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View Full Version : Common solutions to eve problems..


WhiteKnight
5th January 2007, 15:41
In the interest of being a "n00b friendly" forum, could we get some common solutions to attacks by certain weapons ?

For example until the other night i didnt realise that when i was getting attacked by someone using a Stasis Webifier, every time they were also using a Warp scrambler. So i couldnt warp away. I assumed that the lack of warp ability was due to the web, so when asking how i could get out of that, most people said you cant. Ive since learnt that if i`d had a warp core stabilizer, i would have been ok. (apparently)

The problem there was clearly not knowing that web + scrambler are a common combo.

Are there any other "tricks of the trade" like this that n00bs should look out for ?

Aardvark
5th January 2007, 16:23
WCS are pretty much useless now unless you're only travelling, as they bugger your lock range right up.

Web + scram is the bread and butter of PvP, without them people will just run away from you at will. Generally scram range is 20km and web range is 10km. Generally if you get a point of scram on you, the options are kill the other guy, run away, or die. If they land the web as well, your options drop to kill the other guy while he gets to shoot at your immobile ship (somewhat tricky) or die (this is a lot easier).

Running away generally involves just being plain faster than them, so the smaller your ship the better when it comes to getting out of the 20km scram range. Most players (well the ones that suck and are lazy) will orbit you at their optimal, so you may have slightly more chance to escape if you bear the direction of their orbit in mind.

Generally if you're somewhere unsafe and someone warps in on you, warp out. Being pre-aligned to a station or gate helps, do this by double clicking in space in a direct line back to the object you'll be running to (generally the escape tip for miners and non-speedtank ratters as you can sit pre-aligned basically as long as you want to).

If you're somewhere unsafe and local jumps by more than one person at once, beware of the gank squad thats probably just jumped in. ALWAYS WATCH LOCAL. It's your only early warning device.

That's about all I can think of right now, I'm sure people will fill in gaps that I've missed :)

WhiteKnight
5th January 2007, 16:27
The one problem i got hit with was i jumped into a system, and got scrambled as soon as i "woke up" in the new system. I.e. i appeared (cloaked), selected the station i wanted to warp to, and was told "cant warp".

They (5 battleships and a couple of cruisers) were camping the gate on the far side, so i didnt stand a chance. How can you defend against that ?

Also, how does watching local help ? Short of clicking on everyones nick you have no idea who`s got a negative sec rating.

Thrud
5th January 2007, 16:30
If you are in Lowsec, assume the worst about everyone!

WhiteKnight
5th January 2007, 16:38
Indeed. I tend to eye up anyone within about 40km with suspicion.

Aardvark
5th January 2007, 16:41
Eye up everyone you can SEE with 'run', anyone who enters the system at all as 'prepare to run'. As for the 'scrambled on impact', that shouldn't normally happen. You sure you were cloaked? Unless you were in 0.0 in which case it was probably a bubble.

WhiteKnight
5th January 2007, 17:32
I jumped into a previously clean (i.e no significant pirate presence for the last month at least) 0.4 system. Landed 15km from the gate in the destination system.

There were a load of BS and BC player pirates sitting there (all with -5 or worse ratings) i was sitting there in the "post-jump cloak" saw all the pirates and thought "oh ****".

As i was too far from the gate to simply jump out, I selected a destination and tried to warp.

The ship de-cloaked to warp.. and then said "you cant".

The first BS locked on, shortly followed by everyone else.

Within about 30 seconds my shiney new ferox (with a world of shield tanking too) was toast.

Thankfully they didnt pod me. Otherwise the small pile of +1 implants would also be in the crapper too.

WhiteKnight
5th January 2007, 17:39
Generally if you're somewhere unsafe and someone warps in on you, warp out. Being pre-aligned to a station or gate helps, do this by double clicking in space in a direct line back to the object you'll be running to (generally the escape tip for miners and non-speedtank ratters as you can sit pre-aligned basically as long as you want to)

When going NPC pirate hunting, i`ve taken to doing "Warp to 100km". This gives you the ability to size up the situation before going in. Also if you just float there, the NPC rats will come to you. This means that when anyone else does a WTZ on your roid belt, they`ll be around 100km away giving you time to size them up before deciding if its worth warping out or not.

Aardvark
5th January 2007, 18:33
The ship de-cloaked to warp.. and then said "you cant".

You probably got locked + scrammed before you'd finished aligning.

