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Limi
2nd January 2007, 23:33
6.39 Changelog
===============

* Listed all the cooldowns for items and abilities
* Added -rd (-randomdraft, similar to the style of play in a few inhouse leagues)
* Added two new Scourge heroes
* Added new functionality to replay files for leagues to more easily calculate and process game data
* Added -showdeny/-hidedeny
* Added new host commands "-weather snow", "-weather rain" and for everyone "-weather off" (if it is turned off, it can't be turned on again, to prevent spam and abuses)
* -ma now shows hero level next to the name
* Improved first middle Scourge tower area
* Added a new endgame scoreboard to replace the inaccurate one that Warcraft 3 generates
* Improved death text presentation
* Added floating text to show you all the gold you get (including bonuses, not just the 100) from hero kills as well as tower kills. Please note that there has been no change to the gold you get, it is just being displayed as an added effect now.
* Improved some ward vision areas for the Scourge team (thx Wedge[p])
* Sentinel and Scourge hero kills now share the gold with the team instead of it being lost
* Rewrote a lot of internals coding to allow for cleaner AI version implementation (in near future, the bot capability will be part of the regular map, useable in the every release)
* Added Snowman after Roshan (just a temp for the season)
* Added hero icons to the multiboard
* Fixed the creep blocking issues on the left Sent side
* Added an observer scoreboard display for better information when watching live games
* Improved AI on the siege units. They spawn every 7 waves now instead of every 6

* Reduced Overpower and Enrage cooldowns
* Reduced Time Lapse mana cost at higher levels
* Paralyzing Casks now does a little more damage to creeps
* Upgraded ghouls now have a bigger model like the treants do when upgraded
* Alchemist movement speed from 290 to 300
* Increased Spirit Bear's Base Attack Time from 1.75/1.6/1.45/1.3 to 1.75/1.65/1.55/1.45
* Improved AOE on Aftershock by 30
* Chaos damage now does 40% damage to fortified (down from 50%)
* You now have more time to repick (120 from 60)
* Added -disablehelp support for sprout
* Unstable Concoction now deals damage
* Added Lucifer to Aghanim's Scepter
* Increased Troll Warlord's movement speed by 5
* Reduced mana cost and slightly increase AOE on Shadowraze
* Lowered Warlock's movement speed by 10
* Gnoll Assassin creep is slightly stronger and give a little more bounty as well
* Improved Lightning Storm a bit
* Undid small part of the previous Dark Ritual nerf (was nerfed from 45 second cooldown to 60/55/50/45 before, and now to 55/50/45/40)
* Improved Kraken Shell leveling slightly
* Cannot use Aphotic Shield on Doomed hero anymore
* Nerfed Shadow Word casting range, increase cooldown and lowered damage per second
* Shukuchi deals more damage per level
* Geminate Attack level 4 cooldown down from 4 seconds to 3.5 seconds
* Fixed a graphical glitch with the spawn direction of Elune's Arrow
* Reduced Strygwyr's Thirst HP detection from 50% to 40%
* Improved the Liberated Souls with Ignis Fatuus Scepter Upgrade
* Increased Rain of Chaos cooldown
* Lowered Viper's base damage a little
* Spin Web regeneration now improves with levels
* Lowered Neutral Taskmaster's HP/Armor/Movespeed

* Implemented hero descriptions by Deathknight6034(Bloodseeker,Ryali,DK), Aconite_Vyper(Sniper), KingReaper(Lancer), Volcove(Keeper of the Light), Bowstaff(Omniknight), SteveGarbage(Furion), theAlice(Panda,Vol'Jin), prawnstar(Antimage), skipperme(Chen), redrooster(Fletcher), Tikiboi(Raigor). Good job guys.
* Fixed Decrepify tooltip
* Reworked status buff placements on Shadow Word, Mjolnir and Fatal Bonds icon to display properly on Illusions
* Fixed a big exploit reported by UKI-TZAR
* Storm Seeker no longer draws Roshan out
* Fixed typo on Bristleback damage autospray (did not buff him, just a typo fix)
* Fixed Mjolnir tooltip
* New animation for Bottle (thx Ro-Coco)
* Fixed last 2 towers not giving gold to team
* Necromancer now properly grows in size
* Fixed the initial delay on Luna's Eclipse
* Fixed Clinkz's Windwalk buff tooltip
* Cannot repick if you don't have full hp and mana (to prevent some abuses)
* Changed Elune's Arrow animation
* Fixed a bug with spiderlings' poison reducing attack speed instead of movement speed (thx ZerielDRK)
* Fixed a few bugs on level 4 abilities with Witchcraft
* Fixed POTM endgame icon
* Many other countless tooltip fixes and improvementswww.getdota.com

Omnituens
3rd January 2007, 01:16
you missed bolding:

* Reduced Overpower and Enrage cooldowns

2007 is YEAR OF THE FUZZY, BABY!

