PDA

View Full Version : General FAQ


Dan
5th December 2004, 17:42
Edited 22/02/05 to clean the thread up.

MMORPGS can be fairly hard to get into, so here are a few links to info and stuff to get you started :)

Official Site :
http://www.worldofwarcraft.com/

Official Euro Site :
http://en.wow-europe.com/

An Unofficial Site (lots of info here :) ):
http://www.warcraftcentral.com/

Map of the world :
http://www.kaldorei.com/worldmap/

Glossary of Abreviations and Terms:
http://www.warcraftcentral.com/resources/glossary/

General FAQ :
http://www.warcraftcentral.com/resources/faq/

Engineering Guide:
http://thecartel.org/Tradeskills/engi/intro.html

Massive WoW database, very handy for locating quests, items and NPCs.
http://www.thottbot.com

A bit like Thottbot, but better in some ways and not in others.
http://wow.allakhazam.com/

Big WoW community, regularly updated with lots of news.
http://www.worldofwar.net/

Part of the massive Stratics network, the next best thing to the offficial site.
http://wow.stratics.com

Big EU WoW community resides here, plenty of EU-based WoW knowledge
http://www.allgunsblazing.net/

Limi
16th March 2005, 10:45
This will eventually become a big thread full of information that everyone should find useful.. starting off with...


Where to go to level
I can only say how I have personally leveled up through the game, it would be nice if other players could contribute where they went across the world.

Undead Warlock
Levels 1 -> 10 Start Area
Levels 10 -> 20 Trisfall Glades
Levels 20 -> 30 Silverpine Forest/The Barrens/1k Needles
Levels 30 -> 45 Stranglethorn Vale (mainly)/Arathi Highlands/Alterac Mountains/Badlands
Levels 45 -> 48 Badlands/Swamp of Sorrows/Dustwallow Marsh/Tanaris

I may have forgotten zones, or gotten some of them mixed up, but as you can see there are multiple zones for some levels. Around 30 -> 40 try to concentrate in Strangethorn Vale as it has a massive number of quests its stupid, theres around 65 quests there overall. As you can also see I have completly missed out some zones like Desolace, I didnt particularly like the zone, didnt look too nice and was a bit.. desolate ;P

In the world you have 2 zones for each level boundary, ie. Stranglethorn Vale & Desolace are the same level. You can do both, theres nothing stopping you, just I found that the sheer number of quests in SV was enough for me. Don't feel like you need to go complete all missions in all zones.




Making Money
As you go through the world youll get various items, some of which can be worth a lot of dosh if sold correctly. There are various addons which can tell you how much some items are at a vendor and how much the average price is at the Auction House (AH). I use http://www.wowecon.com/ for that. If you want to make money fast, selling literally everything you pickup on the AH, just make sure you undercut most people on there by at least 10s, but make sure your not making a loss. Remember the AH has a deposit to sell an item, you get this back if your auction sells, you dont if it doesnt. Also take note at what time it is when you start the auction, starting one at midnight with an 8hour duration probably wont sell that well, if you start something around 11pm ish make it 24hours or 2hours, it depends on how rare or useful the item is. Ie. silk/leather/cloth is always in demand, but because of this a lot of people sell it, just watch your prices.

A longer auction duration costs more silver.
Auction houses are located in Ogrimmar (you should really only ever use this one) there is also one in Gadetzan which is located in Tanaris (South of 1k needles) which is a neutral AH (Ie. both factions horde AND alliance can sell/buy items) however expect the deposit amount to be silly stupid high for this. You may find some specialist items here, but its mainly not worth it.



Mounts
At level 40 you get a mount (if you can afford it). It costs 90g in total, 18g in training then the rest to purchase the mount. All races get different mounts, undead get the horse, trolls get the raptor? etc. There are 2 classes which get specialist mounts, they are the Warlock and the Paladin, they get thier mounts for free due to increased spell costs. The warlock gets the burning horse (best one imho ;P) im unsure on the paladin, it maybe the same as the warlock. Various people are quite willing to lend money to people who want to buy thier mounts, 10g from a few people is easily enough to top most people off.



Talent Points
These is the hardest part of character to define, everyone has thier own gut feeling on how thier character should be and how they want it to play. Expect to get the talent points wrong at least once perhaps twice in the game. Youll do this because as you progress you will realise that you spent 5 talent points in something that was ace when you were level 20, but sucks big time at level 40. But don't fear, you can reset your talent points, however it does costs some of your fine gold. 1g for the first reset, then 10g then 20g then increments of 5g after that all the way up to 50g. I would advise you use something like a talent point planner, (just google for the moment) for your character, and really examine the talents again at level 40. Remember to think in the long run, at level 60 you might not need that <insert obscure talent here> anymore.

