View Full Version : Clan PCW Sunday 21st dec @8pm
lyn
19th December 2003, 13:57
Instead of the clan practice we will be having a pcw.
It is a minimum 7 v 7
If you can attend please post
I also need to know what map/race you would prefer
Killy
19th December 2003, 18:36
i'll be there, not bothered about map/race etc, i'll leave it up to the rest of you
Noodleman
21st December 2003, 14:51
im in :)
i dont mind playing as human or beast.. not bothered about map either.
Killy
22nd December 2003, 05:00
Practice Clan War
MPUK vs Dynasty Warriors
MPUK Members attended:
Kil88
Mesarim
Monk (sub)
Noodleman
ScaryFairy
Snowblind
Zebbie
(shame on those who didn't show up *cough* Wizzo *cough* and thanks to those who covered, Monk :))
Map: Battlefront
DW: Beasts MPUK: Human
From the start MPUK went on the defence and DW went for the rush, after DW managed to get stalkers they really pushed our defence and after preds came a VERY swift defeat for MPUK.
Winners: Dynasty Warriors
Map: Bunker
DW:Beasts MPUK: Human
This time MPUK tried to push out and get a garrison up out of our base but after repeated attempts to take it down it was taken down by Beasts from above, who then proceeded to come at us from all angles, we held them back very well and made a few small attacks to their base and held on until they got to preds where they pushed through and death reigned supreme for us.
Winners: Dynasty Warriors
Don't get disheartened guys this was only a practice war, and the maps we played WERE beast maps and they are a very fast moving clan. We may need to review our tactics before we go into another war, we'll go into detail at the next practice.
Please post any comments you have about the match below, but try not to complain too much please.
Killy
22nd December 2003, 05:05
also as a side note we may need to recruit more people :rolleyes:
MONK
22nd December 2003, 07:42
It does have to be said they are not easy maps for humans. But beasts do have to rush though, cos they really get bogged down mid game.
But something we could do with working on is getting more defence for new gars. On Bunker there were three of us and three or four of them we should have been able to take them (Scavs V Nomads.) Unfortunately they jumped on us from above and we took a couple of quick kills.
Noodleman
22nd December 2003, 09:07
mayby we could do with an order of how to do things..
For example, in both games last night, we were all like "lyn, quick.. do this / that" etc, I know i did, and it must have been hard to try and do everything that was said.
Mayby there should be a set build plan before the game, and the commander sticks to it, (within reason) for example:
Arsenal
Electrical Factorium
Towers
Research Center
Whatever..
That way we get repeaters fairly quickly, and depending on how the game is going, depends on if we get chemical, or magnetic next etc..
Just a thought :)
MONK
22nd December 2003, 09:32
The first 4 buildings or so are the same for almost every single game, the only difference that come up are how quick to grab siege etc....
Say_Ten
22nd December 2003, 10:49
The research centre is one of the most powerful buildings against beasts. Med Kits, Immobalisers and De-something or others for towers. All are very handy.
MONK
22nd December 2003, 14:14
De-something is very very good when you manage to find a fairly undefended route to an enermy gar. You should be able to take down a tower without many problems just a with a savage and a de-something.
Also remember dets work against workers as well as buildings.
Say_Ten
22nd December 2003, 19:53
I meant the blue thing that disabled weapons. It disables towers also, perfect against fire/morter towers.
Killy
22nd December 2003, 23:34
disruptor ;)
yeah i think we need a set tactic for every map we play, if defence is more important on a certain map (like a beast map) then it may be worth going for chem fact instead of magnetic, and the other way round, if it's a map where we need to push out more go for magnetic first.
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