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View Full Version : DM-Redeemer-SniperHeaven crash


Azura
21st October 2006, 14:05
The "wait for ten seconds" trick seems to work sometimes but most often not. Here's the log :

Log: Attempting to record demo F:\UnrealTournament\System\DM-Redeemer-SniperHeaven_2006-10-21_160212.dem
ScriptLog: SplashNotify::PreBeginPlay()
ScriptLog: SplashNotify::PostNetBeginPlay()
ScriptLog: SplashNotify::SpawnNotification(1)
ScriptLog: SplashNotify::SpawnNotification(2)
ScriptLog: SplashNotify::SpawnNotification(3)
ScriptLog: SplashNotify::SpawnNotification(4)
ScriptLog: SplashNotify::SpawnNotification(5)
ScriptLog: SplashNotify::SpawnNotification(6)
ScriptLog: SplashNotify::SpawnNotification(7)
ScriptLog: SplashNotify::SpawnNotification(8)
DevMusic: Unregister music: Music utmenu23.utmenu23
DevMusic: Load music: Music Colossus.Colossus
Critical: FReachSpec<<
Critical: TArray<<
Critical: ULevel::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot XLevel[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot281)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot282)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot283)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot284)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot285)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot286)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot287)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot288)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot289)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.PathNode VisNoReachPaths[0])
Critical: UObject::Serialize
Critical: (PathNode DM-Redeemer-SniperHeaven.PathNode36)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.PathNode VisNoReachPaths[1])
Critical: UObject::Serialize
Critical: (PathNode DM-Redeemer-SniperHeaven.PathNode37)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.PathNode nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (PathNode DM-Redeemer-SniperHeaven.PathNode38)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.PathNode nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (PathNode DM-Redeemer-SniperHeaven.PathNode39)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot VisNoReachPaths[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot279)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot nextNavigationPoint[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot280)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot VisNoReachPaths[1])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot369)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.InventorySpot VisNoReachPaths[0])
Critical: UObject::Serialize
Critical: (InventorySpot DM-Redeemer-SniperHeaven.InventorySpot384)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Engine.LevelInfo NavigationPointList[0])
Critical: UObject::Serialize
Critical: (LevelInfo DM-Redeemer-SniperHeaven.LevelInfo0)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Botpack.Miniammo Level[0])
Critical: UObject::Serialize
Critical: (Miniammo DM-Redeemer-SniperHeaven.Miniammo0)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class Botpack.enforcer AmmoType[0])
Critical: UObject::Serialize
Critical: (enforcer DM-Redeemer-SniperHeaven.enforcer0)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class UTPureRC7G.bbTMale2 ObjectProperty0[0])
Critical: UObject::Serialize
Critical: (bbTMale2 DM-Redeemer-SniperHeaven.bbTMale0)
Critical: AActor::Serialize
Critical: UStruct::SerializeBin
Critical: (Class WinDrv.WindowsViewport Actor[0])
Critical: UObject::Serialize
Critical: (WindowsViewport Transient.WindowsClient0.WindowsViewport0)
Critical: UPlayer::Serialize
Critical: UViewport::Serialize
Critical: TArray<<
Critical: UClient::Serialize
Critical: UGameEngine::Serialize
Critical: (GameEngine Transient.GameEngine0)
Critical: UGameEngine::Serialize
Critical: (GameEngine Transient.GameEngine0)
Critical: TArray<<
Critical: UObject::SerializeRootSet
Critical: FArchiveTraceRoute::FindShortestRootPath
Critical: UObject::StaticExec
Critical: UEngine::Exec
Critical: UGameEngine::Exec
Critical: UObject::execConsoleCommand
Critical: UObject::ProcessEvent
Critical: (bbTMale2 DM-Redeemer-SniperHeaven.bbTMale0, Function UTPureRC7G.bbPlayer.
)
Critical: RemoteCall
Critical: HandleStream
Critical: UActorChannel::ReceivedBunch
Critical: (Actor bbTMale0)
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=3)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/21/06 16:02:17

Batty
21st October 2006, 15:06
That map gave me grief last night on the FUN server .... :mad: ..... threw me out of UT 3 times before I just gave up and went to another server.

(I tried the wait 10 seconds thing too :mad2: )

Azura
11th November 2006, 21:21
Yeah, I often give up too and go elsewhere. Note that this doesn't happen when you're spectating. It's something that happens when all players are spawned.

[TUE]SHADO49
12th November 2006, 10:08
Hello

you can play on this map on this server


<snip>

[CoW]J-Raw
12th November 2006, 10:58
We would like to play this map on this server ;)

Letylove49
12th November 2006, 11:38
yes but Neophyte has removed l' ip :-\

[TUE]SHADO49
12th November 2006, 11:42
désolé Néophyte ,mais je pensais vu que la carte plante que j'avais le droit de mettre un server alternatif a disposition.


Sorry Neophyte, but I thought considering whom the chart plants that I had the right to put an alternate server has provision.

[CoW]J-Raw
12th November 2006, 15:07
I meant I wanted to play the map on the MPUK server ;) although I now have the TUE IP aswell :P

Letylove49
12th November 2006, 16:24
j'éspère qu'ils vont rapidement résoudre ce problème.
I hope that they quickly will solve this problem.