Safefire
24th February 2007, 13:08
Hi, I'm sure a few of you here know me already, but I'll introduce myself briefly.
My name is Carl-Johan, I'm danish, and an avid player of your racing servers.
I am also a long time level designer for the unreal engine, and I have done a few decent assault levels lately, so I thought (*Ahem*ace forced me*Ahem*) I'd post them here for the purpose of having them added to your servers if at all possible :)
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Assault
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Name: AS-Skyfortress
Style: Hectic assault/infiltration
State: Almost finished, about 99%
Download: As soon as igloo gets back to me on the mpuk banners in it
Comments: Skyfortress is, at the time of posting, my biggest and most ambition project.
It's set as the infiltration of a floating fortress high above the ground, at sunset.
The point of the map to infiltrate the main headquarters of some criminal organization, this involves destroying skyscrapers, stealing a leviathan, and a lot more...
Objectives:
Obj 1: destroy 4 skyscrapers using raptors and cicada's in order to clear a path to a landing platform. This objective will involve some air-to-air fighting as well as some "spam away" like tactics.
Obj 2: Land inside the fortress's cargo delivery platform. Set at the same location of the previous objective, this also relies on the defenders spamming away with miniguns and raptors.
Obj 3: This objective has the attackers driving benders across some unused conveyor belts hanging inside a section of the fortress. The defenders will have to employ some team tactics as the attackers can reach their objective from two different directions.
Obj 4: Building upon the popularity of the first objective in ballx, this objectives relies on the attackers ability to hold off the team while a teammate lowers three levers in order to raise a platform carrying the mighty leviathan.
Obj 5: At this objective, the attacking team has to steal a leviathan and drive it across a long piece of suspended road leading from where the attackers landed and onto the main, most heavily guarded, "core" part of the fortress. The concept behind this objective is also some what inspired by the levi obj in ballx, it has the attackers using team skill to destroy the defenses along the way in order to breach the main core.
Obj 6: At this final objective, the attacking team must infiltrate the control tower sitting deep in the middle of the entire fortress. In here, they must climb to the top and shut down main nav computer, bringing down the fortress to the ground. (expect something along the lines of the last obj in pathway).
http://img101.imageshack.us/img101/5434/skyfortresssunset2pa9.th.png (http://img101.imageshack.us/img101/5434/skyfortresssunset2pa9.png)http://img182.imageshack.us/img182/2048/obj2dj0.th.png (http://img182.imageshack.us/img182/2048/obj2dj0.png)http://img412.imageshack.us/img412/4534/skyfortressobj3wn4.th.png (http://img412.imageshack.us/my.php?image=skyfortressobj3wn4.png)
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Name: AS-Sunpyramid
Style: Racing
State: Roughly done, needs quite a bit of work though. 60%
Download: http://peecee.dk/uploads/0107/as-sunpyramid%5Brace%5D-b2.rar
Comments: This map is a smaller project I started some time ago to try and give that "woah!" feel, like when you are standing at the bottom of this huge huge building, looking up. Yep, that feeling.
It's a fairly simple concept, drive about on some platforms out in the desert, press a few stones (read: switches) to raise some mystrical (but huge) statues. then drive through the great sunpyramid to activate and fire it's magical weapon that it contains in order to destroy the skaarj space ship hanging above.
I won't really go over the obj's too much, since there aren't that deep idea behind them.
Obj 1: Use a bender or a scorpion to drive all the way to the the top of huge fortification in order to raise a big statue.
Obj 2: Same as above, only the road leading there is longer.
Obj 3: Drive through the valley of the damned and reach the tombs of the cursed and destroy the tombstones inside to open the door leading into the pyramid.
Obj 4: Drive through the inside of the great sun pyramid and reach a switch sitting high above the ground in order to unfold the mystical cannon mechanism sitting at the top
Obj 5: Drive all the way to the top of the pyramid, activate the switch there and watch the skaarj mothership hovering above get blown to pieces.
http://img125.imageshack.us/img125/2138/sunpyramid1mt3.th.png (http://img125.imageshack.us/img125/2138/sunpyramid1mt3.png)http://img409.imageshack.us/img409/5096/sunpyramid2xp6.th.png (http://img409.imageshack.us/img409/5096/sunpyramid2xp6.png)
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Name: AS-SF-Borderworlds (earlier known as AS-Spacerace)
Style: Racing/Trap level
State: 100% done
Download: http://peecee.dk/uploads/0207/as-sf-borderworlds.zip
Comments: A fun project that turned big. This level is now one of my more serious levels, with all custom meshes.