<3 fuzzy.

her0n
3rd January 2007, 01:31
fuzzy wuzzy can smb :@

afty
3rd January 2007, 08:19
YOU NO TAKE CANDLE

Dux0r
3rd January 2007, 08:59
perma net ftw :D

Jingles
3rd January 2007, 11:41
"Added Snowman after Roshan" :D

Joey[kins]
3rd January 2007, 12:39
i'll consider playing again when they add:

-nc/-nocreeps - removes all neutral creep spawns (except roshan)

afty
3rd January 2007, 13:51
;590960']-nc/-nocreeps - removes all neutral creep spawns (except roshan)Why? :)

Semajal
3rd January 2007, 14:03
to stop people farming loads :D

afty
3rd January 2007, 14:22
to stop people farming loads :DHmm, I'd say it's an integral part of the game, allowing for action within otherwise empty areas of the map, allowing things like Chen to have a creep army, and particularly allowing characters who are being outclassed due to a skills (or level) mismatch to at least get some gold and experience, rather than standing in lane being nuked in their mid levels.

If anything, I would say "denying" is the one bit of the game they need to get rid of - no skill involved, nothing but pure button-timing skills, completely unfriendly to beginners, and the biggest complain is that it doesn't make sense, AT ALL.

her0n
3rd January 2007, 14:30
I watched stu playing with the new hero Geomancer at stafflan and it is actual imba :(

Dentist
3rd January 2007, 14:41
I completely disagree with you on the idea that denying has no skill involved Afty. In fact, i feel if i am against worthwhile opposition that denying / last hitting / controlling creeps early game is one of the most important and skillful parts of the game. However, yes its unfriendly to beginners, therefore i only do it in pickups or privates where i am VS someone i play with often.

Joey[kins]
3rd January 2007, 14:50
Hmm, I'd say it's an integral part of the game, allowing for action within otherwise empty areas of the map, allowing things like Chen to have a creep army, and particularly allowing characters who are being outclassed due to a skills (or level) mismatch to at least get some gold and experience, rather than standing in lane being nuked in their mid levels
In my experience it does the opposite: it encourages "good" players to leave the lesser beings in the lanes fighting a losing battle and not enjoying the game, only for the farmer to reappear after 40 minutes of not seeing any heroes with rapier/aegis/buriza/butterfly/BoT/mkb and instabin everyone.

4 people on the farm team have had a **** time and aren't satisfied
5 people on the other team suddenly find that despite all the work they've put in doing a good job they're faced with an unstoppable hero and aren't satisfied
1 smug **** gets a kicking

Frankly I'd rather watch a windows reinstall than play a game like that.

Which is why I shift+deleted my dota maps directory at stafflan and won't be playing it anymore.

Dentist
3rd January 2007, 15:21
Unfortunately in a game such as the Stafflan privates, once you're losing there isnt much else you can do about it. Once you can't survive in lane without getting ganked, or taken 1v1 by the person currently occupying the lane, there is nowhere else you can level / get gold other than the neutrals. Its senseless trying to win a game by staying in lane and dying often, when there are comparitively safe neutrals around for you to do this (albiet slower) in.

Killy
3rd January 2007, 17:54
I watched stu playing with the new hero Geomancer at stafflan and it is actual imba :(

he actually rocks you, it's now my new favourite char \o/

YOU NOT TAKE CANDLE!! :D

Anim
3rd January 2007, 18:11
players that neutral farm wont always be on full health, if you dont see someone for 5mins, stick up a few wards in convenient locations and you'll only need to pair up to kill or force them to base. neutral farming is only worth doing against people who let you do it ....

BugAlugs
3rd January 2007, 18:22
on the flip side Joey LOVES to win, in a wonderfully vocal and in your face way. It started bad when Wizzo (not played dota for many many months) 1st blooded Joey in an earlier game.

I love the private games we play, the standard of play is very good. Some players are better than others, some always use the same tactic to get ahead. I like Anim's point and will keep that in mind.

As long as the players 'play on' till the end its all enjoyable.

Kaution
3rd January 2007, 19:55
Anim's point is so valid it hurts, that some people who have played the game for a very long time and apparently point the things they dont like about it out and whine and quit game (/me points at joey) can actually do something about it..

If i dont see a character for a long time i will generally go check there creep spawns and it isnt hard to buy a few obs wards if u feel thats all there doing, and if its AP go nerub weaver and u can see everything on the map

Penguin2
3rd January 2007, 20:26
Anim's point is so valid it hurts, that some people who have played the game for a very long time and apparently point the things they dont like about it out and whine and quit game (/me points at joey) can actually do something about it..

