View Full Version : new Features?
Vyger
7th September 2005, 15:01
1. please make a graphical ingame menu like AMX-Mod für HL
2. please make setting of admin rights similar to this
a file called admins.cfg or admins.txt
<-- CUT HERE -->
// usable rights for admins
//
// a = kick player
// b = ban player
// c = move to team
// d = load nextmap
// e = set nextmap
// f = make mapvote
// g = pause server
// h = restart server
//
// and so on, as example (not all commands listed)
// PB_ID <right>
24320107 abcdef
84980972 ad
<-- CUT HERE -->
this example is taken from amx-mod, but please include this in your modmanager for easy setup admin rights for different players
K
7th September 2005, 15:08
This is really a seperate project in itself which Im not sure is possible using the currrent none existent nature of a BF2 SDK.
If anyone wants to take it on feal free :)
Vyger
9th September 2005, 07:06
is isnt a good idea to make this features as a modmanager module, than there is no way to disable the rcon commands of modmanager to use the module own commands instead for different rights managment based on the PB_ID
modmanager must support the feature to automatic get rights based on the PB_ID
a other way is, modmanager work as a interface between bf2 and servermods, and all additional server/mod commands are provided by custom mods/3rd Party
this solution is used by hl server engines
1. user install the serversoftware
2. user install metamod (interface for mods)
3. user install the mod that he want (adminmod,clanmod,amxmod,amxmodx or whatever)
this is the best way to let the user select her own favorite of servermod
you must split your modmanger in 2 parts
1. the modmanager as interface between bf2server and servermods (the name "modmanager" can keep)
2. all other commands/features put in a 2nd part, call it KillingMod or what you want
this is the best way for you and us
Boffykins
9th September 2005, 07:45
Not sure going by PB GUID is the best way of doing things, seems too insecure. STEAM id is fine for HL cos it's built right into the game, PB integration with BF2 is flaky at best, and downright crap at worst. PAssword-based user levels are definately the way to go. As Steve said, an in-game graphical front end is actually impossible at this time due to the lack of an SDK (and even then i'm willing to bet that BF2 still won't support it)
K
9th September 2005, 08:39
ModManager does have a fully extensible rcon auth system so if someone has the time then they could quite easily write a profileid based auth.
Vyger
9th September 2005, 11:40
Originally posted by Boffbowsh
Password-based user levels are definately the way to go.
No, No, No, passwords can be given from one users to other users, the PB_ID is unique and joined with only one user and that make this better for auth
Boffykins
9th September 2005, 11:45
Fair enough, as Killing says, if you want to write this functionality in, the docs provide all the information you need
K
9th September 2005, 12:35
Originally posted by Vyger
No, No, No, passwords can be given from one users to other users, the PB_ID is unique and joined with only one user and that make this better for auth
pb_id is not available on the server that I've found so u cant do that. profileid however is, as I've mentioned, and could use that.
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