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Neophyte
11th February 2007, 18:21
Starts from this point on, ill update things as I go along or get a member of the admin team to do so on my behalf.

Basically I'm undergoing a complete rebuild of ut99, server by server so there will be a lot of disruption whilst we perform this.

Hopefully this will cure all the recent problems.

Neophyte
11th February 2007, 18:41
First server to be demolished and rebuilt is DM1, so expect some serious disruption to that till work is complete

Pileyrei
11th February 2007, 18:41
Go Neo!!!

Good luck buddy!

Piley

Letylove49
11th February 2007, 18:47
yes Good luck

Neophyte
11th February 2007, 20:34
work to DM1 almost complete, just testing it all out before we move to the next one.

Visine
11th February 2007, 20:45
Do you not just have a back up image of each server that you can just role on to revert to a base vanilla setting?

Vis

Neophyte
11th February 2007, 21:50
yes we do, but thats screwed as well

Neophyte
11th February 2007, 21:54
righty need dm1 hammering - methinks we just about there
if you see this join asap :p

Neophyte
11th February 2007, 22:16
now transferring what weve changed on DM1 to the other servers, will do both SLVS next

Shazz
11th February 2007, 22:19
what did you break this time Neo? :P

Neophyte
11th February 2007, 22:42
wasnt me, was Igloo. both SLV servers now redone :f

Neophyte
11th February 2007, 23:39
LOLMAN now sorted, will resume tomorrow evening

shred_dog
12th February 2007, 01:28
Thanks for all the hard work, Neo.

Visine
12th February 2007, 07:06
TY Neo and Igloo

A life. a job. a career. a family. a big television, a washing machine, a car, a compact disc player, an electrical tin opener. your good health, low cholesterol and dental insurance. a fixed- interest mortgage. a starter home. your friends. Middlesborugh and Newcastle.....Aaaaahhh life..:icon15:

A Pat on the back

Priceless


The views expressed here are those of the Vis

TTFN

Pileyrei
12th February 2007, 08:36
Will test tonight, huge thanks NEO :)

[CoW]J-Raw
12th February 2007, 11:07
Thanks doctor Neo & surgeons.
*thumbs up*

Visine
12th February 2007, 15:36
bad news

SLV 1 and 2 ping jumping up to 200ms +

unplayable.

But im good on any other UT server.

Ping logs sent to Support.

Vis

Island Guy
12th February 2007, 20:37
Nice work folks . Your prompt and fast actions were very appreciated in getting things up and going again .

Neophyte
12th February 2007, 20:48
OK, having looked at the servers tonight, the ones that are repaired are better it seems, some people are experiencing problems still but the good news is its not everyone anymore. Theres a lot less laggy moaning as well. I will keep monitoring just in case before rolling out the same fixes to everywhere else.

Pileyrei
12th February 2007, 21:52
Yup....MUCH better although Dm1 is still a little laggy on me.
LOLMAN was better :)

Piley

Letylove49
12th February 2007, 22:07
the server deathmatch working good now .

You will set a limite of the Frags ??' because now Not Limite on the server.






Ps: Good choose for have setting ASC.

isis
13th February 2007, 06:43
He he, red torch stoopid gun server is laggy too ! Ask Batty, she knows :roller:

Just an information like that :eek:

[CoW]J-Raw
13th February 2007, 10:33
dint want to be the first one to moan, thanks Vis :P ;)

Me:
DM1 was a lot better (just a little glitchy)

SLV#2 was pretty good till it started filling up then it fell on its ass.

LOLMAN, there was about 4 - 6 players and packetloss kept jumping to 35% and got a bit out of hand so I moved my caravan on.

Pileyrei
13th February 2007, 12:13
Jraw....see the complaints section...download that little program and post your log pls.

Piley

Visine
13th February 2007, 12:57
you need to get an MH number to submit a support ticket.

Its not clear how to get one of these.

I was lucky enough to get hold of Igloo in #mpukunreal and got one from him.

but people post your logs from the ping tool so we can help get these servers back on song.

