g6am3
5th September 2005, 09:47
My hope is that many if not most of you will give this a good read and possibly send your own version of this to EA / DICE.
Games are meant to be fun, but lately for ones of the MMO or BF2 types we are given more of a second job then a game.
Here is an email that I sent to EA. Use it as you wish.
My points have changed of course and so has the top players as well, but i think the point it shows is still more then valid.
Anyway....begin rank:
To Whom It May Concern:
It has recently come to my attention the requirements for promotions, awards, and ribbons for your online game Battlefield 2. The source of the majority of this information I have been reading is the http://www.totalbf2.com/strategy website.
It is not only my opinion but the opinion of many others whom I am sure will be emailing you as well that many of the requirements are so high to the extreme that they may never be obtained by anyone, at least not anyone playing the game as you intended.
I say this on the premise that I as the most playing member of my clan have had the game since its release and am just now about to hit 7500 global points. I feel as well as many others that the ranks for promotion need to be reduced significantly. This will entice players to play more knowing that promotions are more obtainable. This will also reduce the amount of exploits and cheating that is currently taking place. I mean after all this is a game and is meant to be fun and enjoyable and not like a 2nd job that you must put in X amount of hours etc to even advance in rank, let alone certain ribbons, badges and awards that REQUIRE huge amounts of time in game, and even then in certain classes.
I give to you as an example of one such ribbon. For one to earn the expert medic badge or the expert support badge you must play each of those classes separate for 1000 hours for a total of 2000 hours. Why not make it just an overall global time of having played the game period, yet leave the other requirements where they are????
On the ranks for promotions I give you the following example: for Corporal rank at this time you need 10500 global points, 25000 for the next and 50000 for the next. Why not lower this to say 5000 for corporal, 10000 for Sergeant, and 15000 for Staff Sergeant, then on in this order, 20k, 30k, 40k, 60k, 80k, 100k+??? A five thousand point spread is a lot more friendly to the player community then 10000, 25000, 75000 and 100000 leaps to make rank. I already have clan members talking about leaving the game because requirements are not realistic for game and I tend to agree.
Another point of interest is the experience point system. We lose 4 points for any team kill whether we are forgiven or not and there are no opposite experience gainers to counter it. The beset we can do to gain is capturing a CP for +2. If the current rank promotions table is not reduced what about a revamp of the experience point gaining system? The team kill portion of the game itself is an area that many feel needs a serious looking into, for there is nothing more frustrating that someone who is not paying attention to what is going on to drive over a mine you placed and blowing up giving you -4 points or a group of people running \ driving into an area where artillery is being dropped sometimes placing you even into the negatives despite your efforts to keep them back or away until the artillery stops.
In the end all I ask is that you take a second look at the current requirements for all ranks, awards, badges, ribbons and global points in general. I think you may see as well the point I am trying to make. The highest point player in the game at this time is 46000 and I can tell you that many of us even question how that person or the others are already in the 20-30 thousand point range without cheating, exploiting, padding etc. Will EA be looking into these players with such high points already? It is traceable since all stats are tracked and should be fairly easy to verify if someone has worked their way to such high points or exploited their way to the lead. The perception given by EA at this time is that several exploits will be removed with the 1.3 patch, but nothing will be done to the accounts which have been using these exploits to gain such high points.
I implore you to think on my suggestions and maybe unlike the recent incident where the stats server was hacked we all can avoid future issues for one could easily say that it was due to the high requirements and exploiting players the stats server was even hacked and not because it was vulnerable.
Thank you for your time,
Vr,
End Rank!
Games are meant to be fun, but lately for ones of the MMO or BF2 types we are given more of a second job then a game.
Here is an email that I sent to EA. Use it as you wish.
My points have changed of course and so has the top players as well, but i think the point it shows is still more then valid.
Anyway....begin rank:
To Whom It May Concern:
It has recently come to my attention the requirements for promotions, awards, and ribbons for your online game Battlefield 2. The source of the majority of this information I have been reading is the http://www.totalbf2.com/strategy website.
It is not only my opinion but the opinion of many others whom I am sure will be emailing you as well that many of the requirements are so high to the extreme that they may never be obtained by anyone, at least not anyone playing the game as you intended.
I say this on the premise that I as the most playing member of my clan have had the game since its release and am just now about to hit 7500 global points. I feel as well as many others that the ranks for promotion need to be reduced significantly. This will entice players to play more knowing that promotions are more obtainable. This will also reduce the amount of exploits and cheating that is currently taking place. I mean after all this is a game and is meant to be fun and enjoyable and not like a 2nd job that you must put in X amount of hours etc to even advance in rank, let alone certain ribbons, badges and awards that REQUIRE huge amounts of time in game, and even then in certain classes.
I give to you as an example of one such ribbon. For one to earn the expert medic badge or the expert support badge you must play each of those classes separate for 1000 hours for a total of 2000 hours. Why not make it just an overall global time of having played the game period, yet leave the other requirements where they are????
On the ranks for promotions I give you the following example: for Corporal rank at this time you need 10500 global points, 25000 for the next and 50000 for the next. Why not lower this to say 5000 for corporal, 10000 for Sergeant, and 15000 for Staff Sergeant, then on in this order, 20k, 30k, 40k, 60k, 80k, 100k+??? A five thousand point spread is a lot more friendly to the player community then 10000, 25000, 75000 and 100000 leaps to make rank. I already have clan members talking about leaving the game because requirements are not realistic for game and I tend to agree.
Another point of interest is the experience point system. We lose 4 points for any team kill whether we are forgiven or not and there are no opposite experience gainers to counter it. The beset we can do to gain is capturing a CP for +2. If the current rank promotions table is not reduced what about a revamp of the experience point gaining system? The team kill portion of the game itself is an area that many feel needs a serious looking into, for there is nothing more frustrating that someone who is not paying attention to what is going on to drive over a mine you placed and blowing up giving you -4 points or a group of people running \ driving into an area where artillery is being dropped sometimes placing you even into the negatives despite your efforts to keep them back or away until the artillery stops.
In the end all I ask is that you take a second look at the current requirements for all ranks, awards, badges, ribbons and global points in general. I think you may see as well the point I am trying to make. The highest point player in the game at this time is 46000 and I can tell you that many of us even question how that person or the others are already in the 20-30 thousand point range without cheating, exploiting, padding etc. Will EA be looking into these players with such high points already? It is traceable since all stats are tracked and should be fairly easy to verify if someone has worked their way to such high points or exploited their way to the lead. The perception given by EA at this time is that several exploits will be removed with the 1.3 patch, but nothing will be done to the accounts which have been using these exploits to gain such high points.
I implore you to think on my suggestions and maybe unlike the recent incident where the stats server was hacked we all can avoid future issues for one could easily say that it was due to the high requirements and exploiting players the stats server was even hacked and not because it was vulnerable.
Thank you for your time,
Vr,
End Rank!