You can reset your points at your class trainer.
If you reset your talent points you lose any spells you gained from them, you will have to repurchase them from your trainer.


Battlegrounds
What is this wonderful thing I hear you cry, well its just leet. Your best of just reading the main site, as I can't explain it any better than hot pvp action on a stick.

http://www.wow-europe.com/en/pvp/battlegrounds.html
http://www.wow-europe.com/en/pvp/battlegroundspart2.html


Honor System
The PvP Honor system and rewards, again can't be described better than the main site...

http://www.wow-europe.com/en/pvp/pvp-article-part2.html



Raids
Whats a raid you may ask, again theres a nice big page on the main site about them...

http://www.wow-europe.com/en/pvp/raid-article.html

However, even though we will be raiding a LOT at i23 (weeeee) we wont be killing some of the boss's that the guide mentions. We will be raiding lots of player towns and hopefully taking control of some areas given enough players (Redridge Mountains Bridge, Nessingways Encampment, etc). Expect a lot of tannoy abuse during the event.


I can't type anymore for now, but im sure people will reply and Lucifa can edit this post to contain what they say. gg wp thx

Catachan
16th March 2005, 10:50
Paladin gets a Warhorse Lloyd, you might want to update that bit.

Limi
16th March 2005, 10:55
Originally posted by Catachan
Paladin gets a Warhorse Lloyd, you might want to update that bit. Is that the same as the warlock one? Iv never seen a paladin with a mount :P

Anim
16th March 2005, 11:03
Blatently just the same as a normal horse with a bit of fancy stuff attached.

Anyway, reserving this place for useful Priest info and hopefully Instance info. Will edit post when ive written it out nicely.

Catachan
16th March 2005, 11:57
It's a horse with armour attached Limi. Looks rather nice.

http://wowvault.ign.com/travel/images/warhorse.jpg

Bonkers
16th March 2005, 12:38
Reserving This Place For A Powerleveling Mining Guid :) Maybe some other stuff

Mining is undoubtedly one of the easiest ways to make ALOT of money. It goes without saying that although you can make some pretty good stuff with the creative proffesions (Blacksmithing - Leatherworking - Tailoring) unfortunately this just doesnt pay as good as selling RAW materials

To start mining requires NO skill - just a pick and ALOT of time!
Get used to this:
Point
Click
Mine
Repeat - Repeat - Repeat!
Each mining node gives 2 - 4 lots of ore - and also stone, on occasion you will also get gem drops - which also add to the value of mining

The mining tech tree

Copper - 1
Journeyman Miner - 50
Tin - 65
Bronze - 65 (Mixture of 1 tin bar and 1 copper bar)
Silver - 75
Expert Miner - 125
Iron - 125
Gold - 155
Steel - 165 (Mixture of 1 iron bar and a lump of coal)
Mithril - 175
Artisan Miner - 200
TrueSilver - 230
Thorium - 250
Dark Iron - 300?

Now the tree above is the skill you need to mine the relavent ores. NOTE - you do NOT have to buy the training to mine the ore - just have your mining skill at that level. The training enables you to SMELT the ore into bars

Gaining skill points - is simple - mine mine mine! You will notice the veins are differnt colours when you click on them
Grey = No skill increase
Green = Rare chance of skilling up
Yellow = Sometimes skill up
Orange = Always skill up
Red = Can not mine - need more skill points to be able to mine

Now all this is trivial and an introduction to mining - the REAL part is how to get your skill up QUICKLY.

To do this you do what i call "Ringing"
This simply means - finding somewhere with a good ring of nodes and running round and round and round! Yes - its boring - but its VERY profitable.
The trick is - FINDING those rings - and exploiting them.

Now at low levels this is possible - but it will take you 3-4 times as long! Due to the amount of monster you will have to kill!
One thing you can power level at low levels is copper quite easily - gaining you money - experiance and items!One thing to note and this WILL make you laugh - but copper will be your biggest source of income until level 40!!