Vis

Stink_Finger
13th February 2007, 16:53
Hi, I'm not one to complain (except for that bloke down the road who lets his dog crap outside my house!) & I know this subjuct has been raised before, but... The DM server is still as laggy as a laggy thing from lagsville!!!

I noticed some new improvments on the server last night, (Spawnkill protection etc.) but the lag problem is still there for eveyone to see.

I have untangled my mouse cable & that did'nt make things any better so the problem must be at your end. Or is it just me???

Batty
13th February 2007, 17:29
In another thread (Servers ok ) K posted this:


Download WinMTR - http://winmtr.sourceforge.net/winmtr_bin.zip | Set the host as your server's IP address, continue to play with this running the in background for at least 20minutes.
Then open a ticket at http://support.multiplay.co.uk/ with the results. We will aim to have your request processed on the next working day.


worth a try maybe Stink :confused:

Laup
13th February 2007, 20:31
If it helps, I cant play either due to lag -my trace to 85.236.100.43 is below;

|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| my.router - 0 | 199 | 199 | 0 | 13 | 297 | 0 |
| 10.7.152.1 - 4 | 199 | 192 | 0 | 24 | 562 | 0 |
| herm-t2cam1-b-v104.inet.ntl.com - 4 | 199 | 192 | 0 | 18 | 219 | 15 |
| hers-t3core-1b-ge-010-0.inet.ntl.com - 4 | 199 | 193 | 0 | 15 | 157 | 0 |
| pop-bb-b-so-110-0.inet.ntl.com - 3 | 199 | 195 | 0 | 21 | 391 | 16 |
| pop-bb-a-ge-000-0.inet.ntl.com - 4 | 199 | 192 | 0 | 18 | 141 | 0 |
| nth-bb-b-so-010-0.inet.ntl.com - 3 | 198 | 193 | 0 | 21 | 219 | 15 |
| tele-ic-1-as0-0.inet.ntl.com - 3 | 198 | 193 | 15 | 26 | 500 | 15 |
| 212.250.14.110 - 4 | 198 | 191 | 15 | 44 | 250 | 16 |
| te4-1.telehouse-north.core.enta.net - 4 | 198 | 191 | 15 | 45 | 359 | 16 |
| herm-t2cam1-b-v104.inet.ntl.com - 4 | 198 | 191 | 0 | 38 | 266 | 172 |
| dedicated06.multiplay.co.uk - 4 | 198 | 191 | 0 | 27 | 250 | 63 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.8. Copyleft @2000-2002 Vasile Laurentiu Stanimir ( stanimir@cr.nivis.com )

Visine
13th February 2007, 22:23
This has got to be an ISP issue

So many people over all the servers for so long.

Who are MPUK's carrier and why have they not sorted there act out.

Can you imagine if you are a clan paying cash :eek:

Vis

Letylove49
13th February 2007, 22:59
With ASC the spawn kill proctection can be removed : set the time to 0.

Neophyte
14th February 2007, 08:06
We are putting a hell of a lot of effort in at the moment to try and resolve this and improve things, but I've a bad feeling it may be something outside our network as it seems to be intermittent and affects different users at different times. Played from work last night (isp here is eclipse) and all was fine, looked at the other people on the server and packetloss for some people was horrendous.

I think the best we can do is just keep plugging away improving the servers, identify which isps are having the issues and getting in touch to resolve them. As we are an ISP ourselves it makes it easier to change how people connect to our servers.

Pileyrei
14th February 2007, 08:18
Its weird, I have changed ISP's (Sky Broadband) and my previous ISP had the same problem when the lag began.......I have a 16MG connection which I'm sure is fast enough ;)

LOL@Stink.......I have some new neighbours upstairs from me mate......fookin loud mouths, always argueing and slamming doors.......heavy tramping around.....I call them Elephants.co.uk.........I'm close to ringing the bell and giving them a piece of my mind. Maybe you can mail me that dog crap and I'll stick it on their front door? :D

Piley

Say_Ten
14th February 2007, 08:22
You changed to Sky? As for game performance a:

512kbps line with 15ms ping and a stddev of 0

Is far superior than a:

100Mbps line with 30ms ping and a stddev of 30

NTL is sucking at the moment, over the 200 odd pings you did 4% were dropped. This is evident from the third hop "herm-t2cam1-b-v104.inet.ntl.com". Curse this damn merger, it was all good when I was with Blueyonder :(

Pileyrei
14th February 2007, 09:45
I changed to sky because its a tenner a month which is much cheaper and a faster line.

