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Deman
11th May 2007, 09:11
Patch Balance Notes
MISC
* Map props have been altered to provide more balanced start positions
* Assist icon now properly shows when mousing over a Quantum Gateway
* Starting and Mass Extractor locations adjusted for all ranked maps
* Weapons that do splash damage no longer destroy other projectiles

AIR
* Scorcher now deals its damage faster
* Tier 3 Spy Planes costs reduced by roughly half and now have limited
range Omni
* Transports will no longer chase planes
* Gemini has been retuned after discovery of a bug with its missiles
* Tier 1 bombers now drop their bombs using a physics based model
* Zeus's health increased
* Revenant's damage increased
* Anti-air guns now prioritize bombers, gunships and transports over
interceptors and scouts

GROUND
* Aurora: Acceleration increased slightly and top speed lowered
* Cybran ACU damage reduced Rate of fire increased Overall DPS has gone
down
* Mech Marine can now correctly fire from a transport and health
increased
* Omni Sensors no longer have sonar
* Flare: Damage increased
* Energy Storage economy reduced Death explosion radius increased
* Cybran TML defenses improved and now have a charge time before launch
* Aeon ACU Advanced Resource Allocation System cost reduced
* T3 land factories cost increased
* UEF ACU nuke now behaves like other nukes

* Tier 1 Tanks
- Striker now moves faster and has been retuned

* Tier 2 Tanks
- Retuned to perform better vs. Tier 1 units
- Now move faster
- Obsidian energy drain decreased

* Tier 2 Artillery:
- Miasma: Damage reduced
- Klinkhammer: More accurate
- Gunther: More accurate, damage increased

* Tier 2 Point Defenses
- Now lead their targets
- Oblivion and Triad no longer deal damage to friendly targets

* Tier 3 Siege Assault Bots
- Ranged reduced
- Vision range reduced
- Acceleration reduced
- Harbinger and Titan cost increased
- Titan turret speed increased
- Loyalist cost decreased and DPS increased

SEA
* Strategic Missile Defenses can no longer be built on water
* Salem now moves similar to Aeon and UEF Destroyers Its speed on land
has been increased
* UEF and Cybran Naval factories are now more easily hit by torpedoes
* T3 Submarines are now significantly cheaper to build, their TML damage
has been reduced and their nuke cost increased
* Amphibious units (Sea floor walking) now have water vision equal to
their normal vision This allows them to see submarines
* Carriers (including the CZAR) can now build up through tier 3 air
units
* Cybran carrier anti-air guns DPS decreased and accuracy increased
* T3 Sonar Buoy's cost reduced, health changed and sonar range increased
* T1 and T2 Sonar Buoy's health increased
* T3 Aeon Sonar Buoy anti-torpedo rate of fire decreased
* T1 Torpedo launchers now have sonar

* Frigates:
- Completely retuned
- Health increased
- Cost decreased
- DPS increased
- Beacon range decreased and anti-torpedo system retuned

* Submarines:
- Sylph cost increased and DPS decreased
- Sliver DPS decreased, cost decreased and health increased

* Destroyers
- Cost retuned

* Battleships
- Summit and Galaxy cost decreased

EXPERIMENTALS
* Galactic Colossus and Monkeylord now always respond to attacks from
Siege Assault Bots

* Atlantis:
- Health reduced
- Torpedo system retuned

* CZAR:
- Health increased
- Beam damage reduced
- Flak damage radius increased
- Crash damage reduced

* Fatboy
- Cost decreased

* Galactic Colossus
- Cost decreased
- Movement improved

* Mavor:
- Accuracy decreased
- Turret speeds increased
- Cost reduced

* Monkeylord
- Turret ranges increased

* Scathis:
- Energy Drain per shot reduced
- Health increased
- Max radius

* Soul Ripper:
- Ground damage doubled and splash damage added
- Air to air damage reduced
- Crash damage and radius increased
- Cost retuned

* Tempest:
- Acceleration increased
- Turn rate increased
- Main cannon radius increased
- Cost decreased

Dentist
11th May 2007, 11:01
These are the big changes for me:

Tier 3 Spy Planes costs reduced by roughly half and now have limited
range Omni

This is needed, but the Omni will now be quite interesting to see how it pans out.

Anti-air guns now prioritize bombers, gunships and transports over
interceptors and scouts

This is a MASSIVE change, really changing how many top players will use air, and if they will use it offensively at all!

UEF ACU nuke now behaves like other nukes

:mad:

Carriers (including the CZAR) can now build up through tier 3 air
units

Very interesting change for Aeon playing on resource rich.

CZAR Crash damage reduced

Damn, no more killing all of demans base with one arty shot :*(

* Mavor:
- Accuracy decreased
- Turret speeds increased
- Cost reduced

Be interesting to see just how the numbers pull out on that one.

inferno
11th May 2007, 12:44
Is this the big patch with the map editor?

Deman
11th May 2007, 16:18
Yes its the balance stuff in the big patch, patch is not out yet though. Apparently there is also a world of performance changes as well.

inferno
11th May 2007, 17:48
im desperate to start making maps

inferno
16th May 2007, 10:04
rumours are patch this friday

Deman
16th May 2007, 16:06
Last i'd heard it was sent for Q&A with THQ so friday is possible but I wouldn't hold my breath.