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xgeek
15th August 2005, 11:16
First off well done with the modmanager integration on first looks it works great.
I do have a few questions though.

1) Killing stated back in this post (http://forums.multiplay.co.uk/showthread.php?s=&threadid=34038)

Why few days? Well to ensure the best possible ModManager experience we need a make few updates to ClanForge and due to the overwelming demand for end of round team switch I'll also be adding that + one other module which you will love ( all going well ).
Did they make it in? If so how do I enable auto team switch? What is the "other" module.


2) Added a few words to the word filter, but banned words do not get detected only kick words do.

i.e mm_kicker.enableChatChecks 1
mm_kicker.addKickWord "****"
mm_kicker.addKickPattern ".*****"
mm_kicker.addKickWord "******"
mm_kicker.addbanWord "******"
The banned word is the N bomb btw


3) Even though you do not have the daemon running. When we log in via recon we have BF2CC's dashboards, autoadmin and the admin button enabled. With standard recon connections they are greyed out (or should be as per my own unranked server). Why are they enabled here when we can't use them (it will lead to confusion).


4) Could you add a ping of 0 to the high pick dropdown box in clanforge, so we can disable it with out changing this line manually to 0
mm_kicker.maxPing $$max_ping$$


5) #modmanager.loadModule "mm_reserver" I guess this is still intesting as it is remmed out?

6) Set a basic recon password "$$basic_password$$" and logged in as that. Exactly what rights does that user have? I could not access anything other than player list and even then I could not kick or warn.

I think that is all for now. Many thanks for the answers.

Cheers
Stephen

xgeek
15th August 2005, 14:51
No one from Multiplay about?

K
15th August 2005, 15:35
Originally posted by xgeek
First off well done with the modmanager integration on first looks it works great.
I do have a few questions though.

1) Killing stated back in this post (http://forums.multiplay.co.uk/showthread.php?s=&threadid=34038)

Did they make it in? If so how do I enable auto team switch? What is the "other" module.


Unfortunately autoteam switch wasnt ready in time.

Originally posted by xgeek
2) Added a few words to the word filter, but banned words do not get detected only kick words do.

i.e mm_kicker.enableChatChecks 1
mm_kicker.addKickWord "****"
mm_kicker.addKickPattern ".*****"
mm_kicker.addKickWord "******"
mm_kicker.addbanWord "******"
The banned word is the N bomb btw


You have addbanWord instead of addBanWord (b not B).

Originally posted by xgeek
3) Even though you do not have the daemon running. When we log in via recon we have BF2CC's dashboards, autoadmin and the admin button enabled. With standard recon connections they are greyed out (or should be as per my own unranked server). Why are they enabled here when we can't use them (it will lead to confusion).

That's a bf2cc bug you'll need to raise it with them.


Originally posted by xgeek
4) Could you add a ping of 0 to the high pick dropdown box in clanforge, so we can disable it with out changing this line manually to 0
mm_kicker.maxPing $$max_ping$$

Done.

Originally posted by xgeek
5) #modmanager.loadModule "mm_reserver" I guess this is still intesting as it is remmed out?


Its a very inelegant solution which entails kicking people when they join so its disabled by default.

Originally posted by xgeek
6) Set a basic recon password "$$basic_password$$" and logged in as that. Exactly what rights does that user have? I could not access anything other than player list and even then I could not kick or warn.

Users have access to kick, ban, list and others via RCON not sure bf2cc makes use of these methods yet and hence may not function as expected.