It is set on a space station built for Wormhole research. When two worlds on each side are about to collide, hell breaks lose, and the poor scientist must fight their way through a team of mercs deployed to stop them, and finally escape through the very thing they are researching: A wormhole
It features 4 objectives:
Obj 1: In this opening objective, the attackers must gain access to the now locked down station by destroying two lock mechanisms. - Expect close quarter combat here...
Obj 2: Now the attacking team must use their vehicles to drive through the fuel depot to the fuel bump control panel, here by powering up the station generator. - Good ol' racing action here, with traps, if you can find the switch...
Obj 3: With the generator now back online, the attacking team must now travel to the highest point of the station and re-activate the particle accelerator. - more racing here, this time with two paths leading to the objective, and further two traps.
Obj 4: In this final objective, the attackers use the now activated particle accelerator to sling themselves and their car to the old section, and into the wormhole. - The gameplay here didn't quite turn out the way I wanted, but interesting none the less.
http://img266.imageshack.us/img266/9687/assfborderworlds1xo7.th.png (http://img266.imageshack.us/img266/9687/assfborderworlds1xo7.png)http://img260.imageshack.us/img260/6784/assfborderworlds2tb0.th.png (http://img260.imageshack.us/img260/6784/assfborderworlds2tb0.png)http://img413.imageshack.us/img413/5762/assfborderworlds3or3.th.png (http://img413.imageshack.us/img413/5762/assfborderworlds3or3.png)
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Name: AS-Scorpionrace-[SF]
Style: Racing/Overhaul
State: 100% done
Download: http://peecee.dk/uploads/0207/as-scorpionrace-final%5Bsf%5D.zip
Comments: This is a small test I did to see if I could successfully redo Scorpionrace using the meshes I made for Borderworlds. Turned out I could, and as a matter of fact, it only took me a little over an hour to do.
I think it came out decently enough, a lot more colorful than the original anyway
===========================================================
I have also been working on a DM level, but it's not far along enough to post anything decent from it :)
Please note that most of these levels are in fact racemaps, just so nobody goes off to be disappointed :icon12:
I'll update this thread as I make progress on whatever I am working on, so stay tuned!
on one last note, the purpose of this thread is not to show off work, but rather as a "please add these levels to your servers". The only reason why it's set up as it is is because I took this thread from another forum where I have already posted it
My name is Carl-Johan, I'm danish, and an avid player of your racing servers.
I am also a long time level designer for the unreal engine, and I have done a few decent assault levels lately, so I thought (*Ahem*ace forced me*Ahem*) I'd post them here for the purpose of having them added to your servers if at all possible :)
===========================================================
Assault
===========================================================
Name: AS-Skyfortress
Style: Hectic assault/infiltration
State: Almost finished, about 99%
Download: As soon as igloo gets back to me on the mpuk banners in it
Comments: Skyfortress is, at the time of posting, my biggest and most ambition project.
It's set as the infiltration of a floating fortress high above the ground, at sunset.
The point of the map to infiltrate the main headquarters of some criminal organization, this involves destroying skyscrapers, stealing a leviathan, and a lot more...
Objectives:
Obj 1: destroy 4 skyscrapers using raptors and cicada's in order to clear a path to a landing platform. This objective will involve some air-to-air fighting as well as some "spam away" like tactics.
Obj 2: Land inside the fortress's cargo delivery platform. Set at the same location of the previous objective, this also relies on the defenders spamming away with miniguns and raptors.
Obj 3: This objective has the attackers driving benders across some unused conveyor belts hanging inside a section of the fortress. The defenders will have to employ some team tactics as the attackers can reach their objective from two different directions.
Obj 4: Building upon the popularity of the first objective in ballx, this objectives relies on the attackers ability to hold off the team while a teammate lowers three levers in order to raise a platform carrying the mighty leviathan.
Obj 5: At this objective, the attacking team has to steal a leviathan and drive it across a long piece of suspended road leading from where the attackers landed and onto the main, most heavily guarded, "core" part of the fortress. The concept behind this objective is also some what inspired by the levi obj in ballx, it has the attackers using team skill to destroy the defenses along the way in order to breach the main core.
