View Full Version : modmanager/bf2cc queries
[ES]Secret_Sqrl
16th August 2005, 08:45
OK guys thanks I got it working. Couple of things..
The announcements are both triggered at the same time because I assume the timers are both launched at server start rather than a toggle, message 1 and then message 2 after same delay?
The | doesnt cause a carrage return as expected.
Lastly I know we are just using the rcon interface and not the full daemon and therefore the BF2cc functionality is restricted.
Question is there anyway at all of getting bf2cc to use the users setup? Maybe a manually edited text file on the server.
I really need to have levels of access for my admins and bf2cc atm gives all the rights of a manager.
Thanks in advance and well done for the implementation.
regards
[ES] Secret Squirrel
Lorian
16th August 2005, 09:21
Originally posted by [ES]Secret_Sqrl
[B]OK guys thanks I got it working. Couple of things..
The announcements are both triggered at the same time because I assume the timers are both launched at server start rather than a toggle, message 1 and then message 2 after same delay?
The | doesnt cause a carrage return as expected.
We are using mod manager's announcer to do messaging, and it works fine. If you want multi-line messages then just put them one second apart.
Originally posted by [ES]Secret_Sqrl
Lastly I know we are just using the rcon interface and not the full daemon and therefore the BF2cc functionality is restricted.
Question is there anyway at all of getting bf2cc to use the users setup? Maybe a manually edited text file on the server.
I really need to have levels of access for my admins and bf2cc atm gives all the rights of a manager.
This function is not (currently?) available. It is an issue for us too.
[ES]Secret_Sqrl
16th August 2005, 09:47
Can you give a quick example of what you mean with regards to the messages. Clanforge note gives the impression that using the | will cause a carrage return but it doesnt. It does in the BF2CC chat log but the server shows one single line. I dont quite see how making message 1 second apart will cause the message to not all come at once as they do right now.
I have left the mod manager addin to default 300 (5 minutes). Are you perhaps suggesting I mod the modmanger.com file settings for announcements?
btw I noticed something else I dont like about bf2cc, if you use the top server announcement input, it displays on the server who made the message. So the players get to see the clanforge admin username! :mad:
mg1973
16th August 2005, 09:59
when logging into bfc22 you dont have to put your real admin name in if u dont wish to,put any login name in aslong as u have the correct password.
[ES]Secret_Sqrl
16th August 2005, 10:35
are yes, it does say chat name. Good point! :smiliewar
Lorian
16th August 2005, 11:42
Originally posted by [ES]Secret_Sqrl
Can you give a quick example of what you mean with regards to the messages.
mm_announcer.addTimedMessage "10:300: *** You are playing on AGB East Ranked ***"
mm_announcer.addTimedMessage "11:300: *** visit our forums at www.agbgaming.com ***"
mm_announcer.addTimedMessage "40:480: *** Create & join squads, you can get more medals ***"
mm_announcer.addTimedMessage "80:480: *** Please forgive accidental TK's ***
The first two lines make up one "two line" message. one fire's after 10 seconds, the next 11 seconds. They continue to fire one second apart at 300 second intervals.
DR-Smudge
21st August 2005, 11:57
I have set this up on our server, with multiple messages.
Yet they all appear at once, does anyone else get this problem, and if so how do we fix it?
If it can be fixed, or is it to do with the modmanager scripting, i dont know.
Lorian
21st August 2005, 12:39
The first parameter is the delay in seconds.
DR-Smudge
21st August 2005, 12:47
mm_announcer.addTimedMessage "150:240:Desert Rats DONOT Condone |foul/Abusive| Language in this Server"
mm_announcer.addTimedMessage "151:240:AUTOMATIC Swear Detector, [Ban/Kicks] Automatically"
mm_announcer.addTimedMessage "270:360:Point Farming/Stats Padding Will result in being banned from Desert Rats Servers"
mm_announcer.addTimedMessage "271:360:Bans will be Permanent"
mm_announcer.addTimedMessage "390:480:TeamKilling and Vehicle Damage is Not allowed on this Server"
The above is a copy of the messages we did have set up, the problem being all these messages showed up at the same time, totally filling the screen, and making it useless for people to read.
Lorian
21st August 2005, 13:38
Do they all turn up at the same time on the first time they fire?
also, I don't think you can permantly ban players as you will find the banlist.con keeps getting emptied as it shared.
DR-Smudge
21st August 2005, 14:23
they show up everytime, all the time they fire.......
so i have taken them out for now.
Also the ban message is just to scare people, lol
[ES]Secret_Sqrl
21st August 2005, 18:29
heres mine and they work great. I suspect you have set times that perhaps extend past the boundaries of the program?
mm_announcer.addTimedMessage "10:300: ---> You are playing on extremesims.com Ranked <---"
mm_announcer.addTimedMessage "12:300: ---> visit our forums www.extremesims.com <---"
mm_announcer.addTimedMessage "40:480: ---> This is a team game, create & join squads <---"
mm_announcer.addTimedMessage "80:480: ---> [ES] tagged players are Administrators <---"
mm_announcer.addTimedMessage "93:520: ---> we are recruiting, please visit us at www.extremesims.com <---"
mm_announcer.addTimedMessage "90:520: ---> We are a cross-platform, cross-genre community built on fraternity and camaraderie <---"
DR-Smudge
21st August 2005, 18:47
all sorted now
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