WhiteKnight
26th December 2006, 17:34
*** Damage types ***
Guristas - Kin / Ther
Serpentis - Ther / Kin
Blood Raider - Ther / EM
Sansha's Nation - EM / Ther
Angel Cartel - Kin / Exp / Ther
Amarr Navy - EM / Ther
Republic Fleet - Exp / Kin / EM
E of M - Ther / Kin
Mordus - Ther / Kin
Thukker Tribe - Exp / Kin
The Seven - All
Rogue Drones - Ther / Kin / EM
Gallente Navy - Kin / Ther
Mercenaries Ther / Kin
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
*** Good Mission types ***
Command: 97% Kill, 3% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Security: 90% Kill, 5% Courier, 5%Trade
Surveillance: 95% Kill, 5% Courier
*** Complexes: maxiumum ship allowed ***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*** Security status: Empire restrictions ***
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
*** Scanning info: ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Guristas - Kin / Ther
Serpentis - Ther / Kin
Blood Raider - Ther / EM
Sansha's Nation - EM / Ther
Angel Cartel - Kin / Exp / Ther
Amarr Navy - EM / Ther
Republic Fleet - Exp / Kin / EM
E of M - Ther / Kin
Mordus - Ther / Kin
Thukker Tribe - Exp / Kin
The Seven - All
Rogue Drones - Ther / Kin / EM
Gallente Navy - Kin / Ther
Mercenaries Ther / Kin
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive(Armor)
Guristas - EM(shields) Explosive(Armor),
Thermal/Kinetic all round
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
*** Good Mission types ***
Command: 97% Kill, 3% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Security: 90% Kill, 5% Courier, 5%Trade
Surveillance: 95% Kill, 5% Courier
*** Complexes: maxiumum ship allowed ***
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
*** Security status: Empire restrictions ***
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
*** Scanning info: ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
*** Targeting systems ***
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar