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View Full Version : Various feedback/Questions from testing.


Lorian
1st August 2005, 21:08
Is it possible to view the mod manager log file using clanforge (like viewing pb logs)?

Smart autobalance enabled (using mm) , awaiting feedback from members.

mm_kicker seems to be working ok (high ping). Just configed the bad word list but this looks out of place in the mm config file, is it possible to put these as another file to be called from the config, and edited using clanforge (badword.con or something)?

Kick reasons (after being kicked) are just showing the default "reason" IIRC this is a game limitation, but is there any hope of seeing a fix for it? Otherwise people will get loads of "why was I kicked?" questions from players.

mm_announcer working well: is it possible to display text in a different colour to stand out?

mm_rcon module does not appear to be loaded by default. Not sure if this is intentional or not; Is it ok to load it?
Does it replace or sit alongside regular rcon (and require an extra port?)

BF2CC 2038 is working, but with a few small errors seen so far, will report these back in the beta stream on BF2CC.com. More extensive testing on this tomorrow.

K
1st August 2005, 21:47
Will think about the addition of a seperate config file for bad words.

It does tell them in game why they are being kicked before it kicks them. The dialog is indeed a fixed message hopefully DICE will correct this in 1.03.

Announcer there arent any color options in BF2.

Rcon is always loaded as its a special module same as logger, see other parts of the mm config. It replaces the regular rcon.

Added modmanger logs to ClanForge -> Files

Lorian
2nd August 2005, 09:03
Originally posted by Killing
It does tell them in game why they are being kicked before it kicks them. The dialog is indeed a fixed message hopefully DICE will correct this in 1.03.

I saw this from another BF2CC beta tester (talking about the BF2CC daemon version):

The auto language kick uses PB and people can see why they were kicked. The idle kick uses the generic kick. Can you change it so the idle kick will use pb?

If this is true changing to use a PB kick command in mm_kicker might display the message?

K
2nd August 2005, 11:40
You cant use the pb kick as PB in BF2 is broken, they both use exactly the same kick method.

Lorian
4th August 2005, 12:27
Originally posted by Killing
You cant use the pb kick as PB in BF2 is broken, they both use exactly the same kick method.

Today with the latest version of punkbuster (EB said a few things have been fixed), PB Kick the messages are definitley working. I've been kicked with "Punkbuster Error: Ping too high" on a server and "Punkbuster Error: Kicked becuase you are from GBR and this server is reserved for xxx country players only".

K
4th August 2005, 12:56
Thats not what I ment with in a script u cant get any feedback from the pb commands and as such u cant get the player list so there is no way to kick a player from a server side script.

Lorian
4th August 2005, 13:37
Originally posted by Killing
Thats not what I ment with in a script u cant get any feedback from the pb commands and as such u cant get the player list so there is no way to kick a player from a server side script.

Ah I see, so they must be using PB features itself to do the kicking? I didn't realisePB had a feature to kick based on client's country, I though this must be a script running.