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Neon
7th May 2005, 12:25
If you are in post seering, for gods sake dont buy and weapons.

Ive been questing in some of the higher level areas, taking on lv20 monsters and have LOADS of weapons all over 10 minimum dmg.

Ill try and hold on to as many as i can. So if you are in post seering let me know and ill give them out.

Ill post a list of what i have when i get a break. :)

Neon
7th May 2005, 13:49
Break Hammer - Blunt dmg: 16-28 Req. 6 hammer mastery
Water Staff - Cold dmg 5-8 energy +5
Jeweled Chalice - Energy +9 req. 5 inspiration magic - improves casting speed using simting prayer skills 11% chance
Longbow - piercing dmg 12-12 req. 6 marksmanship
Long sword of fortitude - slashing dmg 12-18 req. 6 swordsmanship +25 health
Tribal axe slashing dmg 5-13 req. 3 axe mastery
Jeweled chalice - energy +8 req. 3 inspiration magic armour +4 whilst casting
Inscribed staff - chaos dmg 8-12 energy +6 req. 7 domination magic
Jeweled staff energy +5 chaos dmg 5-8
Jeweled staff energy +8 req. 3 inspiration magic, blood magic +1 11% chance whilst using skills
inscribed staff energy +6 chaos dmg 6-10, rq. 5 domination magic
smiting staff energy +6, light dmg 5-10 req. 6 smiting prayers
truncheon dark dmg 11-20 req. 11 blood magic
ball hammer blunt dmg 17-29 req. 7 hammer mastery
short bow piercing 12-22 req, 9 marksmanship
cane chaos dmg: 10-19 req. 10 illusion magic
jeweled chakram energy +10 req. 7 illusion magic
jeweled chakram energy +9 req. 7 illusion magic, armour +4 vs. cold attacks
brute sword of fortitude salshing 9-13 dmg req. 5 swordsamanship health +21 ( i can try and take the upgrade component out if you want to put it on the short sword, the component gives +21 health)
war hammer 11-17 dmg req.3 hammer mastery , dmg+10% while in stance


Thats about it, as far as i know you can equip any item you like. The Requirements effect how much of a bonus you get from an item, for example ive been using a bow requiring 9 marksmanship for ages, but the dmg has increased as ive put more into marksmanship so i assume it kind of shaves a bit of the bonus off untill you meet the requirements, but they all work :)

As you can see, the requirements are random, so consider this when buying or selling items to other players :)

TimmyNoShoes
7th May 2005, 14:34
Ill take the chakram +10 please as ive only just reached yaks bend with my new char. :)

Neon
7th May 2005, 15:25
Im also selling a staff wrapping for fortitude Health +20 for 150gp if anyone wants it.

Basically double click it and then apply to a staff weapon to add the property.

And a Double enchantment shield:
Reinforced buckler
Armour 10 : req. 6 tactics
Health +19 whilst enchanted
Recieved dmg -1 whilst enchanted
for 250gp

got minor runes for 200gp
minor rune of hammer mastery
minor rune of axe mastery
minor rune of cursing

these i assume you double click to add to the item, they add i think, +1 to the skill

Chicane
7th May 2005, 17:00
can i reserve the:

ball hammer blunt dmg 17-29 req. 7 hammer mastery
Long sword of fortitude - slashing dmg 12-18 req. 6 swordsmanship +25 health

thanks

Neon
9th May 2005, 21:05
Due to the fact that each piece of armour is now 700gp to craft, ive sold all my stuff.