So far no complaints (although you do have to use their netgear router which has been specially created for SKY. Works just fine).

Piley

[CoW]J-Raw
14th February 2007, 10:51
it was all good when I was with Blueyonder :(

My blueyonder often cuts off and I have to restart my Pc to get back online, any idea/solution please? :confused:

Pileyrei
14th February 2007, 11:44
Tut JRAW.....


Call blue yonder for help?
Lazy boy.

Also make sure your router doesn't have an idel timeout period, I had that once.

Piley

assrat
14th February 2007, 12:48
I don't want to sound ignorant, but before the rebuild the servers were running fine and now they lag. So wouldn't it be possible to just revert the changes and restore the old version?

rat

[CoW]J-Raw
14th February 2007, 13:06
Ooh err thats the landlords job, aka parent ;) It just did it a minute ago which reminded me to check this thread.

I don't have a router.
I can live with it .. tis just annoying especially when in UT :D

[CoW]J-Raw
14th February 2007, 13:07
The rebuild is because the servers were bad ;)

Ace_of_Spades
14th February 2007, 16:38
This thread isn't emergency-ish enough...

http://www.allfree-clipart.com/clipart/Road_Signs/Signal_Light_-_Red.jpg

WOOP WOOP!

shred_dog
14th February 2007, 17:27
That's more like an "Intruder Aloit!!!" buzzer (like from the Star Destroyer: Bosconian game... Anyone? )

I think the emergency ones are the ones that go "aoooogah!!" Like in Wargames when they go to DEFCON2

Stink_Finger
14th February 2007, 19:20
I have a bag of ****e for Piley :icon15:

Batty
14th February 2007, 19:35
An arduous hour of increasingly laggy play on DM1:


|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| home - 0 | 1543 | 1543 | 0 | 149 | 641 | 32 |
| 213.123.80.58 - 1 | 1542 | 1540 | 15 | 131 | 531 | 31 |
| 217.47.71.161 - 1 | 1542 | 1540 | 15 | 126 | 734 | 31 |
| 217.41.171.13 - 0 | 1542 | 1542 | 15 | 120 | 578 | 16 |
| 217.41.171.78 - 1 | 1542 | 1538 | 15 | 122 | 734 | 31 |
| 217.41.217.46 - 0 | 1542 | 1542 | 15 | 118 | 782 | 31 |
| 217.47.159.83 - 0 | 1542 | 1542 | 15 | 116 | 750 | 31 |
| core1-pos12-3.kingston.ukcore.bt.net - 1 | 1542 | 1534 | 15 | 120 | 859 | 15 |
| core1-pos7-5.ilford.ukcore.bt.net - 2 | 1542 | 1524 | 15 | 123 | 797 | 32 |
| core1-pos9-0-0.telehouse.ukcore.bt.net - 1 | 1542 | 1540 | 15 | 117 | 828 | 31 |
| linx1.multiplay.co.uk - 0 | 1542 | 1542 | 15 | 126 | 1000 | 31 |
| ded40.multiplay.co.uk - 1 | 1542 | 1541 | 15 | 117 | 875 | 15 |
|________________________________________________|______|______|______|______|______|______|

Flash_
15th February 2007, 08:58
UT99 SLV2
dedicated06.multiplay.co.uk
85.236.100.43

Thursday 15th Feb: 09:33 to
Four players on server, rising to eight, plus me as spec.
No other internet applications open other than Xchat.
ISP Eclipse 512/256 adsl - normally very low latency to mpuk platform.