Think about it - you want your mount... which is 90g (72g for mount 18g for training)
20 bars of copper can sell for around 60 - 70s
Do the maths!
You need to sell around:
148 x 20 = 3360 bars of copper to be able to afford your mount - which is around 1120 nodes that your gonna have to click on!!!! Thats PURE copper - none of the frills - no monster killing - no green items - no stone - no gems.
Sounds insane? Now take into account that you can mine 100-200 copper bars in one hour (i can do even more) thats around 22.4 hours of pure copper mining - and bingo - you have your mount. JUST ON COPPER?!?!
Still sound insane?
So for those 22.4 hours - you have mined copper - you also kill 5 times the amount of monsters - which each drop between 50b and 1s. So thats around 1120 x 5 x 0.75 = 4200s = 42g.
Now also take into account that you dont just have to farm copper - because when you kill all these monsters - they also drop linen and wool! Now linen typically sells for around 20s for a stack of 20 and you will generally pickup a stack of 20 in around 50 monster kills. So again do the maths 5600 \ 50 * 20 = 2240s = 22g
Wool drops less often on lower levels - so lets say you get a stack of 20 every 200 monster kills - but typically you get 60 - 70s for a 20 stack..... 5600 \ 200 * 65 = 1820s = 18g
Now you get greens and gems - now this is just a bonus ontop and of course is totally random! But put even more gold ontop of that! So whilst mining for your mount you make your 90g - and ONTOP of that you get an extra 82g? Just for mining copper - now THATS insane!

afty
16th March 2005, 13:22
Reserving Spot for "how to exp up quickly" and "where to level at what level"

Rippsy
16th March 2005, 13:38
Sort've reserved for Mage leveling/talent speccing

but in the mean time:

Leveling quickly is actually really easy =)

Go to a zone, do all the lowest level quests which are available too you: as soon as you can't solo a quest go off to the next area zone which is the same level boundaries(eg Stonetalon/Hillsbrad/Thousand Needles/Ashen Vale)

Everytime you reach the level boundary and aren't able to do a quest, go to another area and do the lowest level quests that are there.

Repeat

=)

UberMonkey
17th March 2005, 02:55
so i should level... pretty much purely by quest rewards, and the exp gained from doing the quests(killing the monsters and such)? 0.o

Lucifa
17th March 2005, 07:45
Yes, you can quest all the way up to 60, without ever having to 'grind'.

UberMonkey
18th March 2005, 10:13
very helpful (i especially like the map... true its pretty much the only link ive clicked on so far :p:) but, brilliant. thank you.

taffeh
1st April 2005, 08:57
Originally posted by Rippsy
Sort've reserved for Mage leveling/talent speccing
=)

I've played the mage since release day, and am now @ lvl 45 on Shadow Moon with an alliance toon - only problem is, I've got a load of elite / dungon missions, and it takes a long time to get a group together, even in a guild - so I've taken a break from playing the good old 'defenders of the world' and decided to play an Undead Mage. I've played quiet a few classes, and always came back to it, as I find it the most interesting and fun as the damage per sec (DPS) is the best in the game (rogues would argue otherwise) and the damage u take is deadly enough from a few hits to keep u thinking fast.

Anyways, enough blathering, heres the info I've gathered from various sources whilst playing as a Mage....

A very good general guide for the mage can be found on the US Forums :
Here (http://forums.worldofwarcraft.com/thread.aspx?fn=wow-mage&t=23&p=1&tmp=1#post23)

And its tallen guide suggests u to do the following between lvls 1 and 40, then respec to an end-game talent spec that you may have in mind or have seen :

Without further ado, a Mage PvE Talent progression for levels 10-40, listed in order:

Levels 10-14: Improved Fireball the best dps increase you can get at this level, since your Rank 3 Fireball has a base 2.5s casting time, this lets you get them off at 2.0s each.

Levels 15-16: Flame Throwing is nice because range is convenient and lets you get in more fireballs when fighting mobs. Also, Ignite can be put off since your Intellect (and thus crit rate) is still pathetically low.

Levels 17-21: Ignite is a raw damage increase for when you crit.

Levels 22-26: Improved Arcane Missiles because it's time to build Arcane to get Instant Arcane Explosion for use in instances.

Levels 27-31: Arcane Concentration to get clearcasts.

Level 32: Evocation for mana regen once every 10 minutes... at this level it's going to be around 100% of your mana pool, which is very nice. Be warned, it starts fading away from there around level 40ish and at level 60 you can expect about 50% of your mana pool back from Evoc.

