Barney
9th March 2004, 20:34
Tournament Staff
The tournament head admin is Barney (barney@multiplay.co.uk) I can be found on IRC in #multiplay (Quakenet).
At the event itself, you can find me in the tournament 'red-shirt' section of the staff area, situated to the right of the main entrance on the ground floor.
Teams, Players and Signups
To be eligible for entry into the tournament, you must have at least 5 players signed up prior to the start of the tournament. The online signups can be accessed on the tournaments signup page. Signing up at the event itself must be completed by 6pm on the Friday evening, however it is suggested that you signup prior to the event as the tournament may be full by the time you arrive.
When all the players for your team have signed up, they will be the only players you may field in your player line up for each match. A player can only play for one team, although a team can enter more than 5 players. A clan may enter more than one team but players can not be transferred between teams. Players can not be transferred across parts of the tournament.
Mercenaries
Mercs (players not signed up with the team in question) will only be permitted if the opposing team agrees to it and the admin for the match is notified by a member from both teams prior to the start of the match. Spot checks will be carried out by admins. Use of mercs as substitutes is not allowed. Any unauthorised use of a merc will result in match being forfeit by the offending team.
In-game Substitution
In-game substitutions will be permitted in the event of a player dropping from the server, provided the substitute player is on the team's pre-signed up player list. No mercenary substitutions or changes to the players assigned to the team will be permitted.
If a player drops for longer than 2 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 players remain on each team.
Spectators
No spectators of any kind will be allowed ingame other than the designated admin for that game.
Demos & Screenshots
It is not compulsory, but advisable to record demos and to take screenshots of your matches. Having these will help support your case in the event of any dispute.
Voice Communication
Use of voice communication software is acceptable, either with the use of the ingame comms, or utilities such as game voice, teamspeak, roger wilco etc.
IRC Channels
One player from each team must be in irc at all times to convey any problems. Server allocation and results will also be posted on irc. The channel will be #cod
All admins will be opped, so please direct your queries to these people. Please be patient for a reply as admins will often be either in a game or dealing with other issues and may be away from their desk.
Matches
Only S&D maps will be played throughout the i19 COD Tournament. These will be selected from the following maps;
Dawnville
Pavlov
Harbour
Note: Alternative maps for the final will be decided upon later
Dependent on the number of teams entering, the matches will take the format of knockout stages leading to quarter finals. semi finals and "The Final"
A team must have all the members it intends to field in the server 5 minutes before the scheduled start time of the match. If a match is still in progress on your allocated server, await authorisation from an admin before joining the server. If any team fails to provide at least 4 players, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win.
The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Server failure
- Power failure
- Previous match overrunning
The allocation of teams to axis or allies will be dependent on a pistol bash, or mutual consent of the opposing teams.
Server Crashes
If a server crashes before 1 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 2nd round onwards, the server will be restarted, and game play will resume with the score the same as when the round started.
Passwords
All tournament servers will be passworded. To connect to the servers, join the server ip and type /password i.e. /match press enter then type /reconnect and press enter again. The passwords will be published in the cod section in the intranet and also in the topic of the #cod channel on irc.
Game-play Rules and Scoring
The entire tournament will use CKR Realism, with a round time of 10 minutes.
There is no time limit. Both teams play the three chosen maps, for 3 rounds as both Axis and Allies. Matches will be won by the team that scores the highest number of rounds overall.
Draws
In the event of a draw, the two teams will conduct a pistol bash at the end of the match to decide the winner. The winner will be the team with most players still alive at the end of the round. If no player is killed before the end of the round, the round will be played again until there is a winner.
Early Retirement
If the match has been won before the 3 maps (18 rounds) have been played, the teams may leave the server but the final score will be that of when the teams left the server. Remaining rounds will be discarded.
Cheating & Anti-cheat
All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their team and be removed from the all MPUK tournaments for the duration of the event, in accordance with the MPUK Cheating policy.
Disallowed practices include, but are not limited to, the following: -
- Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high.
- Scripts and external programs that provide an unfair advantage,
- Use of unofficial skins which can be deemed a form of cheating, e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of aimbots, wallhacks and any exploitations of the engine.
The tournament admins may inspect your machine for evidence of cheats/hacks – these may be random checks or as a response to a complaint.
Rulings and Appeal
If a team believes members of another team are cheating in a match with them, you must request an admin to go and watch over the match of the team in question.
If left until after the match, all appeals must be backed up with evidence in the form of a recorded demo and screenshots from the match.
Any dispute in scoring must be raised with the head admin before the next round of the tournament begins.
In-game Techniques
The use of any known exploits such as the "crouch-prone" exploit, will not be permitted
Boosting - General map boosting with any number of players will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).
Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges) will result in the forfeit of the match.