After 10 minutes:

Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
www.routerlogin.com - 0 | 599 | 599 | 0 | 0 | 16 | 0 |
212.104.130.198 - 1 | 599 | 598 | 15 | 17 | 46 | 16 |
81.5.191.217 - 1 | 599 | 598 | 15 | 26 | 313 | 16 |
linx-gw0.enta.net - 1 | 599 | 595 | 15 | 19 | 203 | 15 |
te5-2.telehouse-east2.bdr.enta.net - 1 | 599 | 596 | 15 | 29 | 219 | 16 |
te4-1.telehouse-north.core.enta.net - 1 | 599 | 596 | 15 | 24 | 235 | 15 |
gi4-3.enta-transit.as35028.net - 0 | 598 | 598 | 15 | 26 | 219 | 16 |
dedicated06.multiplay.co.uk - 1 | 598 | 595 | 15 | 18 | 32 | 31 |


Players complaining of lag.

3 players dropped on mapchange, rising to 4.

After 20 minutes:

Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
www.routerlogin.com - 0 | 1259 | 1259 | 0 | 0 | 16 | 0 |
212.104.130.198 - 1 | 1259 | 1257 | 15 | 17 | 78 | 16 |
81.5.191.217 - 1 | 1259 | 1258 | 15 | 26 | 313 | 15 |
linx-gw0.enta.net - 1 | 1259 | 1253 | 15 | 19 | 203 | 16 |
te5-2.telehouse-east2.bdr.enta.net - 1 | 1258 | 1253 | 15 | 29 | 359 | 16 |
te4-1.telehouse-north.core.enta.net - 1 | 1258 | 1255 | 15 | 25 | 235 | 15 |
gi4-3.enta-transit.as35028.net - 1 | 1258 | 1255 | 15 | 27 | 219 | 16 |
dedicated06.multiplay.co.uk - 1 | 1258 | 1253 | 15 | 18 | 62 | 16 |

This was NOT a particularly laggy time, it appears to get much worse at peak times and if I can I'll do another then.

K
15th February 2007, 11:19
Flash your trace shows there is a small amount of packet loss over your ISP but nothing considerable.

Batty yours shows you have some spyware, virus, background downloader, email etc owning your connection and hence spiking it badly this is clear by the fact your initial hop has a very high worst ping. You need to clean out your machine.

Batty
15th February 2007, 11:36
I'd cleaned it out yesterday ... before running that thing :(

K
15th February 2007, 11:50
You still have something which is having your internet connection.

[CoW]J-Raw
15th February 2007, 11:56
T3H C4TZ 4R3 B4CK

http://photos1.blogger.com/x/blogger/2783/325/1600/479279/seehere.blogspot.com%20cats%20%2856%29.jpg

Batty
15th February 2007, 12:30
Right - have now run Ad-Aware in addition to Search n Destroy that I ran yesterday, tracking cookies found and removed. Hope that sorts that bit out. Strange all of us are suddenly swamped with lag that we never had before though :confused:

Thanks.

Will do another trace this evening and see what happens :D

Flash_
15th February 2007, 14:46
15:18 SLV1
8 players. At least four complaining of extreme lag.

I did a stepped MTR trace but nothing stood out. What did stand out is the Clanforge CPU graph for SLV2 on Dedi06.
If you check it for 15:30 today - when the lag was at it's peak it hit 41.9% CPU. The Weekly shows similar ranges, and one silly peak of 78% on the 9th. The graph trails off there because people were leaving because it was unplayable.
Now - my thinking is that after Nazgul died, and after the affected servers were moved to a temporary server - they were moved to Dedi06. It was then that the lag started on both SLV's, LOLMAN and DM1 - all four servers living on Dedi06.
I don't know the specs of this box, and I could be reading the graphs wrong - if it's a multi-CPU box then 42% shouldn't be a problem, but if it's single then it would appear to be struggling.

That the lag complaints increase with player load seems to support my theory - and that I've been getting lag too. There are two many complaints for it to be client related.

