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R2R_Azazriel
14th February 2004, 13:05
Heiho Everyone,

Just came across some interesting information for you MoH:AA Server admins out there who couldn't get ServerSpy to work. I ran across a LOT of questions about this on Google Groups, but not many answers, so I thought I would elucidate to illuminate. ;)

Here's the response I got from ServerSpy (and by the way, now that the dude's back from Iraq, service has been back to top-notch. :) )

Dear azazriel@r2r-clan.org,


Medal Of Honor has a very unique method of checking it's status. MOH use a query port and a game port. The query port is dependant on the instance of a game server.

For example. If your game server port is 12203 then the query port should be 12300. The second MOH server would take the next available query port number of 12301 and the next 12302 etc. If the server admin creates the game server ports incrementally, there is a predicted offset port of 97 port numbers.

Meaning.

12203 = 12300
12204 = 12301
12215 = 12302 (note that here i used 15 and not 05)

So the query port suddenly becomes unpredictable. If your host has decided a +10 offset then to get the query to work the only way to do that atm is to set your server ip:port to -87 to simulate the +10 query port.



Best Regards

-
Pierre Smolarek

=



So, my server IP is: 212.42.16.58:27505
The IP I put into ServerSpy: 212.42.16.58:27418

For MPUK Servers, all you need to do is take your MPUK port number and subtract 87 when you enter it into ServerSpy.

This works. It has the unfortunate side-effect of displaying the incorrect IP address in the server monitor, but I got around this with some descriptive text (http://www.r2r-clan.org).

Ok, it's recorded here for posterity's sake... Hope it helps!

Aza

Barney
14th February 2004, 20:22
Thanks for checking that out. /me takes a mental note :)