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Rich
27th February 2007, 20:52
Reeet...

No matter what settings I use I cant get the 360 to detect any other NAT status apart from "strict" when you test the con.

I've given my 360 a static IP.

have tried port forwarding 88 and 3074 both TCP & UDP to it

Have tried dropping the 360 in the DMZ

UPnP is enabled

Have tried all the combinations of the above.


The annoying thing is i can host and join games and chats fine - its as if it reports strict status but really its moderate or open. This wouldnt be a problem as I say all games work fine APART from crackdown, which says co-op isnt support in my network set up. I'm guessing it just goes "oh look, you have strict NAT" and dosnt even bother to try and connect. Theres no way to force it to. Really annoying as I think like every other game I have it would actually work if it bothered to try.


Anyway, if anyone has any experience with this router, or how they forwarded ports to their Xbox to make NAT settings happy please share!

Dentist
27th February 2007, 21:11
Which router is it?

Rich
27th February 2007, 21:35
Netgear WPN824-v2

TelexStar
28th February 2007, 12:38
I had a similar problem with my Linksys router. I fixed mine by disabling the "Block anonymous WAN requests" option (or something like that). Do you have anything similar on your router?

Rich
28th February 2007, 15:27
A couple of things like that, all disabled - even enabled ping on WAN, turned off stateful packet inspection or whatever tis called as well just encase. No one seems to be able to give me a def answer as to what Live 100% needs to work 100%. most sites say just 88 and 3074 TCP/UDP - but this dosnt work.. I know the portforwarding works on the router as I fwd other ports to other devices which work fine, so the ports are def available to the Xbox.

others have said UPnP needs to exist, which it does and is enabled, however when I play games I dont see any entries in the UPNP list, whereas if I use a UPNP prog on my PC I see it add ports to the list. So many only thought is that maybe my routers UPNP implementation is a bit crooked? but even so, if I'm directly forwarding the ports it needs, why would that be an issue? :S

RoboStac
28th February 2007, 18:10
The port forwarding moves you from a moderate nat to an open nat - getting off strict nat is a lot harder (often done by changing router).


The netgear compatability page (http://kbserver.netgear.com/kb_web_files/N100981.asp)doesn't list the V2 as xbox-live certified, so I'm not sure you'll be able to do it.

In fact - looking at the netgear page for that router, theres a firmware update for use in america only which fixes the issue (http://kbserver.netgear.com/release_notes/d102971.asp) - bit about cone / symetric nat is the difference between strict(symetric) and cone (moderate / open (with upnp or ports fowarded)). Not sure what you can do though as the europe one is out of date and doesn't have that fix :/

Rich
28th February 2007, 18:13
I wonder if it will break if I installed the US firmware, as its plugged into a cable modem I dunno what difference it would have

Rich
28th February 2007, 18:20
ooooooooh!

http://kbserver.netgear.com/release_notes/d103005.asp

Theres a worldwide update - applied that now xbox has open status!
THanks Robostac! xxxxxxxxxx