andyf
19th August 2003, 14:27
Hello.
Is there a foolproof way to make a Nuke Cannon guard it's firing range area WITHOUT moving if something gets too close to it for it to fire? Whenever I've tried to setup a nuke cannon perimeter defense pissing about against the computer, they will without fail packup and move about if something gets too close for them. Example would be a humvee which moves too quickly to be hit by the non-guided shell. This is pretty crud because then the nuke cannon can't fire until it anchors again.
I'm guessing this is default behaviour and can't be fixed (why oh why isn't there a proper stand ground action?) so my current workaround consists of putting some various units in front of the nuke cannons, thus holding up advancing units so the nuke's don't wander about, but has the unfortunate downside of my units usually dying when the nuke cannons do make their targets range. i.e. right in front of my units who are attacking them.
Is there a foolproof way to make a Nuke Cannon guard it's firing range area WITHOUT moving if something gets too close to it for it to fire? Whenever I've tried to setup a nuke cannon perimeter defense pissing about against the computer, they will without fail packup and move about if something gets too close for them. Example would be a humvee which moves too quickly to be hit by the non-guided shell. This is pretty crud because then the nuke cannon can't fire until it anchors again.
I'm guessing this is default behaviour and can't be fixed (why oh why isn't there a proper stand ground action?) so my current workaround consists of putting some various units in front of the nuke cannons, thus holding up advancing units so the nuke's don't wander about, but has the unfortunate downside of my units usually dying when the nuke cannons do make their targets range. i.e. right in front of my units who are attacking them.