In case I'm wrong, here's the final mtr log covering that period. As you can see, nothing stands out as especially bad. (The 1k peaks were when I downloaded the graphs from cf, mostly worse was <500)

| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| www.routerlogin.com - 0 | 1407 | 1407 | 0 | 1 | 80 | 0 |
| 212.104.130.198 - 1 | 1407 | 1395 | 10 | 25 | 1042 | 20 |
| 81.5.191.217 - 1 | 1407 | 1398 | 10 | 35 | 981 | 20 |
| linx-gw0.enta.net - 1 | 1406 | 1393 | 10 | 27 | 921 | 20 |
| te5-2.telehouse-east2.bdr.enta.net - 2 | 1406 | 1391 | 10 | 35 | 921 | 20 |
| te4-1.telehouse-north.core.enta.net - 2 | 1406 | 1388 | 10 | 35 | 971 | 20 |
| gi4-3.enta-transit.as35028.net - 1 | 1406 | 1396 | 10 | 33 | 941 | 10 |
| dedicated06.multiplay.co.uk - 1 | 1406 | 1397 | 10 | 26 | 1011 | 10 |

Pileyrei
15th February 2007, 14:57
That the lag complaints increase with player load seems to support my theory - and that I've been getting lag too. There are two many complaints for it to be client related.

[/code]


Amen to that brudder http://climbatizeut.users.btopenworld.com/f-smilies/f-buttrock.gif

K
15th February 2007, 15:07
Sorry but your conclusions seem totally misfounded there flash.

First why would 42% ever be a problem? As it is just that 42% of a CPU which leaves a clear 58% available assuming its not being used by another process on the machine.

Next just because more players = more complaints doesn't have a direct bearing on it not being client related as you could easily be caught up with something like most players using NTL who are having major issues with their network ATM or most players hanging out together and having the same infections on their machines etc.

Something does stand out from your trace, look at the Worst column. Your connection is spiking big time which generally indicates something on your machine / your network is saturating your connection which would easily explain you seeing lag.

Finally I've just noticed HT was incorrectly enabled on the machine. I've disabled this in the OS added an engineer task to disable it in the bios as it should never be enabled on game servers.

shred_dog
15th February 2007, 15:09
Right - have now run Ad-Aware in addition to Search n Destroy that I ran yesterday, tracking cookies found and removed. Hope that sorts that bit out. Strange all of us are suddenly swamped with lag that we never had before though :confused:

Thanks.

Will do another trace this evening and see what happens :D

Batty, neither of those detect rootkits (although they say they do) so you might have something working against you that you cant see.

K - what about connecting from a windows box, running winmtr, then connecting from a linux box from the same location and running Matt'sTR and comparing the results? if all the lag is clientside and the result of winsludge, the linux box should still have decent latency. If both are laggy, wouldnt it be safe to assume its either client side or packet loss along the way? Has anyone else tried comparing windows/linux/mac traceroutes from the same router/conn? If not, I'll try it tonight.

(BTW Flash, stumbled across your aimbot article again. lot of good info there - thx.)

BTW - never installed UT on linux... any patches etc I need to know? Will the generic LOKI port work? Anyone?

Flash_
15th February 2007, 16:39
Sorry but your conclusions seem totally misfounded there flash.
Always possible :)


First why would 42% ever be a problem? As it is just that 42% of a CPU which leaves a clear 58% available assuming its not being used by another process on the machine.
42% for one server leaving 58% for at least three other UT servers, the monitoring and graphing software and all other processes, was m'point - and that this server may have been asking for 50% or more, which would give global lag and ping spikes to players (as responses would be queued until cpu time became available). If they aren't using that, no worries - I don't have access to the machine graphs so can't say what the overall cpu load is.


Next just because more players = more complaints doesn't have a direct bearing on it not being client related as you could easily be caught up with something like most players using NTL who are having major issues with their network ATM or most players hanging out together and having the same infections on their machines etc.


No - sorry K, I don't think that is the case. There are people from Eclipse, BTi, NTL, gotadsl as well as several isp's from across europe. All these players can play fine at low player numbers, yet when the player numbers climb they all get lag. That can't be coincidental because it's happening time and again - it's quite predictable that when there are 8 players on either of the SLV servers, DM1 or LOLMAN there will be complaints of lag and people leaving.


Something does stand out from your trace, look at the Worst column. Your connection is spiking big time which generally indicates something on your machine / your network is saturating your connection which would easily explain you seeing lag.


