View Full Version : Autobalance on or off for Smart Balance
Lorian
1st August 2005, 16:14
Should the balance team setting be on or off (in live control-> Current game -> balance teams) when using modmanager's smart autobalance module?
On its based on the same basic code just with additional options controlled via modmanager.con
Lorian
1st August 2005, 17:13
Originally posted by Killing
On its based on the same basic code just with additional options controlled via modmanager.con
Thanks. also I notice there are six parameters, and only 3 are documented in the wiki:
mm_autobalance.allowCommander 0
mm_autobalance.allowSquadLeader 0
mm_autobalance.allowSquadMember 1
mm_autobalance.balanceCommander 0
mm_autobalance.balanceSquadLeader 0
mm_autobalance.balanceSquadMember 1
I can see what the allow parameters do, what do the balance parameters do?
Balance params dont exist any more they where renamed to allow just delete them.
ScratchMonkey
8th August 2005, 23:12
Possible enhancement: Instead of looping through the player list multiple times, loop once and assign each player a priority based on the configured policy. Then balance "normally" when the difference in team sizes is greater than the balance threshold and the winning team is larger. If the difference in team size is "n", then a player in the lowest n priority slots of the winning team will be switched.
or loop unroll the:
for tp in players: loops
hmm will have a look at that.
ScratchMonkey
9th August 2005, 01:43
If the teams are severely unbalanced and the only people you consider for balancing are unsquadded players, you may never balance. The priority scheme I propose should converge as fast as the n candidates die off. In effect, you allow "immune" players to be balanced, but only as a last resort.
You could use an additional option value to distinguish between total immunity from balancing and simply making them lower priority. Eg. allowCommander might have values 0 (allow), 1 (never), and 2 (if no other candidates). This should mostly affect people in squads where everybody is in a squad.
Or you could always do the priority calculation and then treat allow/deny as whether to include someone in the eligible list, so that most servers can leave all players eligible and depend on priority to protect squad leaders and commanders except in cases of egregious imbalance.
it already copes with that.
chicago
13th August 2005, 18:45
how do I add clan tags to the autobalance ?
chicago
13th August 2005, 20:27
thanks
mod works great any way
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