Level 33-37: Improved Arcane Explosion is very good for the instances you'll be doing at around this level and up -- Gnomeregan, Razorfen Downs, Uldaman, Temple and on up really appreciate it.

Level 38-39: Incinerate to make Scorch more useful in Instances, since you'll now be able to scorch for a clearcast to fire Arcane Missiles on.

The best thing for a mage to do IMO is getting improved Arcane Explosion - as it can be cast on the move - SPAM! If you can find a priest or pala to level with - bob is your uncle for sure, and you can rush into camps till your hearts content!

If your interested in PVP (playing on a PVP server, u must be!) there is a interesting movie series called 'Sorrow Hill' which shows an undead Mage's PVP efforts, as of which is amazing! It has taught me alot, and those who think Scorch for the Mage is useless and only used for finishing = WRONG :)

The guy uses a simple tactic :
Sheep
fireball (to get the first hit without being interupted)
Fireblast (Whenever its recharged)
Scorch (Low mana, 1/2 damage of fireball, fast cast - meaning you spamm this, hoping to get a clearcast - see below, whilst not getting interupted if it was fireball)

With any luck, the fire will ignite / stun too, giving u additional damage chances

If the mage gets a clearcast - meaning that they get their next spell for free (looks like a little purple hand reaching to the sky) you cast Arcane Missiles for several shots that do alot of damage for nowt! (costs alot of mana to cast normally, so wouldnt be cast normally)

U can find the videos @ http://www.warcraftmovies.com/ called sorrow hill (3 in total)

Its believed the talent spec that the player has is 28/23 Arcane / Fire :

*_Arcane Talents_* (28 points)

# *Improved Arcane Missiles* - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while
channeling Arcane Missiles.

# *Arcane Concentration* - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage
spell hits a target. The Clearcasting state reduces the mana cost of
your next damage spell by 100%.

# *Improved Arcane Explosion* - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# *Evocation* - 1/1 point
While channeling this spell, your mana regeneration is active and
increased by 1500%. Lasts 8 seconds.

# *Improved Counterspell* - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# *Improved Mana Shield* - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# *Arcane Mind* - 4/4 points
Increases your maximum Mana by 8%.

# *Presence of Mind* - 1/1 point
When activated, your next Mage spell with a casting time less than 10
seconds becomes an instant cast spell.

# *Arcane Instability* - 3/3 points
Increases your spell damage and critical strike chance by 3%.



*_Frost Talents_* (0 points)

# None


*_Fire Talents_* (23 points)

# *Improved Fireball* - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# *Impact* - 5/5 points
Gives your fire spells a 10% chance to stun the taget for 2 seconds.

# *Flame Throwing* - 2/2 points
Increases the range of your fire spells by 6 yards.

# *Ignite* - 5/5 points
Your critical strikes from fire damage spells cause the target to burn
for an additional 40% of your spell's damage over 4 seconds.

# *Pyroblast* - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an
additional 56 damage over 12 seconds.

# *Incinerate* - 2/2 points
Increases the critical strike chance of your Fire Blast and Scorch
spells by 4%.

# *Critical Mass* - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


This template is great for 1 on 1 PVP, giving u maximum chance of getting a crit (critical) hit on u're oponent. (currently the talent build im speccing to with my Alliance toon - if the wheel isnt broke - dont fix it!)

Finally - Armour - Mage's now have 2 kinds of spells that add some sort of Armour bonus to you - the new Mage armour and the good old Frost (lvls 1-29) and Ice (30+)

The Mage armour adds +5 (rank 1) and +10 (rank 2) defence to all magic schools (Fire, Frost, Nature, Shadow, Holy and Arcane) and gives you 30% Mana regen increase whilst cast - this is GREAT for Instance / group quests where you are going to be at the back, casting till your hearts content whilst Joe Warrior takes all the punishment up front.

Frost / Ice armour is great for solo play as it adds to your armour value in your stats, and gives anyone who touches it a decrease in movement and attack speed!

Anyways, thats it for today, servers are still down, and thats why Im writing this guide! Hope to see you all in Al'Akar soon with my Lvl 5+ Undead Mage - or if not, maybe on Shadowmoon some time with my lvl 45+ Human Mage ;)

From the Valleys of Wales, to the glades of the Tirisfal - Out! :D

Towneh
5th April 2005, 01:27
Ah, time to reveal the part of the game that people near level 60 are just starting to get interested into, Item sets.