I did mention that - I spiked once when downloading those graphs. The rest of the time the max was below 500. I can pretty much guarantee my own network was not producing excess traffic and my adsl connection as far as the radius server was not congested. There was some unusual spiking at Eclipse's world-facing router, and several spikes from Enta's network - but nothing this side of that. :)


Finally I've just noticed HT was incorrectly enabled on the machine. I've disabled this in the OS added an engineer task to disable it in the bios as it should never be enabled on game servers.

Ah, that is encouraging. That sounds like it could be the culprit - I look forward to seeing the results once it's tweaked.

Thanks for checking it over so thoroughly, hopefully that's the answer. I'm sure there are plenty of keen UT'ers watching this space. If you want a PM I can throw the chatlogs from those servers for the past few weeks - whole lotta feeling being expressed. :)

K
15th February 2007, 17:13
42% for one server leaving 58% for at least three other UT servers, the monitoring and graphing software and all other processes, was m'point - and that this server may have been asking for 50% or more, which would give global lag and ping spikes to players (as responses would be queued until cpu time became available). If they aren't using that, no worries - I don't have access to the machine graphs so can't say what the overall cpu load is.

Why? What you've said here doesnt make any sence. Maybe your thinking the % is of the total capacity of the box which is not the case. Its the % of a single cpu.



No - sorry K, I don't think that is the case. There are people from Eclipse, BTi, NTL, gotadsl as well as several isp's from across europe. All these players can play fine at low player numbers, yet when the player numbers climb they all get lag. That can't be coincidental because it's happening time and again - it's quite predictable that when there are 8 players on either of the SLV servers, DM1 or LOLMAN there will be complaints of lag and people leaving.


That could still be related to network espeically with large amounts of networks coming under preasure with the continuing rapid increase in DSL take up. That said see how HT disabled affects this.



I did mention that - I spiked once when downloading those graphs. The rest of the time the max was below 500. I can pretty much guarantee my own network was not producing excess traffic and my adsl connection as far as the radius server was not congested. There was some unusual spiking at Eclipse's world-facing router, and several spikes from Enta's network - but nothing this side of that. :)


Thats not what your trace shows. It shows you have a bottleneck between you and your ISP's initial router so the DSLam.

Flash_
15th February 2007, 17:56
Fingers crossed.

Duffy
15th February 2007, 18:36
why add asc to the servers every time theres an addition to the servers they lag like hell e.g the xmas trees lagged , and asc is stupid theres no need to have it blocking half on the screen anyway , whats going on ?

Visine
15th February 2007, 19:10
Might as well uncross them.

upto 400ms ping spikes :eek:

Vis

Neophyte
15th February 2007, 19:12
asc is nothing to do with the lag, they lagged badly before that was put on, asc actually improves the servers as it does the same job as 5 mutators used to. Though I do agree the xmas trees lagged them a lot which is why we removed them.

Batty
15th February 2007, 19:39
Tonight's trace for DM1 on my 'cleaned' pc was not much better than last night's.

Flash_
15th February 2007, 19:48
Might as well uncross them.


I don't think the server's been restarted yet. As K says, needs to be disabled in BIOS which means a spod physically sitting in front of the machine when there's somebody available at the farm.

Duffy
15th February 2007, 20:02
the asc is sooooo annoyin its pointless dnt see why its needed it takes up half the screen

Letylove49
15th February 2007, 20:47
lol but that can to configure is enough to decontaminate the option this lower part:

bSeparateDeathMessages=True


replace True by False.

would be directly on the server:
for that to press on your key to obtain window ASC (if is not to configure to add this (touche)=mutate asc#get#window in your user.ini.)

CAUTION: IF THE FUNCTION IS NOT TO ACTIVATE ON The SERVER AND IF YOU DECONTAMINATED THE SAPERATION YOU CAN'T NOT TO RETURN MORE BEHIND!!!

lol mais cela peut se configurer .il suffit de désactiver l' option ce dessous :


bSeparateDeathMessages=True

remplacer Vrai par Faux.

sois directement sur le server :

pour cela appuyer sur votre touche pour obtenir la fenêtre ASC ( si ce n'est pas configurer ajouter ceci (touche)=mutate asc#get#window dans votre user.ini.)

