Aardvark
24th December 2006, 16:58
These are the basic skills that will serve you well in ANY ship. You should be aiming to have them all done before you progress above cruisers really.
Skills useful for all ships (very high priority - should be trained to a minimum of IV):
*Electronics*
Electronics (fit more stuff)
*Engineering*
Engineering (fit more stuff)
Energy Management (more cap/use MAPC)
Energy Systems Operation (cap regenerates quicker)
Shield Management (more shields - harder to kill)
Shield Operations (regenerate shield quicker)
*Mechanic*
Mechanic (more structure - harder to kill)
Hull Upgrades (more armor - harder to kill)
*Navigation*
Navigation (fly faster)
Evasive Maneuvering (turn quicker)
Warp Drive Ops (warp farther)
*Spaceship Command*
Spaceship Command (turn quicker)
Skills useful for combat ships (high priority - train to at least III):
*Drones*
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
*Electronics*
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
*Engineering*
Energy Grid Upgrades (use PDS, RCU)
*Gunnery and/or Missile Launcher Ops (depends on race)*
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)
*Mechanic*
Repair Systems (don't have to pay to repair ships)
*Navigation*
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)
You'll probably want to get the tier 1 learning skills to IV as well as you go, thats Learning/Instant Recall/Analytical Mind/Iron Will/Spatial Awareness. Don't worry about Empathy too much, as we all know Charisma isn't all that important. You WILL notice the difference from the learning skills! Training with 20+ in all the important attributes is more than 2x faster, so work your way there through skills + implants if you get rich.
And remember, battleships may be nice and shiny, but if you don't have the skills to support them you're a dead duck and you've wasted your money!
Skills useful for all ships (very high priority - should be trained to a minimum of IV):
*Electronics*
Electronics (fit more stuff)
*Engineering*
Engineering (fit more stuff)
Energy Management (more cap/use MAPC)
Energy Systems Operation (cap regenerates quicker)
Shield Management (more shields - harder to kill)
Shield Operations (regenerate shield quicker)
*Mechanic*
Mechanic (more structure - harder to kill)
Hull Upgrades (more armor - harder to kill)
*Navigation*
Navigation (fly faster)
Evasive Maneuvering (turn quicker)
Warp Drive Ops (warp farther)
*Spaceship Command*
Spaceship Command (turn quicker)
Skills useful for combat ships (high priority - train to at least III):
*Drones*
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills
*Electronics*
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)
*Engineering*
Energy Grid Upgrades (use PDS, RCU)
*Gunnery and/or Missile Launcher Ops (depends on race)*
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)
*Mechanic*
Repair Systems (don't have to pay to repair ships)
*Navigation*
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)
You'll probably want to get the tier 1 learning skills to IV as well as you go, thats Learning/Instant Recall/Analytical Mind/Iron Will/Spatial Awareness. Don't worry about Empathy too much, as we all know Charisma isn't all that important. You WILL notice the difference from the learning skills! Training with 20+ in all the important attributes is more than 2x faster, so work your way there through skills + implants if you get rich.
And remember, battleships may be nice and shiny, but if you don't have the skills to support them you're a dead duck and you've wasted your money!