Tournament Code of Conduct
The following is a summary of the Tournament Team's expectations of you, should you wish to take part in the tournaments at an I-Series event. It is intended to remind you of your basic obligations to both the administrators and the other participants of the tournaments, instead of a definitive set of rules which are to be obeyed.
All teams/individuals participating in the I-Series tournaments will be required to:
- Abide by the Multiplay UK Terms of Service and Acceptable Use Statement.
- Know and understand the tournament rules and abide by them.
You will be expected to:
- Be present "in good time" on the server as directed by your admin. Turning up late for a game not only delays the games which follow but will cause problems with scheduling of the tournaments as a whole.
- Not cheat or abuse game and map bugs. We all know that cheating is wrong, and causes no end of arguments between opponents.
- Treat the tournament admins and other participants of the tournament with respect and courtesy. Abuse of fellow players and administrators is not acceptable and will be dealt with accordingly should the need arise. Be nice to each other, manners cost nothing and make the whole event more fun.
Complaints and Grievances
If you have a complaint regarding your match, your team leader or a nominated team spokesperson should contact the lead administrator of the tournament. This is an attempt to cut down on the mass huddle of bodies around an admin in the event of a problem when an entire team turns out to explain the situation.
It is the responsibility of the team raising the complaint to provide evidence that the grievance is valid. It is not the responsibility of the admin to provide evidence, as they are provided solely as an unbiased third party to arbitrate any problems. If you are not satisfied with the outcome of a decision given by the head admin for your tournament, your complaint may be referred to the Head of Gaming for a final decision.
Termination
If you fail to act in accordance with the codes of conduct, you entry to the tournament may be revoked. You will be notified should this arise.
Remember, the I-Series is a LAN party, and parties should be fun for everyone. The aim of these tournaments it to increase the enjoyment of everyone at these events, but this can only be accomplished when the players and the administrators are working with each other, not against each other. So, play nice and have fun!
In summary
These tournaments are just for fun, but please maximise everyone's enjoyment by playing in a mature sensible way. No-one benefits from players cheating and causing trouble. Remember, ask the admins if you have any queries about the rules before the event starts, because during the event these rules will be adhered to by the letter, and the admins decision is final.
The tournament head admin is Barney (barney@multiplay.co.uk) I can be found on IRC in #multiplay (Quakenet).
At the event itself, you can find me in the tournament 'red-shirt' section of the staff area, situated to the right of the main entrance on the ground floor.
Teams, Players and Signups
To be eligible for entry into the tournament, you must have at least 5 players signed up prior to the start of the tournament. The online signups can be accessed on the tournaments signup page. Signing up at the event itself must be completed by 6pm on the Friday evening, however it is suggested that you signup prior to the event as the tournament may be full by the time you arrive.
When all the players for your team have signed up, they will be the only players you may field in your player line up for each match. A player can only play for one team, although a team can enter more than 5 players. A clan may enter more than one team but players can not be transferred between teams. Players can not be transferred across parts of the tournament.
Mercenaries
Mercs (players not signed up with the team in question) will only be permitted if the opposing team agrees to it and the admin for the match is notified by a member from both teams prior to the start of the match. Spot checks will be carried out by admins. Use of mercs as substitutes is not allowed. Any unauthorised use of a merc will result in match being forfeit by the offending team.
In-game Substitution
In-game substitutions will be permitted in the event of a player dropping from the server, provided the substitute player is on the team's pre-signed up player list. No mercenary substitutions or changes to the players assigned to the team will be permitted.
If a player drops for longer than 2 minutes and a listed substitute cannot be found then the match will continue as long as at least 4 players remain on each team.
Spectators
No spectators of any kind will be allowed ingame other than the designated admin for that game.
Demos & Screenshots
It is not compulsory, but advisable to record demos and to take screenshots of your matches. Having these will help support your case in the event of any dispute.
Voice Communication
Use of voice communication software is acceptable, either with the use of the ingame comms, or utilities such as game voice, teamspeak, roger wilco etc.
IRC Channels
One player from each team must be in irc at all times to convey any problems. Server allocation and results will also be posted on irc. The channel will be #cod
All admins will be opped, so please direct your queries to these people. Please be patient for a reply as admins will often be either in a game or dealing with other issues and may be away from their desk.
Matches
Only S&D maps will be played throughout the i19 COD Tournament. These will be selected from the following maps;
Dawnville
Pavlov
Harbour
Note: Alternative maps for the final will be decided upon later
Dependent on the number of teams entering, the matches will take the format of knockout stages leading to quarter finals. semi finals and "The Final"
A team must have all the members it intends to field in the server 5 minutes before the scheduled start time of the match. If a match is still in progress on your allocated server, await authorisation from an admin before joining the server. If any team fails to provide at least 4 players, 10 minutes after the scheduled match start, the match will be forfeit and the opposing team will be awarded the win.
The only acceptable excuses for missing the scheduled start of a match are:
- Network failure
- Server failure
- Power failure
- Previous match overrunning
The allocation of teams to axis or allies will be dependent on a pistol bash, or mutual consent of the opposing teams.
