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View Full Version : dota 6.31


Siany
18th April 2006, 12:07
http://www.getdota.com/


6.31 Changelog:
===============
* Morphling remake.
* Recoded Grow to not refresh cooldowns.
* Improved the top left Scourge terrain to make things a bit more fair for the Scourge side.
* Mac disconnect bug fixed (as far as i can tell from my limited mac testers).
* New Trigger prevents Furion or Ignis from teleporting into the base if no allied creeps are there.
* Leavers' gold is now properly distributed throughout the game as they gain gold.

* Smokescreen duration decreased from 7 seconds to 6 seconds.
* Paralyzing casks now deals damage to creeps.
* Headshot doesn't work on allied units.
* Reduced the Dual Breath's range to match the animation, mana cost increased.
* Witchdoctor's attack animation improved.
* Bounty Hunter wind walk damage and mana cost improved.
* Mask of Madness recipe cost reduced by 50 gold.
* Tossed unit takes less damage now, but damage improves with Grow when it is an enemy (thanks Mare05).
* Arcane Orb's damage type is now magical (a nerf).
* Eul's Cyclone duration from 5 to 4 seconds.
* Last word AOE from 500/600/700/800 to a constant 700.
* Scepter can now be made by anyone, but only improves the ultimates of the ones listed.
* Assassinate level 3 cooldown from 5 seconds to 10 seconds.
* Split Earth casting range increased from 525 to 650.
* Viper's Poison Attack manacost reduced from 30 to 20.
* Necro'lic's Level 3 Revenants are now spell immune.
* Leviathan's Ravage from 250/350/500 to 200/300/400 damage and duration buffed from 1/1/1 to 1.4/1.8/2.2 seconds.
* Slithereen Crush area increased by 50.
* Nightstalker's Base Attack Cooldown improved to 1.7 like most other heroes. Small armor boost as well.
* Greater Hawk's Truesight is removed, but it gains Permanent Invisibility.
* Hand of God's cooldown from 70 to 120 seconds. Manacost from 150/200/250 to 200/300/400.
* Aegis is now undroppable (this is probably temporary while a chargeless version is thought out)

* Fixed a rare bear item drop bug.
* Fixed a minor bug with Wild Axes that causes Rexxar to become slowed if they hit a unit with Frost Armor.
* Fixed a bug that allowed you to get two heroes by repicking during astral imprisonment
* Fixed a -sc pathing issue
* Fixed a minor bug with obs mode.
* Fixed a Spirit Breaker bug with charge of Darkness movespeed in -dm.
* Diabolic Edict no longer causes its caster to take return damage or get slowed from Frost Armor.
* Fixed a Timewalk error when trying to timewalk into Blackhole.
* Fixed various range neutral creep camp abuses.
* Fixed a bug with Lothar's Edge that did "50!" text after breaking Windwalk.
* Fixed an observer mode bug, the old missle through fog vision.
* Fixed a bug with Astral Imprisonment where the int drain doesn't get restored if the unit is dead 60 seconds after cast.
* Fixed a minor Haunt target buff bug.
* Fixed a bug with a fast "swaphero and repick" combination that allowed you to have two heroes.
* Fixed the damage area on Sanity's Eclipse. It was a constant 325, unlike the effect and tooltip aoe.
* Divine Rapier recipe now costs 2 lumber instead of just 1.

Afty
18th April 2006, 13:21
Divine Rapier recipe now costs 2 lumber instead of just 1.

LOL? :)

Dan
18th April 2006, 13:36
I don't get it oO


Morphling remake, he's back to morphing into other heroes! woo

DaeMord
21st April 2006, 12:50
no, no he isnt, its much MUCH better than that
and for comidy value, its SOOOO much better, i for one love it, just need to work out how to break it

I am wondering why on earth the divine rapier actually costs 2 wood, and what change this has to the game in any way shape or form

Dan
27th April 2006, 12:49
Clearly the best thing put in the new versions is the Chicken's ability to drop items.


No more building rapier on the chicken then crying! :p

Joey
27th April 2006, 17:17
Leavers' gold is now properly distributed throughout the game as they gain gold.
Scepter can now be made by anyone, but only improves the ultimates of the ones listed.

About time

Afty
28th April 2006, 09:56
Originally posted by Joey[kins]
Leavers' gold is now properly distributed throughout the game as they gain gold. Indeed - I won a random public 1v5 the other day at lunchtime. Was doing fairly well with Panda early on (5-0) when the 4 ppl on my team all quite together... got their items, cash flew in and very quickly I had a Panda with:

Treads, Satanic, Rapier, Black King Bar, Battle Fury, Linkens

I saved the Rapier and Black King Bar on my chicken for a surprise and then when ready to push, picked them up and pushed the middle lane without once going home to replenish. Took a while, and I got about 8 kills doing it, but just pushed right through 5 players. Most amusing.