If i dont see a character for a long time i will generally go check there creep spawns and it isnt hard to buy a few obs wards if u feel thats all there doing, and if its AP go nerub weaver and u can see everything on the map

just drop watchers on all their creep spawns so they stop spawning its very amusing :)

afty
3rd January 2007, 22:22
I completely disagree with you on the idea that denying has no skill involved Afty.There is no decision to be made, no thinking to be done, denying is a repetitive monotonous activity that is absolutely the same from game to game, lane to lane and wave to wave. It's boring and with very little practice anyone can do it. I don't understand why it's part of the game, it adds nothing but an onerous repetitive requirement to micro your hero when you could otherwise be doing something else.

It's like doing 10 pressups every hour, not to get fit but JUST BECAUSE YOU CAN.

Dentist
3rd January 2007, 22:38
Anyone can do it, but having the timing to do it repetatively isn't something i've seen displayed in many players. Depends on your definition of skill as to if denying requires skill I guess. It's of my opinion that managing to time your attacks to last hit and deny does require a fair amount of skill.

Omnituens
3rd January 2007, 23:18
what dentist said.

there are only a few chars that i can actually deny with, and they are all range.

Anim
3rd January 2007, 23:54
the skill isnt in denying. its in getting the deny before your opponent last hits it. its just easier with the higher base damage hero's. personally i use it for moving the creep wave backwards or forwards depending on what i want to do, push a tower or stay safe near my own.

Joey[kins]
4th January 2007, 08:53
Its senseless trying to win a game by staying in lane and dying often, when there are comparitively safe neutrals around for you to do this (albiet slower) in.
So it's senseless to at least try to prevent the rest of the team being fed upon is it? OK, how about as soon as we start losing heroes early level EVERYONE abandons their positions and goes off farming?! Sounds great fun!
on the flip side Joey LOVES to win, in a wonderfully vocal and in your face way. It started bad when Wizzo (not played dota for many many months) 1st blooded Joey in an earlier game.
agreed (that i love to win and probably get a little too vocal and in your face sometimes), however the fact that I lost every game at stafflan isn't the reason for the pixies packing their bags and wandering off, nor is it anything to do with being first blooded by craig. that was the only game which i remotely enjoyed because it was reasonably balanced. contrary to popular belief i've got absolutely no issue with losing a hard-fought, evenly-matched game; nor do i get off winning a ludicrously imbalanced match.
I love the private games we play, the standard of play is very good. Some players are better than others, some always use the same tactic to get ahead. I like Anim's point and will keep that in mind.
i used to greatly enjoy them, but in recent months they seem to follow the same formula that the same group of people spend two thirds of the game out of their lane leaving the weaker players (and I count myself in this group) to get dicked on. it's not a team game if one person goes off and farms for themself, and the enjoyment of dota comes from the fact that it is (or at least it should be and it used to be) a team game.
As long as the players 'play on' till the end its all enjoyable.
No offense Jay, but my experience of the last 15 or so dota games which I've played is very different. I'd rather give up the game entirely than become a frequent leaver beacuse that impacts on everyone else's enjoyment and I'm not prepared to do that.

Perhaps we should at least try a few games with a gentlemen's agreement not to farm the neutral creeps and see what everyone's "enjoyment levels" are at the end? My money is that everyone in the game will find it a lot more fun.

BugAlugs
4th January 2007, 09:47
L2P ? :P

Jingles
4th January 2007, 11:59
I think you're all taking this far too seriously tbh :p

kandy
4th January 2007, 12:20
Why does dota make people so angry over time

I remember the early days, when both sides laid down their weapons at lvl 25 and gave each other presents while roshan made us tea, and fun was to be had by all

Dentist
4th January 2007, 12:53
So it's senseless to at least try to prevent the rest of the team being fed upon is it? OK, how about as soon as we start losing heroes early level EVERYONE abandons their positions and goes off farming?! Sounds great fun!

Sorry Joey, I think you misunderstood.

Once one team has a level / skill / hero killing ability advantage over the other team, lanes can no longer support 5 of the weaker team all trying to farm them at once, else the creeps get pushed forwards into a position where the members of the weaker team leave themselves prone to a gank. Having 1-2 members of the weaker team farm neutrals while the others stick near towers farming lane creeps is usually the only way imho to counter this kind of imbalance. Obviously when something thats important is under attack (I dont consider the first two towers in middle important, and not the first tower in each side lane) then the neutral farming members will go and defend, since usually the winning team are unlikely to do a 5 man push, so a 5 man defence will counter the sub-par push.

BugAlugs
4th January 2007, 14:28
taking it seriously, have you seen these people play WOW ?