ATTENTION : SI LA FONCTION N'EST PAS ACTIVEE SUR LE SERVER ET SI VOUS DESACTIVEE LE SAPERATION VOUS NE POURRER PLUS REVENIR EN ARRIERE!!!

Gyp
15th February 2007, 21:04
Lighthearted title I know but on a more serious note, we all know that there have been some lag issues of late and I think Neo prob feels like he's in the middle of the moaning players and MPUK and not alot seems to be happening in a hurry. Neo has put so much time in done to get this community off the ground and his dedication to keeping it running smoothly is second to none, but atm I'm worried that he may be feeling quite pissed off at the whole affair, and who could blame him. So before u moan bare this in mind. Im not a man of many words but Neo ...u know all us admins well appreciate your dedication :)

Pe^cE 0uT :madhatter
Gyp

Boffykins
15th February 2007, 21:06
I'm seeing what's going on behind the scenes. Trust me, a LOT of work is going in to fixing the lag problem, starting with the hardest task of working out WHY it's lagging. It will be sorted, don't worry :)

Flash_
15th February 2007, 21:08
Yep, cheers Neo - easy to take someone for granted. Thanks to all the players for putting up with it, and for all us admins for trying to keep everyone happy too. :D

LOVER!!!!!!!
15th February 2007, 21:11
Neo, first thanks for giving us all the opportunity to frag freely... I have noticed a definite decline in the quality of play on the server lately. I was already shady to begin with concerning ping/lag, now, it is almost unbearable. I was told it was a dos attack? If possible, would you or someone explain exactly what a dos attack is in terms we can all understand? Perhaps this will smooth the feelings we all get when we have this lag...


Thanks in advance-
Chrissy:redface:

Laup
15th February 2007, 21:23
Have an NTL "Engineer" coming round tomorrow afternoon - suspect he will just replace the cable modem - any tips for what I should ask him to check - somehow I dont have a lot of confidence that he would be able to understand my winmtr trace let alone be able to do anything about it....

Duffy
15th February 2007, 21:40
for us noobs of comp language its not easy to understand hi-tech comp language :P

Island Guy
15th February 2007, 22:57
Neo, first thanks for giving us all the opportunity to frag freely... I have noticed a definite decline in the quality of play on the server lately. I was already shady to begin with concerning ping/lag, now, it is almost unbearable. I was told it was a dos attack? If possible, would you or someone explain exactly what a dos attack is in terms we can all understand? Perhaps this will smooth the feelings we all get when we have this lag...


Thanks in advance-
Chrissy:redface:

Have a look here for info on what it is and what it does http://en.wikipedia.org/wiki/Denial-of-service_attack

Crazy-drummer
16th February 2007, 02:44
I've been doing my best scores since it started lagging... i won't complain :P

On a more serious note, the admins have my encouragements on the lag problem, i'm sure it isn't easy to solve.

Ace_of_Spades
16th February 2007, 03:04
From what I've been listening to betwixt Neophyte, Igloo, Flash_, LG, and the like... yikes, they've got a beast on their hands that will take some effort to tame. But hell, they're slogging through it bit by bit. Kudos to all of 'em for not throwing their hands up and saying to hell with it, ^_^

...cause that's what I'd do...

...which is why I'm not allowed near anything with blinking lights...

Flash_
16th February 2007, 06:32
Wee update - K himself spent a long time working on the servers last night. He played them and acknowledged the problem, then tried every trick to sort the issue. New PC, completely fresh install and is still trying to puzzle it out.

What does seem clear is that it's not, as originally thought, a network or client issue - but until it's nailed down we won't know for sure.

Batty
16th February 2007, 07:44
Brilliant news, thanks to K for trying it out for himself and seeing what all the fuss is about http://bestsmileys.com/thumbs/7.gif

Neophyte
16th February 2007, 08:39
To be fair I did have a major rant on irc and over the phone to my bosses last in the hope things would be looked at, and credit to them they are now spending time trying all sorts of different tricks to solve it.

I must apologise to the admins too, they had to put up with my ranting and swearing last night at how poor the servers are at the moment :D

We will update you on things when we know whats actually causing it.

