, no script involved though. It's simply because we enforce mp_npckill 2.

0: Allows allied NPC's to be killed by other allied NPC's and players.
1: Allows allied NPC's to be killed by players only.
2: Stops allied NPC's being killed by other allied NPC's and players.

Looks like I need to ripent this map and change them to the enemy class.

--

The guards are actually the monster_barney or monster_otis entity class, which by default are allied with the players, even though the is_player_ally property is false. The ones on sc_activist simply change their model to the enemy one and have the human_military monster class type to fire at players. Hopefully setting this allied property to true will allow us to kill them.

--

I've sent a ripented version now, waiting for tech support to install it.

liv3d
26th August 2007, 13:11
This map is still broken.
Me, Psycho & Rum^ where playing it this morning and couldn't kill any barneys just otis :(

Pvt. .T.
1st September 2007, 16:27
Its funny that you can still ''use'' (talk to) them also even though they are trying to blow your brains out.

balge
8th September 2007, 09:58
hi played activist again this morning - the first few Barnies & Otis's can be killed but not the ones on the next floor?
cheers

ruM^
9th September 2007, 17:57
Yeah I played this earlier. The Barney's on the 2nd floor are still invincible. Also Otis seems to have been replaced with Evil Otis'. Not that I mind but I'm just letting you know. :D:

AdamR
10th September 2007, 01:35
It's probably easier if I just replace them all with evil otis. Why the mapper used allied ones is beyond me.

Frel
11th September 2007, 19:14
Because I was a lazy young man who forgot about that paticular server command.

AdamR
11th September 2007, 19:17
:roll: boooo ...

Frel
11th September 2007, 19:19
If you're interested in cleaning up after my youthful impatience you're welcome to the source if I can find it :)

AdamR
12th September 2007, 13:38
It's ok, I only need to modify the entities. That only needs to be done server-side.