Killy
4th January 2007, 14:31
i love you all.
in the face.
with a candle.

Dentist
4th January 2007, 14:35
I take candle

Killy
4th January 2007, 14:43
on a more serious note i don't mind playing a losing game at all, in fact some of them are fun however it really annoys me when people get arrogant when they're winning, and there are several people that do that every game i've played with them, and THAT wants to make me leave (also try to take my candle and i WILL kill your face)

Dentist
4th January 2007, 14:50
I'm going to take the candle, if you like it or not.

her0n
4th January 2007, 15:02
A game is far more bearable without 'bad winners' I find.

Blue_Monkey
4th January 2007, 15:14
sounds like a Joey hate campaign! Been so long since i played dota within the MPUK community :s

afty
4th January 2007, 15:28
Having 1-2 members of the weaker team farm neutrals while the others stick near towers farming lane creeps is usually the only way imho to counter ... imbalance.Indeed, neutral farming is a backup plan for when things aren't quite going your way. It's not a major part of the game though, and I have seen people who do it too often picked on by good players taking advantage of the VERY long spawn time and cheap price of the cheaper wards.

I dont consider the first two towers in middle important, and not the first tower in each side laneUsed to be very true, to the point where I felt that GIVING up the first towers in each lane was an advantage because your team had a much better chance of an organised gank on an overstretched lane, however the recent addition of "gold for whole team for towers, even if a hero doesn't get it" has changed the game completely in this regard - if the opposing team takes four towers down before you get one, that's 4k gold in the bank for them - it's a bracer and a half PER TEAM MEMBER, and early enough in the game that's often enough to make a winning difference, so I defend all the towers I can now. (And deny them, despite disliking the practice).

her0n
4th January 2007, 15:38
sounds like a Joey hate campaign! Been so long since i played dota within the MPUK community :s

No. He doesn't.


Also i think we need to establish that there is a difference between killing off a few neutrals to get the last bit of g you need to get an item, and farmy farmy FARMYING the neutrals to death :)

Elbonio
4th January 2007, 16:22
As a non-regular DotA player can I ask why farming is frowned upon, out of interest?

Anim
4th January 2007, 17:02
it isnt UNLESS you farm whilst your team actually needs you to be able to win, thus causing yourself to lose.

Quietus
4th January 2007, 17:46
Or farming so much that you prolong the game by not helping your team win.

I personally don't have a problem with either practice, farming neutrals or denying things. I do find it is important, especially with towers... (I am, however, rubbish at it :-D). The change in the gold value of the towers does make them worth defending but if you can't defend them due to a gold/xp disadvantage then you have to play around it the best you can.

The only practice that really pisses me off is people leaving.... sodding leavers.

RoboStac
4th January 2007, 19:51
It's usually disliked as it leaves your team with only 4 players in lanes, so at a disadvantage, which isn't usually fun for them.

Anim
4th January 2007, 20:27
unless you have some hero's that can happily cope with a 2v1 disadvantage? if you have 3 or 4 heavy farming heros its generally better to have one of them farming neutrals really otherwise you get too much competition in lane.

Killy
4th January 2007, 21:11
i personally won't complain if someone on the other team goes and creeps like a bastard and then pops out with <insert imba here> however i will complain if someone on my team is creeping to the point where we're losing and they could have actually helped out, i mean i've played lots of games where i've purposely got myself killed as i'm losing anyway so the team could benefit, it's a team game at the end of the day so teamwork is like expected, ignore someone who's asking for help and it's your own fault if the person they're against gets horribly broken and ganks you all.

long story short shut the **** up and play the ****ing game
p.s. love you all :p:

afty
4th January 2007, 22:31
As a non-regular DotA player can I ask why farming is frowned upon, out of interest?It isn't, really.

You can "farm" to grind a few levels with a better degree of safety than "in lane" (in regular combat) but you should only do this when your teammates are coping in their own battles. To grind your level higher at the expense of your team *IS* frowned upon, but along with ANY other bad kind of teamplay - so farming in and of itself is not really frowned upon, except by Joey it would seem :)

Bonkers
5th January 2007, 00:03
It's usually disliked as it leaves your team with only 4 players in lanes, so at a disadvantage, which isn't usually fun for them.


Sometimes it isnt a disadvantage tho - leaving someone to solo in lane and gain more experiance whilst you are gaining experiance (albeit slower) from farming neutrals is a very good tact

afty
5th January 2007, 06:58
leaving someone to solo in lane and gain more experiance whilst you are gaining experiance (albeit slower) from farming neutrals is a very good tactYup, that's the main reason to do it - and something alot of people don't appreciate/realise - it's like having an extra "solo" lane - bad for pushing and for defending towers, but good for gold + XP.