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Deman
22nd February 2007, 12:26
Supreme Commander patch 3217 is out!

SupCom 3217 Release Notes:

Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
Fully updated release notes regarding balance and gameplay changes forthcoming.
Support for Direct2Drive download version enabled.
Several color, prop, texture, normal map and effects adjustments throughout the game.
Several animation and animation speed adjustments throughout the game.
Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
Add open/close slot functionality.
Fix observer button appearing/disappearing
Chat history should now only display the senders name on the first line of every message.
Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
Game no longer hangs when minimizing during a non-interactive sequence.
Rules for reclaiming building have changed significantly, reducing a possible game exploit.
Commanders can no longer overcharge each other.
Commander nuke detonation reduced.
Mini UI option. Use Alt + Up to toggle.

Deman
22nd February 2007, 13:23
Downside seems that all the previous replays no longer show up when searching the replay vault :/

bvark
22nd February 2007, 13:26
Supreme Commander patch 3217 is out!
Commander nuke detonation reduced.


Sucky! I rather liked the free nuke that came from being a gunship assassin :)

Deman
22nd February 2007, 14:39
So a few stealth alterations not listed.

- UEF T3 Gunship 25% Inc Cost/Build time 25% dec dmg
- Cybran Mantis cost increase by 12%(energy) /16%(mass time)
- Commander explosion reduced by 2000% (70000 > 3500)
- Resource allocation system cost increase :
Energy / Mass / Time
before: 375k/2.8k/4.5k
now : 300k/6k/9k
- Decrease in t2 artillery fire (cost in energy /2 )
- Speed of UEF reduced (6 to 4)

Omnituens
22nd February 2007, 15:24
thats quite a nerf on the explosion.

though i have found on the single player mission that if you kill the commander, and still have objectives to do, it plays that annoying scene where the commander explodes, but you cant move you units away so they all die. lamed by cutscene.

Penguin2
22nd February 2007, 16:23
So a few stealth alterations not listed.

- UEF T3 Gunship 25% Inc Cost/Build time 25% dec dmg
- Cybran Mantis cost increase by 12%(energy) /16%(mass time)
- Commander explosion reduced by 2000% (70000 > 3500)
- Resource allocation system cost increase :
Energy / Mass / Time
before: 375k/2.8k/4.5k
now : 300k/6k/9k
- Decrease in t2 artillery fire (cost in energy /2 )
- Speed of UEF reduced (6 to 4)

hahaha screw you t3 gunships :)

K
22nd February 2007, 16:28
Thats some changes.

Boffykins
22nd February 2007, 16:31
Nerf the WORLD
http://www.attackmachine.com/images/nerf.jpg

Demonic
22nd February 2007, 17:18
Its not too bad actually, the size of it is still the same, but its just weaker.

The mini ui on the other hand is superb, and the performance seems a little better.

bvark
22nd February 2007, 17:51
Yeah, 3500 is still a lot of damage - most resource producing units and factories have fewer than 3500 hit points still.

BugAlugs
22nd February 2007, 20:35
Build 3217 represents a full integration from the game's main development branch, reflecting many changes to the game's code base. Only the partial highlights are included here.
Support for Direct2Drive download version enabled.
Several color, prop, texture, normal map and effects adjustments throughout the game.
Several animation and animation speed adjustments throughout the game.
Note that Build 3217 does not include an update to GPGnet. Current GPGnet version is 1.5.52.
Add open/close slot functionality.
Fix observer button appearing/disappearing
Chat history should now only display the senders name on the first line of every message.
Fixed an issue with the chat window that was making the allies and all buttons function incorrectly.
Pausing the game then opening and closing a menu that pauses the game will no longer unpause the game. It will remain paused until the user unpauses.
Game no longer hangs when minimizing during a non-interactive sequence.
Rules for reclaiming building have changed significantly, reducing a possible game exploit.
Minimalist UI: A much lower footprint UI has been added in game. This UI takes up much less real estate. To activate the UI you press + .
Selection Bars: Several changes were made to the selection bars' sizes and center points to more accurately highlight the selected unit.
Prebuilt Units: This new skirmish option provides the user(s) and any additional AIs with 4 mass extractors, 4 power generators, and 1 land factory at the beginning of the match.
Updated chat/console window: Several changes to the console and in-game chat window improve the visual appearance and also allow it to be moved around the screen.
Numerous localization changes and fixes for the world wide releases of Supreme Commander
ACU Death Nuke damage reduced.
Commander Overcharge damage reduced when used against other Commanders. Damage towards non-Commander units (Sub-Commanders included) will remain the same.
Sub-Commanders are no longer reclaimable.
UEF T3 Gunship economy cost increased, damage decreased.
UEF Commander Shoulder Pod movement speed reduced slightly.
T1 and T2 Sonar now have a minimum build distance from shore.
T2 Artillery power adjacency bonus corrected and is now consistent across factions.
UEF T2 Power Generator's adjacency bonus has been corrected to be consistent with the other factions' T2 Power Generators.
Cybran T2 Point Defense beam changes to fix a bug, will have minimal balance impact.
A number of economy exploits have been fixed.

i think this wraps up all the bits and bobs mentioned.

Atos
23rd February 2007, 08:41
Very good changes for a 1st patch, played other games which would take a couple of patches and over 6 months to address core issues. Coming just over a week since release big thumbs up!

Deman
23rd February 2007, 09:58
After playing quite a bit last night the Commander nuke nerf is huge and I think quite good. Prevents combomb tactic which although i've not seen any mpuk people do it (much). I have had a number of peeople try it against me in 2v2's.

The 3k explosion really does very little now, wont take out a shield, a tech 3 factory will laugh at it and siege bots keep on walking through it ;).

No more "HOLY **** GUNSHIP RUSH ON MY COMMANDER INC RUUUUUN". You can just sit the commander there and continue thinking, meh it wont do much dmg.

Demonic
23rd February 2007, 11:31
Only problem is the patch seems to have drastically increased the number of people crashing (Moral of this story is SupCom dislikes anything but the latest drivers to varying degrees). And from the sound of things has increased desyncs.