For example let us take the Vestments of the Devout, a well known set for the Priest:

http://wow.allakhazam.com/db/itemset.html?setid=182

Allakhazam is especially useful at showing where to obtain these sets and also what bonuses they apply the more you have. In this case "Increases healing done by spells and effects by up to 50." after collecting all 8.

Devout Set:

http://img.photobucket.com/albums/v226/jellN/priest.jpg

These 8 piece sets are more often than not found as rare (blue) items, however there are the rarer epic items (purple) that can also drop for your class, again lets use the Priest as an example :P

http://wow.allakhazam.com/db/itemset.html?setid=211

The above is a link to the Vestments of Trascendence set which is uber rare and mostly dropped in the high level raid dungeons, this set seems to be mostly geared towards holy priests whereas other sets such as the Vestments of Prophecy will be more geared towards a balance of shadow/healing.

Btw the latter as shown in the below picture is mostly found in Molten Core :PPP

http://img163.exs.cx/img163/391/038nl.jpg

Take note also the Netherwind set item there, very nice Mage armour...Rippsy :P

afty
5th April 2005, 08:26
Jesus H CHrist, is that correct? Three epic drops off one boss?

Blue_Monkey
5th April 2005, 08:31
It's a rather large raid dungeon, i'd imagine so. the guy has 6 raid bars :S

Blue_Monkey
5th April 2005, 09:05
P.S i want

http://wow.allakhazam.com/db/itemset.html?setid=203

for my Warlock :)

Limi
6th April 2005, 02:26
Originally posted by Blue_Monkey
http://wow.allakhazam.com/db/itemset.html?setid=203 http://instagiber.net/smiliesdotcom/cwm/cwm/eek2.gif

Deman
6th April 2005, 12:53
As posted above, just hit 60 Undead Mage.

Set wise Magister is a nice non raid set for mages. Them lvl 60 requirement sets takes months of raiding to get so dont be in any rush :)

Talent tree I am:
Arcane Talents (28 points)

# Improved Arcane Missiles - 5/5 points
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

# Arcane Concentration - 5/5 points
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

# Improved Arcane Explosion - 5/5 points
Reduces the casting time of your Arcane Explosion by 1.5 seconds.

# Evocation - 1/1 point
While channeling this spell, your mana regeneration is active and increased by 1500%. Lasts 8 seconds.

# Improved Mana Shield - 2/2 points
Increases the damage absorbed by your Mana Shield by 75%.

# Improved Counterspell - 2/2 points
Gives your Counterspell a 100% chance to silence the target for 4 seconds.

# Presence of Mind - 1/1 point
When activated, your next Mage spell with a casting time less than 10 seconds becomes an instant cast spell.

# Arcane Mind - 4/4 points
Increases your maximum Mana by 8%.

# Arcane Instability - 3/3 points
Increases your spell damage and critical strike chance by 3%.



Frost Talents (0 points)

# None


Fire Talents (23 points)

# Improved Fireball - 5/5 points
Reduces the casting time of your Fireball by 0.5 seconds.

# Impact - 4/5 points
Gives your fire spells a 8% chance to stun the taget for 2 seconds.

# Ignite - 5/5 points
Your critical strikes from fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 seconds.

# Flame Throwing - 2/2 points
Increases the range of your fire spells by 6 yards.

# Pyroblast - 1/1 point
Hurls an immense fiery boulder that causes 148 to 195 fire damage and an additional 56 damage over 12 seconds.

# Burning Soul - 3/3 points
Gives your fire spells a 65% chance to not lose casting time when you take damage.

# Critical Mass - 3/3 points
Increases the critical strike chance of your fire spells by 6%.


Fairly sure thats exactly whats posted above.

Best advice for speed leveling as a mage is firstly Quest grind. When your out of quests or need group to finish off some quests then AE grind.

Simple guide for AE grinding. You may or may not have noticed the exp. difference in fighting green mobs 3-4 levels below and yellow mobs 2 above is actually not that much. Especially considering you can take down the green ones much much faster using standard nukes.

So, find yourself nice tight groups of melee mobs, run in pop frost nova, blizzard, when they start moving, cone of cold, blink away some, blizzard. By then they will be low on health and getting near you. Use Instant Arcane Explosion to finish them off.
Note: it is helpful to have heal potions just incase some sneaky mob decideds to resist a root/snare.

In short killing 4-5 mobs at a time like this will bring in far more exp and faster than it would doing solo yellow mobs.