Server Crashes
If a server crashes before 1 complete rounds have been played, the game score will be reset to 0-0 and the affected leg of the match will be restarted once the server is available. If the server crashes from the 2nd round onwards, the server will be restarted, and game play will resume with the score the same as when the round started.
Passwords
All tournament servers will be passworded. To connect to the servers, join the server ip and type /password i.e. /match press enter then type /reconnect and press enter again. The passwords will be published in the cod section in the intranet and also in the topic of the #cod channel on irc.
Game-play Rules and Scoring
The entire tournament will use CKR Realism, with a round time of 10 minutes.
There is no time limit. Both teams play the three chosen maps, for 3 rounds as both Axis and Allies. Matches will be won by the team that scores the highest number of rounds overall.
Draws
In the event of a draw, the two teams will conduct a pistol bash at the end of the match to decide the winner. The winner will be the team with most players still alive at the end of the round. If no player is killed before the end of the round, the round will be played again until there is a winner.
Early Retirement
If the match has been won before the 3 maps (18 rounds) have been played, the teams may leave the server but the final score will be that of when the teams left the server. Remaining rounds will be discarded.
Cheating & Anti-cheat
All forms of cheating are strictly prohibited - any player found to be cheating will forfeit the current match for their team and be removed from the all MPUK tournaments for the duration of the event, in accordance with the MPUK Cheating policy.
Disallowed practices include, but are not limited to, the following: -
- Exploitation of game/map bugs/exploits that give an unfair advantage such as setting your gamma too high.
- Scripts and external programs that provide an unfair advantage,
- Use of unofficial skins which can be deemed a form of cheating, e.g. longer weapons to stick out from behind boxes, bright or oversized skins.
- Use of aimbots, wallhacks and any exploitations of the engine.
The tournament admins may inspect your machine for evidence of cheats/hacks – these may be random checks or as a response to a complaint.
Rulings and Appeal
If a team believes members of another team are cheating in a match with them, you must request an admin to go and watch over the match of the team in question.
If left until after the match, all appeals must be backed up with evidence in the form of a recorded demo and screenshots from the match.
Any dispute in scoring must be raised with the head admin before the next round of the tournament begins.
In-game Techniques
The use of any known exploits such as the "crouch-prone" exploit, will not be permitted
Boosting - General map boosting with any number of players will be permitted. Any area that can be reached on the map is considered a valid position as long as the position is not used to exploit the map by seeing into areas that are not intended. Boosting through roofs is banned (refer to map exploits).
Map Exploits - Taking advantage of new or known map exploits (for example invisible ledges) will result in the forfeit of the match.
Tournament Code of Conduct
The following is a summary of the Tournament Team's expectations of you, should you wish to take part in the tournaments at an I-Series event. It is intended to remind you of your basic obligations to both the administrators and the other participants of the tournaments, instead of a definitive set of rules which are to be obeyed.
All teams/individuals participating in the I-Series tournaments will be required to:
- Abide by the Multiplay UK Terms of Service and Acceptable Use Statement.
- Know and understand the tournament rules and abide by them.
You will be expected to:
- Be present "in good time" on the server as directed by your admin. Turning up late for a game not only delays the games which follow but will cause problems with scheduling of the tournaments as a whole.
- Not cheat or abuse game and map bugs. We all know that cheating is wrong, and causes no end of arguments between opponents.
- Treat the tournament admins and other participants of the tournament with respect and courtesy. Abuse of fellow players and administrators is not acceptable and will be dealt with accordingly should the need arise. Be nice to each other, manners cost nothing and make the whole event more fun.
Complaints and Grievances
If you have a complaint regarding your match, your team leader or a nominated team spokesperson should contact the lead administrator of the tournament. This is an attempt to cut down on the mass huddle of bodies around an admin in the event of a problem when an entire team turns out to explain the situation.
It is the responsibility of the team raising the complaint to provide evidence that the grievance is valid. It is not the responsibility of the admin to provide evidence, as they are provided solely as an unbiased third party to arbitrate any problems. If you are not satisfied with the outcome of a decision given by the head admin for your tournament, your complaint may be referred to the Head of Gaming for a final decision.
Termination
If you fail to act in accordance with the codes of conduct, you entry to the tournament may be revoked. You will be notified should this arise.
Remember, the I-Series is a LAN party, and parties should be fun for everyone. The aim of these tournaments it to increase the enjoyment of everyone at these events, but this can only be accomplished when the players and the administrators are working with each other, not against each other. So, play nice and have fun!
In summary
These tournaments are just for fun, but please maximise everyone's enjoyment by playing in a mature sensible way. No-one benefits from players cheating and causing trouble. Remember, ask the admins if you have any queries about the rules before the event starts, because during the event these rules will be adhered to by the letter, and the admins decision is final.