View Full Version : Features of the game that are NOT bugs
Njoroge
14th October 2004, 12:59
I thinks its a good idea to have a thread listing the things in the game that some people think are bugs but in actual fact are features. The main reason for this is the tournament; the thread can help define acceptable strategies in the face of people complaining about a loss because of bug X.
Just a thought...
Anyway, here's 2 to start with.
1: Using ranged weaponry when in CC (Close combat).
This is not allowed in the TT (tabletop) game but it was a decision to allow it in the game. Die-hards may find it irritating but firing in CC is a feature, not a bug.
2: Hero units not able to flee when overwhelmed by a SM / CSM force.
The SM and CSM commanding units have a "stun" ability which forces the attacked unit to stay in CC after they get hit. You can't run away no matter how much you try. It's a feature to counteract the other races' hero's spell abilities etc, not a bug.
Anymore for anymore?
Nj
Flufball
14th October 2004, 13:07
Meh 1st one has nothing to do with TT, everything to do with the amount of damage thats done while shooting in CC, I'd be happier if they lowered it, just so my orks can survive heavybolters in combat for more than half a second.
Not to botherd about it being there, just seems to be to much damage done by it.
I never even knew the second one was an issue...
GBrookshaw
14th October 2004, 13:20
Originally posted by Njoroge
2: Hero units not able to flee when overwhelmed by a SM / CSM force.
The SM and CSM commanding units have a "stun" ability which forces the attacked unit to stay in CC after they get hit. You can't run away no matter how much you try. It's a feature to counteract the other races' hero's spell abilities etc, not a bug.
Actually, theres a bit of a bug with that stun. It is supposed to be there, but it is too powerful currently so is on the list of things to be fixed next patch.
Anyway, heres a couple more.
3: Units can shoot through other units/buildings/scenary at their targets. No such thing as the LOS bug. Relic have seen this and commented that it isn't a bug, its just the way the game is designed.
4: High ground doesn't give any effect in combat. The only terrain that gives advantages/disadvantages are coded as types of cover. there are some maps where the designer added the negative cover attribute to certain high points, but that isn't the rule.
Bonkers
14th October 2004, 13:37
The stun thing - is quite funny i find - as my Farseer can use his push type attack and make everyone fall to the floor - then resume firing ive found :) or run away!
Catachan
14th October 2004, 15:32
Originally posted by Njoroge
1: Using ranged weaponry when in CC (Close combat).
This is not allowed in the TT (tabletop) game but it was a decision to allow it in the game. Die-hards may find it irritating but firing in CC is a feature, not a bug.
Partially true. While two-handed ranged weapons are not allowed on the tabletop, single-handed are; but yes I get your point.
PuReBall
17th October 2004, 16:48
just like to correct you on the CC
if you check the relic forums firing ranged weapons in CC is a bug , at first their should be a reduction of damage of ranged weapons in CC but next patch they are fixing it to tie up a ranged unit in hand to hand :)
check relic forms if you dont believe me
Aardvark
17th October 2004, 17:06
Originally posted by PuReBall
check relic forms if you dont believe me
Nope, I don't think you play eldar enough to be right on this :D
PuReBall
17th October 2004, 17:13
Originally posted by Aardvark
Nope, I don't think you play eldar enough to be right on this :D
haha nice1 :D
Zakalwe
18th October 2004, 09:46
He's right on this one (http://forums.relicnews.com/showthread.php?t=42607)
Currently a 30% reduction in accuracy for CC'd units, in the future they will be forced to melee. Will reward micro a little more.
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