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View Full Version : Nevewinter Nights 2 modules start to arrive...


Ryvita
17th April 2007, 11:34
At the weekend I finished the first decent player created module I've found so far for Neverwinter Nights 2. There was a huge amount of player generated content for NWN 1 and the community is starting to provide for the new game. Yay! :) I've always liked the smaller "single session" modules that can be done in a day/single sitting.

Tragedy in Traggidor
http://nwvault.ign.com/View.php?view=Nwn2modulesenglish.Detail&id=83

This is a good module, well designed and with no glitches/problems that I found. It's suitable for starting levels 5-7. You can get two henchmen (rogue & barbarian). There are basic-ish shops available, death results in a reload. I played through and it took about 4-5 hours of game time. It's got a decent enough plot to hold things together, some fun tricks, and a well considered amount of hak'n'slash. My only slight criticism would be that the plot gets a bit wierd at the end, though I may have missed something that would have explained it.

Highlights:
The burning buildings are nicely managed. (I managed to get lost in a building with four rooms and burn to death)
The fight against infini-goblins. Just what it should be. They keep coming.
Finding the shield broach. Always been a favourite low level item - shield 3 times/day from inventory.

I used a clean level 6 paladin/10k gold that I'd made using my own first experiment with the editor: a level/gold donor. This is a module consisting of a simple room with an NPC that will give a character gold or XP on request. If anyone wants this module so they can play with characters, let me know and I'll tidy it up and release it.

Ryvita
17th April 2007, 12:23
I found a walkthrough and apparently I missed a fairly big plot bit and an extra henchman. Ignore the bit about the plot going odd, I should have gone back to town more often. :)

Ryv

Neon
17th April 2007, 12:34
Excellent, I lost my NWN2 savegame file for some reason :( So have been keen to give the fan made modules a try for some nwn2 action again. I've been looking through the modules but there are so many that it's hard to know which ones are decent.

I'm sure everyone is aware of the section on Fileplanet : http://www.fileplanet.com/nwn2/ : Which has quite a few modules listed now. There are probably better resources for modules.

Ryvita
17th April 2007, 12:50
http://nwvault.ign.com/fms/TopRated.php?content=nwn2modulesenglish

Is probably a good place to start, items are rated and you can see how many downloads there have been. There are some useful character editors there too.

Ryv

Neon
17th April 2007, 12:58
The best character editor I had was a module with NPCs in from xp, gold to items and magic. It even included an arena where you could spawn enemies to test things out.

This is the one, pretty usefull. http://www.fileplanet.com/170062/170000/fileinfo/Neverwinter-Nights-2---Vordan's-Hero-Creator-v1.4 (http://www.fileplanet.com/170062/170000/fileinfo/Neverwinter-Nights-2---Vordan%27s-Hero-Creator-v1.4)

If I could remember where I had got to with my savegame, I might be tempted to try and recreate it. Although you'd be hard pushed. If I can tweak the game to run nice and smooth then I would be very tempted to restart the campaign.

andyf
17th April 2007, 13:04
Highlights:
The burning buildings are nicely managed. (I managed to get lost in a building with four rooms and burn to death)

You actually died in a fire :eek:

Poor Ryv :( I hope the people in the box who kept telling people to go die in fires FEEL SUITABLY ASHAMED, BAD BAD

Ryvita
17th April 2007, 13:21
Smoke inhallation is bad for you kids!

(2d10 damage + 1d4 Constitution loss DC20)

Ryv