Cypher
5th January 2007, 20:51
In low sec space... dont even trust allied corperations ¬_¬
Ive lost a couple of ships at the hands of allys now

Remember too... that a lot of pirate corperations will rat-hunt until they can balance out their sec-rating


(I havent played in months now... so feel free to overlook if the above is outdated and irrelivant now!)

Aardvark
5th January 2007, 21:23
The above is right, if you're in a **** alliance :P

I R Crazy Hippo
8th January 2007, 12:04
in the situation that you described there isnt much that you can do. from the fact that you were unable to warp from the very start means that they had either placed a warp disrupt bubble up and you were inside it or they had an interdictor that launched a bubble as soon as the gate went.

i dont know what ship you were in but if it was anything larger than a frigate there is very little that you can do. if you were in a fast frigate then you could have used a mwd to moved toward the next warp point and kept hitting warp out and hope that the hostile frigates hadnt scrambled you.

as for a counter to this, well 1 vs 5 rarely goes well for the solo pilot. unless you are in a larger ship and they are smaller and you have prior knowledge of their ship types so that you can counter them.
the only real counter is the use of scouts. a lot of players, myself included have more than one account and i often use a newly created char on a different account to scout a few jumps ahead.


for basic local awareness tips:
you can set the overview to display pilots with negative standings. as well as this the icons for these pilots will show up next to their names in local chat. this was implemented in revelations patch and is a major time saver as you can instantly see if they are openly hostile. however if you do not recognise people in low sec as friendly always assume that they are hostile.

jumping into a system that has people/hostiles in there are a few things to do. never use autopilot unless you are certain its safe. with the new warp to 0km you can warp directly to the gate and jump out before most people can target you. if the system is hostile warp to a nearby celestial object to the destination gate that is NOT inline with the gate you are jumping from. from this point you can then scan the exit gate for hostiles. often gate camps set up bubbles that drop you out before or after the gate and then kill you while you attempt to get to the gate. always look for interdictor ships on the scan. (heretic, flycatcher, eris, sabre) if these are present then take care as they can deploy warp bubbles instantly.

if the hostile camp is on the gate you have jumped through then with the fittings listed below just head towards the exit gate hit the mwd and run like hell.

if you are just travelling from A to B then have a travel fitting on the ship and your combat setup in the cargo hold. warp core stabilisers in the lows and a mwd in the mids. then armour or shield tanking abilities. you dont need guns as you are supposed to be running away to your destination. warp core stabilisers wont save you from interdiction spheres or warp bubbles but the mws and the tank will allow you to get out of them. once out if you have enough warp core stabilisers fitted the ships wont be able to scramble you.
lots of players really dislike WCS and i understand why. however if you are just travelling then fit them as they will save you.

ganks happen and that has to be expected, however with some planning and a little bit of knowledge most camps can be avoided.

if however you know about a gate camp and what the hostile gang consists of then by all means fit out a ship to go take them down, or bring along some mates.


hope some of that helps

Aardvark
8th January 2007, 14:00
in the situation that you described there isnt much that you can do. from the fact that you were unable to warp from the very start means that they had either placed a warp disrupt bubble up and you were inside it or they had an interdictor that launched a bubble as soon as the gate went.

Can't bubble in lowsec. Most likely an instalocking tackler got him as he aligned.

Semajal
8th January 2007, 14:27
ive got away from camps like that in 0.0, only ones where they had warp bubbles up (big sphere that stop anything inside it warping) by microwarp driving back to the gate. Need 2kmps top speed to manage it though really.

WhiteKnight
8th January 2007, 15:58
All useful info.

But basically the answer is "youre f**ked" :D

The system in question was clear, and has been clear for weeks. I was just in the neighboring system doing a missions, and on my way back to my "home station".

No idea exactly what weapons they were using or whatever. They werent very talkative... didnt even offer me the option to surrender... or pay a ransom which is what i normally get.

Aardvark
8th January 2007, 18:45
Fit stabs for travel. Otherwise use an alt to scout.

WiZZyWiGG
22nd January 2007, 09:46
in the situation that you described there isnt much that you can do. from the fact that you were unable to warp from the very start means that they had either placed a warp disrupt bubble up and you were inside it or they had an interdictor that launched a bubble as soon as the gate went.


Hippo you n00b :love:

In low sec space the best bet is to fit a couple of warp core stabs if you are travelling and also some Nano's or Inertial Stabilisers to get you into warp faster.

If you want to fight then get some mates together :)

I R Crazy Hippo
22nd January 2007, 13:59
damnit wizzy stop stalking me!