View Full Version : Server, I managed to run it at home..
zhardoum
20th February 2001, 10:24
Now that my adsl is offline again.. I spent some time configuring allegance and got the home server running, managed to play against myslef and loose..
On one machine i resourced and researched and upgraded and built everything, carriers, missile frigate the works, after doing all this, i walked over to the other machine and hit the call reinforcements tab, and wiped myself out..
Anyway, had a bit of a prctice at being a commander, still crap, bit disappointed though that at the end of it all, you dont get that many capital ships, but, if it was a massive game, then having a fully manned missilef frigate or dreadnought should be fun, handles like a bus though..
thats all really, just wondering what would be the best thing to practice as a commander, building, researching, or map viewing, controlling ships..
Just curious..
oysterizer
20th February 2001, 11:17
I suppose finding out a good route through the tech tree would be a good idea. Havn't done any commanding myself though. I would like to practice but with one machine its a bit difficult :) if you find a sly way to trick the comp into letting one player play then let me know hehe
oyst.
Joey
20th February 2001, 11:33
Having found myself unable to command because of the stat-raping wh0res on the AZ, and the FZ still being down thanks to MS Incompetence, I spent one game just watching experienced comms work. Each side has different advantages to the others - GigaCorp can generate infinite wealth without miners thanks to the Si, C and U mines, but the comm has to do a lot more research since they start missing a lot of weapons, equipment and ships. IC are economically very weak, but the ship upgrades come as part of the station upgrades (ie - build a supremacy centre and get Enhanced Fighter straight away, upgrade the Supremacy to get Advanced Fighter), whereas the bios are extremely cheap to research (1/2 price) but it all takes 10 minutes so it's best to steal other player's weapons and equipment. Basically the most effective way of playing is right at the beginning to build all 4 miners, an outpost, a teleport receiver, a refinery platform and then something else. As bios it's best to research bomber straight away, as Giga use the tech rock in your home sector to build a mine, since they act as teleport receivers.
The problem comes, however, when Wizzo cuts the game short by raping my side totally.
Bastard.
Wizzo
20th February 2001, 13:15
muahaha... yes pretty much how I begin FH. Although it's more essential to go for the 4 miners first with IC, who are extremely expensive. Hence if you're playing another race against IC... you go for their miners from the word go. Once IC have upgraded their sup to get adv figs they will rape you senseless without some serious tactical play by the other race. Hence Belters, BIOS and Giga tend to go tac on the AZ. Pointless really going tac on the FZ atm, because half the players either don't know how to use stealths, or don't want to and won't co-ordinate. Hence the majority of the games on teh FZ are Exp and Sup-based.
A lot of the zone games I've played in on the Allegiance Zone have gone on for hours and hence there has been a lot of capital ship play. We took 7 runs in a fully turreted cruiser to take out one op in a 5-way 25-a-side game. I've seen bombers go with 10 nannites and still get raped... the class of play is a whole lot different on the AZ :)
As for learning to command... best bet is to do what FH did and watch the experienced comms work their magic. However, an experienced comm is nothing without a resourceful team that are prepared to work together to make full use of the toys their comm can give them. A classic example of this on FZ is no-one wanting to nannite a bomber coz they want more kills.
Oh BTW... Bugs is making some progress on the MS and Allegiance front... sounds like we'll have an answer from them soon about Allegiance at i7.
Cheers,
Joey
20th February 2001, 14:55
Some of you may be aware that just after making my last post I actually commanded a game as Gigacorp vs IC. The advice about going tac against them was well founded, however just as we were about to rape their sup with stealth bombers something awful happened.
The AZ went down.
In fact, not just the AZ, but the whole MSG gaming zone. So, my first comm game where I was going to win ended as a draw, because everyone crashed. Wonderful.
The good news, however, is that MS have finally reacted to the increasing number of people running between games and "crash guarding" everyone there - the 2 main perps will apparantly have their AZ accounts terminated and access to the FZ barred.
At last.
jase
20th February 2001, 15:29
But Fruity, Everyone has had there access to the FZ barred :(
oysterizer
20th February 2001, 15:34
Glad to hear about the progress on the servers for I7 wizzo!. Really looking forward to playing some good games there.
Also this tactic stuff is great (busy jotting it down) keep it coming. ;) heres a question...a bomber is rapidly approaching..what ship/weapon combo will bring it down the quickest? (could've put it in a new forum topic i guess hehe)
cheers,
oyst.
Zenith
20th February 2001, 20:22
/me is scared...
All these terms and tech-trees, and I haven't a clue what you're talking about.
________________________________
Zenithhttp://cwm.ragesofsanity.com/s/cwm/silly.gif
Tribes playing bloke
ICQ : 5616179 (http://wwp.mirabilis.com/5616179) Status: http://wwp.icq.com/scripts/online.dll?icq=5616179&img=5
Wizzo
20th February 2001, 20:39
Galvs is best against bombers... or EW Disruptors to rape it's shields then switch to galv/PWs. Same is true for caps... where EW rape is mandatory if you wish to take them down before they toast your base with XRMs or Nukes.
Joey
20th February 2001, 21:33
Further to the EW rape post, the process is dramatically increased with heavy interceptors armed with emp cannons to knacker the shields
Wizzo
20th February 2001, 22:52
that 2 FH :p
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