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GUYVER1
19th June 2003, 00:34
THIS IS THE FINAL RELEASE

THIS IS A MULTIPLE FORUM POST

I would appreciate all leagues/ladders/cup admins to download for consideration and inclusion into their

respective league/ladder/cup.


README

DM-IronDeity-LE105 (FINAL RELEASE)

Original by CliffyB and Chris Perna.(Released as part of the Epic Bonus Pack)

Modifications by [DOA]Guyver1
e-mail guyver1@doaut.com
[DOA] website - www.doaut.com
irc- quakenet #doa.ut

LE105:
SOUNDS!!!
new soundscape introduced throughout the map, a much richer audio environment.

Only 2 big PU's remain, damage amp on its new glass walkway, and the 100a now in the original redeemer

location.

The big platform from the lift from the mini gun room now holds the 50a with some health vials in an

Antalus stylee.

old 50a room rejigged, with rocket launcher now where original 50a was, health crosses also moved about.

some ammo moved, and the ammo that was by the minigun lift is now replaced with adrenaline.

Various redundant lighting/corona actors removed.

redundant zonepotal brush removed and all zoneportal info text updated to reflect map changes, accurate

info under player name in F1 during Team DM.

-------------------------------------------------------------
Previous Version ChangeLog:

LE102beta:
small changes to shock rifle area, including adjustments to railing size to improve access but NOT

negate the cover they provide.

Super Shield platorm - the 2 big half circle meshes on either side of the platform have been moved back

slightly as the blocking volume around them was impacting on movment. Also the 2 health crosses replaced

with some weapons ammo and some adrenaline.

Lightning gun and flak cannon have been swapped around, same with link gun and Rocket launcher.

Original Redeemer location now a keg of health.

2 Pillars put back in the pool to allow for some cover, as asked for.

Door ways in main lower corridor all ripped out and rebuilt from scratch. Much larger and better for

prediction etc.

NEW FEATURE - in the spinning fan corridor, i made use of the unused space above the meshes, and put a

glass walkway above, and is now the home of the Damage Amp. the lift mover ive decreased its move time

to allow for a lift jump to allow very easy access to the new walkway.

All vials and adrenaline lowered to floor level to give un-impeded vision, as some of them were

rediculously high.
--------------------------------------

LE100:

various static meshes removed to create better flow and allow for better movement and a less cramped

feel.

Double Damage moved to original redeemer location, forcing players to use boot jumping technique to get

to it,

Super Shield moved to original double damage location.

Redeemer removed totally.

Shock rifle are cleaned up and an extension platform built from scratch, with steps up and railings.

Link gun/50 sheid room cleaned up, and link and shield swapped around and removed barrels to improve

flow.

rocket launcher/goop area, again meshes removed to allow better z-axis play and flow



SCREENSHOTS OF UPDATED CHANGES:

http://www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE105_images/new_100a_flak.jpg
NEW FLAK AND SUPER SHIELD LOCATIONS

http://www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE105_images/new_50a.jpg
NEW MINI SHILED LOCATION AND LAYOUT

http://www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE105_images/rocket_room.jpg
NEW ROCKET LAUNCHER LOCATION AND LAYOUT


DOWNLOAD DM-IronDeity-LE105

HERE (http://www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/DM-IronDeity-LE105.zip)

thanks to everyone on the various forums for feedback and advice.

[DOA]Guyver1