Batty
16th February 2007, 08:45
:confused: Rants, moans, swearing - I've heard nothing of this ..... but maybe that's down to the laaaaaaaaaaaaaaaaaaaaaag :p:


Thanks Neo, and all the people trying to figure out what the hell is going on.

Neophyte
16th February 2007, 08:45
Indeed, we moved SLV1 about a bit last night to try different tactics...new machine on its own, switched operating systems, fresh configs and nothing seems to be having any effect yet.

We will not give up though.

Pileyrei
16th February 2007, 09:27
here here!

Big thanks to Neo and co!!

Piley

isis
16th February 2007, 09:42
Oh thought Neo was just busy with his vaccum cleaner :icon12: Neo

:kiss: and thanks for the hard work put into this serious issue (yeah i talk like this, that sounds really professionnal :roller: )

pwyzpk
16th February 2007, 10:16
What happen to the server today........ the uber slv server 1 add a new weapon yellow jacket? and only can play the map face...
i think at least let us vote the maps!

bored........ hope the server soon be repaired!

shred_dog
16th February 2007, 11:01
You have brought hope to those who have none :deg:

[CoW]J-Raw
16th February 2007, 11:05
Yellow jacket - what was they thinking when they made that weapon

[CoW]J-Raw
16th February 2007, 11:14
Much appreciated Neo

Hipp Hipp

Thanks

[CoW]J-Raw
16th February 2007, 11:19
I think it is like....

J-Raw [player] is talking to Lover [server]

Here comes duffy and kicks Lover, *ouch* .. kicks again.. and again.. x 1000000

Lover is unstable .. can't talk to J-Raw anymore.
Lover is slow.
*burp*

Laup
16th February 2007, 11:34
Just played on 85.236.100.43 running the test setup;
Got this;

|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| my.router - 0 | 990 | 990 | 0 | 14 | 172 | 0 |
| 10.7.152.1 - 1 | 990 | 985 | 0 | 23 | 157 | 31 |
| herm-t2cam1-b-v104.inet.ntl.com - 1 | 990 | 985 | 0 | 21 | 172 | 15 |
| hers-t3core-1b-ge-010-0.inet.ntl.com - 1 | 990 | 986 | 0 | 21 | 453 | 16 |
| pop-bb-b-so-110-0.inet.ntl.com - 1 | 990 | 986 | 0 | 22 | 172 | 32 |
| pop-bb-a-ge-000-0.inet.ntl.com - 1 | 990 | 985 | 0 | 24 | 172 | 47 |
| nth-bb-b-so-010-0.inet.ntl.com - 1 | 990 | 989 | 0 | 25 | 188 | 16 |
| tele-ic-1-as0-0.inet.ntl.com - 1 | 990 | 985 | 15 | 28 | 187 | 31 |
| 212.250.14.110 - 1 | 990 | 986 | 15 | 38 | 343 | 16 |
| te4-1.telehouse-north.core.enta.net - 1 | 989 | 981 | 15 | 41 | 344 | 32 |
| gi4-3.enta-transit.as35028.net - 1 | 989 | 984 | 0 | 38 | 391 | 31 |
| dedicated06.multiplay.co.uk - 1 | 989 | 981 | 0 | 30 | 219 | 94 |
|________________________________________________|______|______|______|______|______|______|
WinMTR - 0.8. Copyleft @2000-2002 Vasile Laurentiu Stanimir ( stanimir@cr.nivis.com )

Ace_of_Spades
16th February 2007, 12:36
:3 No worries Neo, we're all adults here. We can handle a few cusses in the day. Sides, it seems you guys got a lot done so curse away!

K
16th February 2007, 13:01
SLV #1 now seems sweet as a nut, try and let us know.

superturboJET
16th February 2007, 13:11
I played on the uber today which, for some reason, only had CTF-Face on, but it was working ok, probably because there was no ASC thingy installed....

superturboJET
16th February 2007, 13:14
ok, so it had nothing to do with Disk Operation System after all!! :roller:

[CoW]J-Raw
16th February 2007, 13:28
I got told it had a case of Deranged Octopus Syndrome
http://i20.photobucket.com/albums/b246/pobodonorte1/dirigentes/polvo2.jpg