View Full Version : Problems with ModManager
kfeller
17th September 2005, 12:48
I installed the ModManger exactly like the Installationscript on my Battlefield 2 Server but nothing happend.
If I run the Server it run's like without ModManager and the ModManager dont work
What is my mistake, what could i do worng ?
Boffykins
17th September 2005, 15:35
make sure your sv.adminScript is "modmanager" in your serversettings.con.
kfeller
17th September 2005, 16:19
it is!
I controled it many times :)
Boffykins
17th September 2005, 16:20
You'll need to give us more details
kfeller
17th September 2005, 18:14
1. I Installed the BF2 Server software
2. Copyed the MoManager-v1.0-rc5.zip in my< BF2 Folder and uncompresst it there
3 After that i had a modmanager.con in /bf2/mods/bf2/settings and a modules folder, a modmanager.py and a mm_utils.py in /bf2/admin
In modules there are mm_announcer.py, mm_autobalance.py, mm_bf2cc.py, mm_kicker.py, mm_logger.py, mm_rcon.py, mm_reserver.py, mm_sample.py, mm_tk_punish.py now and folders with the smae names
4. I changed the >sv.adminScript "default"< in >sv.adminScript "modmanager"<
5. I started the Server and nothing was happend
The modmanager.con look like this
#
# Multiplay, ModManager v1.0
#
modmanager.autoSave 1
modmanager.debugEnable 0
modmanager.debugFile "modmanager_debug.log"
modmanager.homeGuess "C:/Documents and Settings/Administrator/My Documents/Battlefield 2/"
modmanager.logAutoFlush 1
modmanager.logDateFormat "[%Y-%m-%d %H:%M:%S] "
modmanager.logLevel 2
modmanager.logAppend 0
modmanager.logModule "mm_logger"
modmanager.moduleBase "modules"
modmanager.rconModule "mm_rcon"
# Modules
modmanager.loadModule "mm_tk_punish"
modmanager.loadModule "mm_kicker"
modmanager.loadModule "mm_announcer"
modmanager.loadModule "mm_bf2cc"
modmanager.loadModule "mm_autobalance"
#modmanager.loadModule "mm_reserver"
#
# ModManager Announcer v1.4
#
#mm_announcer.addTimedMessage "30:300:Server Rules: No team killing, no stats padding, keep the teams balanced and play fair!"
#
# ModManager Team autobalance v1.6
#
mm_autobalance.allowCommander 0
mm_autobalance.allowSquadLeader 0
mm_autobalance.allowSquadMember 0
#
# BF2CC v4.3 for ModManager
#
mm_bf2cc.chatBufferSize 50
#
# ModManager Logger v1.2
#
mm_logger.logAppend 0
mm_logger.logAutoFlush 1
mm_logger.logFilename "modmanager.log"
#
# ModManager Player Kicker v1.9
#
mm_kicker.banLimit 1
mm_kicker.banPeriod "Round"
mm_kicker.banWordMessage "%s you are being banned from this server for using bad / racist language"
mm_kicker.idleLimit 0
mm_kicker.idleIgnoresNotStarted 1
mm_kicker.initDelay 60
mm_kicker.kickDelay 5
mm_kicker.kickLimit 3
mm_kicker.kickMessage "Sorry '%s' your are being kicked ( %s )"
mm_kicker.kickType 1
mm_kicker.kickWordMessage "%s you are being kicked from this server for using bad / racist language"
mm_kicker.maxPing 0
mm_kicker.minPing 0
mm_kicker.negScoreKick 0
mm_kicker.pingLimit 8
mm_kicker.positionDelay 120
mm_kicker.samplePeriod 120
mm_kicker.sampleRate 10
mm_kicker.warnWordMessage "WARNING: Please refrain from using bad / racist language on this server '%s'"
mm_kicker.enableChatChecks 0
#
# ModManager Rcon v2.0
#
mm_rcon.allowBatching 1
mm_rcon.enableLinger 0
mm_rcon.lingerFor 1
mm_rcon.logCommands 0
mm_rcon.loginMessage "%s became a server administrator"
mm_rcon.logoutMessage "%s gave up administrator rights"
mm_rcon.rconIp "0.0.0.0"
mm_rcon.rconListenQueue 1
mm_rcon.rconPassword "super123"
mm_rcon.rconBasicPassword "basic66"
mm_rcon.basicAuthLevel 50
mm_rcon.superAuthLevel 100
mm_rcon.rconPort 4711
mm_rcon.reuseAddress 1
#
# ModManager Reserver v0.4
#
mm_reserver.kickDelay 5
mm_reserver.kickMessage "Sorry '%s' your are being kicked ( reserved slots reached )"
mm_reserver.kickMode 2
mm_reserver.kickType 1
mm_reserver.privatePassword ""
mm_reserver.reservedSlots 1
#
# ModManager Team kill punisher v1.1
#
mm_tk_punish.punishTime 20
What is with IP's, Ports and rcon passwords, didnt i neet to wirte it anywhere in the modmanager scripts ?
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