View Full Version : Idea for mod manager module
ScarletMKII
9th May 2006, 17:57
I wasnt sure which modmanager board to put this in, so here goes.
I have a suggested addition to the modmanager python scripts.
Ive taken a look at the way it all works, and it seems viable to create a form of ingame admin similar to that available on the old 1942 PlayerMenu.con using "!somethinghere" in the ingame chat in order to execute commands.
As a server admin it is frustrating sometimes having to tab out of the game in order to pause the server through bf2cc/clanforge ( especially if its in a match when you need to be active ingame all the time).
I'm not a python programmer so i cant undertake this myself, but i was wondering if you guys could possibly add this feature at some point in the future. I know it would make a lot of server admins lives easier.
Thanks
David AKA =TPF= ScarletMKII EB2L master admin
What u suggest sounds like rcon which is already available.
ScarletMKII
9th May 2006, 22:16
I know that rcon is available through the console as well as external app and my suggestion definatley sounds like it, but frankly its a pain in the ass to do, the commands we have to write are really long and by the time youve incorrectly written it 3 times over the task that it was needed for is probably going to be over.
If you've ever used the playermenu.con method in bf1942 you would probably follow what i am suggesting better, e.g. "!pause" written in normal chat when your pb_hash is added to an allowed list is so much easier and quicker than typing out "exec gameLogic.togglePause". The idea being to make life easy for admins that actually wish to play the game instead of wasting time tabbing in and out or writing the long strings.
=========
Just found out that BF2CC actually has this feature in their daemon version.
see: http://www.bf2cc.com/help_InGameAdmin.htm
any chance this can be made to work for the rcon mm using python?, Ill give the bf2cc forums a hit and see what they say
Have a look at the alias system you can do that already and its built in.
ScarletMKII
9th May 2006, 23:24
Ye ive noticed that rcon feature, its still a bit of a faf todo though.
found a few python scripts that do the job, but i dont believe they are EA ranked allowed yet.
http://bf2.fun-o-matic.org/index.php/Scripts:BF2Admin
http://bf2.fun-o-matic.org/index.php/Scripts:dc_ass
how i miss BBO server managers!
Most of that is already available in the standard rcon e.g.
# Kick a player from the server with a message
kick <playerid> "<reason>"
# Ban a player from the server with a message
ban <playerid> "<reason>"
# Ban a player for a specified timer period from the server with a message.
banby <playerid> <bannedby> <period> "<reason>"
# Display the current banlist
banlist
# Clear the current banlist
clearbans
# Unban a player with an optional reason.
unban <address|cdkey> "<reason>"
# List the players on the server
list
# Prints your profileid ( in game only )
profileid
# Print a list of players and their profileid's
profileids
Type help in rcon to get the full list ( all assuming your running ModManager )
Viriato
14th January 2008, 22:41
Sorry to post in a so old thread, but i have a question about the pause.
The BF2 pause doesn´t give the chance to inform the other clan we are going to unpause (ok, we can use irc...) and with BF2cc Daemon is possible to inform all the players that in a certain time the match will be unpause.
With BF2 R-con only, modmanager and ClanForge is possible (or there is a way) to have these lines in the server (usually appear in green) to inform all about the countdown of the unpause? and if yes, how to do it.
Thanks for the help. :)
K
14th January 2008, 22:57
There's nothing to stop you doing this no. Its simply a combination of say and pause / unpause.
vBulletin® v3.7.1, Copyright ©2000-2008, Jelsoft Enterprises Ltd.