Obj 6: At this final objective, the attacking team must infiltrate the control tower sitting deep in the middle of the entire fortress. In here, they must climb to the top and shut down main nav computer, bringing down the fortress to the ground. (expect something along the lines of the last obj in pathway).
http://img101.imageshack.us/img101/5434/skyfortresssunset2pa9.th.png (http://img101.imageshack.us/img101/5434/skyfortresssunset2pa9.png)http://img182.imageshack.us/img182/2048/obj2dj0.th.png (http://img182.imageshack.us/img182/2048/obj2dj0.png)http://img412.imageshack.us/img412/4534/skyfortressobj3wn4.th.png (http://img412.imageshack.us/my.php?image=skyfortressobj3wn4.png)
===========================================================
Name: AS-Sunpyramid
Style: Racing
State: Roughly done, needs quite a bit of work though. 60%
Download: http://peecee.dk/uploads/0107/as-sunpyramid%5Brace%5D-b2.rar
Comments: This map is a smaller project I started some time ago to try and give that "woah!" feel, like when you are standing at the bottom of this huge huge building, looking up. Yep, that feeling.
It's a fairly simple concept, drive about on some platforms out in the desert, press a few stones (read: switches) to raise some mystrical (but huge) statues. then drive through the great sunpyramid to activate and fire it's magical weapon that it contains in order to destroy the skaarj space ship hanging above.
I won't really go over the obj's too much, since there aren't that deep idea behind them.
Obj 1: Use a bender or a scorpion to drive all the way to the the top of huge fortification in order to raise a big statue.
Obj 2: Same as above, only the road leading there is longer.
Obj 3: Drive through the valley of the damned and reach the tombs of the cursed and destroy the tombstones inside to open the door leading into the pyramid.
Obj 4: Drive through the inside of the great sun pyramid and reach a switch sitting high above the ground in order to unfold the mystical cannon mechanism sitting at the top
Obj 5: Drive all the way to the top of the pyramid, activate the switch there and watch the skaarj mothership hovering above get blown to pieces.
http://img125.imageshack.us/img125/2138/sunpyramid1mt3.th.png (http://img125.imageshack.us/img125/2138/sunpyramid1mt3.png)http://img409.imageshack.us/img409/5096/sunpyramid2xp6.th.png (http://img409.imageshack.us/img409/5096/sunpyramid2xp6.png)
===========================================================
Name: AS-SF-Borderworlds (earlier known as AS-Spacerace)
Style: Racing/Trap level
State: 100% done
Download: http://peecee.dk/uploads/0207/as-sf-borderworlds.zip
Comments: A fun project that turned big. This level is now one of my more serious levels, with all custom meshes.
It is set on a space station built for Wormhole research. When two worlds on each side are about to collide, hell breaks lose, and the poor scientist must fight their way through a team of mercs deployed to stop them, and finally escape through the very thing they are researching: A wormhole
It features 4 objectives:
Obj 1: In this opening objective, the attackers must gain access to the now locked down station by destroying two lock mechanisms. - Expect close quarter combat here...
Obj 2: Now the attacking team must use their vehicles to drive through the fuel depot to the fuel bump control panel, here by powering up the station generator. - Good ol' racing action here, with traps, if you can find the switch...
Obj 3: With the generator now back online, the attacking team must now travel to the highest point of the station and re-activate the particle accelerator. - more racing here, this time with two paths leading to the objective, and further two traps.
Obj 4: In this final objective, the attackers use the now activated particle accelerator to sling themselves and their car to the old section, and into the wormhole. - The gameplay here didn't quite turn out the way I wanted, but interesting none the less.
http://img266.imageshack.us/img266/9687/assfborderworlds1xo7.th.png (http://img266.imageshack.us/img266/9687/assfborderworlds1xo7.png)http://img260.imageshack.us/img260/6784/assfborderworlds2tb0.th.png (http://img260.imageshack.us/img260/6784/assfborderworlds2tb0.png)http://img413.imageshack.us/img413/5762/assfborderworlds3or3.th.png (http://img413.imageshack.us/img413/5762/assfborderworlds3or3.png)
===========================================================
Name: AS-Scorpionrace-[SF]
Style: Racing/Overhaul
State: 100% done
Download: http://peecee.dk/uploads/0207/as-scorpionrace-final%5Bsf%5D.zip
Comments: This is a small test I did to see if I could successfully redo Scorpionrace using the meshes I made for Borderworlds. Turned out I could, and as a matter of fact, it only took me a little over an hour to do.
I think it came out decently enough, a lot more colorful than the original anyway
===========================================================
I have also been working on a DM level, but it's not far along enough to post anything decent from it :)
Please note that most of these levels are in fact racemaps, just so nobody goes off to be disappointed :icon12:
I'll update this thread as I make progress on whatever I am working on, so stay tuned!
on one last note, the purpose of this thread is not to show off work, but rather as a "please add these levels to your servers". The only reason why it's set up as it is is because I took this thread from another forum where I have already posted it