Dungeon wise, you can find very good walk throughs at http://www.infoceptor.com/wow/walkthrough/

taffeh
7th April 2005, 11:36
aye, tis the same as the 1 above - seems a very popular mage build for 1on1 / getting to 60 - once there, if u want to raid - its best to respec to an icemage...

Onxyia raid mobs are immune to fire, and an icemage in raid pvp is always gonna be better cause of crowd control / survivability...

Nearly lvl 50 alliance mage now...

(edited to remove confusion with oxy)

oxy
8th April 2005, 00:04
hello? :P

jus saw my name got slightly confused :D

as i aint posted in this thread yet .. but u obviously ur talking about summit else ..

kthnx

Steadders
24th April 2006, 13:43
Dan, can you please post "What to do if your account is banned"?

Elbonio
24th April 2006, 13:59
Originally posted by Steadders
Dan, can you please post "What to do if your account is banned"?

roffle

Dan
24th April 2006, 14:46
http://www.goots.net/images/Noah/7-26-01/Cry%20Baby%202.JPG


You're mean :(

vittorio
23rd August 2006, 14:13
im 51 ice mage, (re done my tree with the patch) and i'm lovin it, instant arcane blast and evocation for ny spec, plus full frost spec is rakin up the crits, especially on battlegrounds. 500 kills for 45 mins of AV is damn good for a 51 mage too :) i crit about 1.4k (same as my overall health lol) and is going up all the time... v nice!!

Pumpkin
25th May 2007, 11:19
I've unstickied this, as its amazingly out of date.

SystemId
25th May 2007, 12:37
I could update this information in a new thread if people really need an up to date version. zOMG Dan played WoW back in 2004.

her0n
25th May 2007, 12:45
MAGMADAR

UBER RARE EXPIX TRANSENCEDES wow

Silk75
25th May 2007, 15:16
I could update this information in a new thread if people really need an up to date version. zOMG Dan played WoW back in 2004.

I wouldn't bother if I was you, great offer, but like the posts up above all reserving slots for this or that, they are not worth it.

There are already a million resources out there for people, and the 'big thing' that it was 3 years ago in this community is not there now.

Steadders
27th May 2007, 15:04
I <3 this thread.

Dan
29th May 2007, 21:37
I could update this information in a new thread if people really need an up to date version. zOMG Dan played WoW back in 2004.

I still play :$

(Well...I've started again :p)

her0n
29th May 2007, 22:16
Dan will you be collecting pets again like before? :p

Dan
29th May 2007, 22:29
Maybe....I've already obtained a few :p

Quietus
30th May 2007, 09:48
Have you got the children's week pets yet?

Killy
30th May 2007, 10:33
Hehehe "Willy"
/me gets coat

her0n
30th May 2007, 10:46
childrens week is making me want to renew :(

I want egbert!

SystemId
30th May 2007, 11:09
I've had my children's week turtle (speedy) for a whole year now, recently I've picked up egbert and willy. Apart from the mini-pet it's worth doing the quests for the reputation with Orgrimmar/Lower City.

Killy
30th May 2007, 12:41
That and ganking someone in front of a small child is always a bonus ;)

Steadders
30th May 2007, 22:59
Dan! Server etc?

Dan
5th June 2007, 02:04
Shadowmoon, rolled on there with some pals from work :>


And, just like I told you many months ago....if I started playing again I'd roll.... (just for you...)


PALADIN.


Woo yay belf paladin! ;p

sh0ckwave
5th June 2007, 07:45
I bet its a male as well isn't it Dan

Dan
5th June 2007, 10:58
Nope, male nelfs/belfs are KOS!

sh0ckwave
21st June 2007, 14:37
Dear Dan,

http://alice.poddle.net/~mauib/pets.jpg

her0n
21st June 2007, 15:07
PETS

Dan
21st June 2007, 15:51
omg :o


although I've started collecting mounts (on my paladin), not pets anymore! (Although lovely pets are nice :O)

her0n
21st June 2007, 15:56
Brown snake is the pet worth having tbh.

Elbonio
22nd June 2007, 11:23
/need red moth egg

Steadders
23rd June 2007, 01:57
My parrot is still a favourite of mine :)

tucool
23rd June 2007, 07:48
There is also the seasonal 'mid summer' quests to get a red wisp pet. Pick up the quest in Shatterah (or any major city I guess).

Quest involves touching a bonfire in DM, Strat, Scholo and LBRS.

On the subject of pets, I will catch Mr Pinchy (the best pet) soon, when I start fishing again! :D