Ryvita
17th April 2007, 11:34
At the weekend I finished the first decent player created module I've found so far for Neverwinter Nights 2. There was a huge amount of player generated content for NWN 1 and the community is starting to provide for the new game. Yay! :) I've always liked the smaller "single session" modules that can be done in a day/single sitting.
Tragedy in Traggidor
http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&id=83
This is a good module, well designed and with no glitches/problems that I found. It's suitable for starting levels 5-7. You can get two henchmen (rogue & barbarian). There are basic-ish shops available, death results in a reload. I played through and it took about 4-5 hours of game time. It's got a decent enough plot to hold things together, some fun tricks, and a well considered amount of hak'n'slash. My only slight criticism would be that the plot gets a bit wierd at the end, though I may have missed something that would have explained it.
Highlights:
The burning buildings are nicely managed. (I managed to get lost in a building with four rooms and burn to death)
The fight against infini-goblins. Just what it should be. They keep coming.
Finding the shield broach. Always been a favourite low level item - shield 3 times/day from inventory.
I used a clean level 6 paladin/10k gold that I'd made using my own first experiment with the editor: a level/gold donor. This is a module consisting of a simple room with an NPC that will give a character gold or XP on request. If anyone wants this module so they can play with characters, let me know and I'll tidy it up and release it.
Tragedy in Traggidor
http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&id=83
This is a good module, well designed and with no glitches/problems that I found. It's suitable for starting levels 5-7. You can get two henchmen (rogue & barbarian). There are basic-ish shops available, death results in a reload. I played through and it took about 4-5 hours of game time. It's got a decent enough plot to hold things together, some fun tricks, and a well considered amount of hak'n'slash. My only slight criticism would be that the plot gets a bit wierd at the end, though I may have missed something that would have explained it.
Highlights:
The burning buildings are nicely managed. (I managed to get lost in a building with four rooms and burn to death)
The fight against infini-goblins. Just what it should be. They keep coming.
Finding the shield broach. Always been a favourite low level item - shield 3 times/day from inventory.
I used a clean level 6 paladin/10k gold that I'd made using my own first experiment with the editor: a level/gold donor. This is a module consisting of a simple room with an NPC that will give a character gold or XP on request. If anyone wants this module so they can play with characters, let me know and I'll tidy it up and release it.