GUYVER1
15th June 2003, 09:35
Another quick beta release for clan and possibly 1v1 testing
would very much appreciate any clan who can upload to their server and playtest for me in a 4v4 situation and then give some feedback.
DM-IronDeity-LE102beta (1.5Mb zip file)
Modifications by [DOA]Guyver
e-mail - guyver1@doaut.com
website - www.doaut.com
Changelog from LE100
small changes to shock rifle area, including adjustments to railing size to improve access but NOT negate the cover they provide.
Super Shield platorm - the 2 big half circle meshes on either side of the platform have been moved back slightly as the blocking volume around them was impacting on movment. Also the 2 health crosses replaced with some weapons ammo and some adrenaline.
Lightning gun and flak cannon have been swapped around, same with link gun and Rocket launcher.
Original Redeemer location now a keg of health.
2 Pillars put back in the pool to allow for some cover, as asked for.
Door ways in main lower corridor all ripped out and rebuilt from scratch. Much larger and better for prediction etc.
NEW FEATURE - in the spinning fan corridor, i made use of the unused space above the meshes, and put a glass walkway above, and is now the home of the Damage Amp. the lift mover ive decreased its move time to allow for a lift jump to allow very easy access to the new walkway.
All vials and adrenaline lowered to floor level to give un-impeded vision, as some of them were rediculously high.
This map is specifically targeted at the 4v4 Competitive TDM scene, but possibly the 1v1 scene also.
Feedback from clans greatly appreciated, and also from 1v1 players ( im not taking the goop out :P )
DOWNLOAD HERE (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/DM-IronDeity-LE102beta2.zip)
SCREENSHOTS OF CHANGES:
NEW KEG AND FLAK (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Keg_and_flak.jpg)
SHOCK RIFLE AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Shock_rifle_area.jpg)
SUPER SHIELD LIFT AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Super_Shield_lift_area.jpg)
NEW DOORWAYS (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/corridor_new_doorways.jpg)
MINI GUN ROOM (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/mini_gun_room.jpg)
NEW DAMAGE AMP WALKWAY 1 (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/new_damage_amp_walkway1.jpg)
NEW DAMAGE AMP WALKWAY 2 (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/new_damage_amp_walkway2.jpg)
POOL AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/pool_area.jpg)
POOL DOORWAY NEW (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/pool_doorway_new.jpg)
NEW ROCKET AND MINI SHIELD ROOM (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/rocket_mini_shield_room.jpg)
thanks in advance for any constructive comments from playtesting.
cheers,
Leon.
would very much appreciate any clan who can upload to their server and playtest for me in a 4v4 situation and then give some feedback.
DM-IronDeity-LE102beta (1.5Mb zip file)
Modifications by [DOA]Guyver
e-mail - guyver1@doaut.com
website - www.doaut.com
Changelog from LE100
small changes to shock rifle area, including adjustments to railing size to improve access but NOT negate the cover they provide.
Super Shield platorm - the 2 big half circle meshes on either side of the platform have been moved back slightly as the blocking volume around them was impacting on movment. Also the 2 health crosses replaced with some weapons ammo and some adrenaline.
Lightning gun and flak cannon have been swapped around, same with link gun and Rocket launcher.
Original Redeemer location now a keg of health.
2 Pillars put back in the pool to allow for some cover, as asked for.
Door ways in main lower corridor all ripped out and rebuilt from scratch. Much larger and better for prediction etc.
NEW FEATURE - in the spinning fan corridor, i made use of the unused space above the meshes, and put a glass walkway above, and is now the home of the Damage Amp. the lift mover ive decreased its move time to allow for a lift jump to allow very easy access to the new walkway.
All vials and adrenaline lowered to floor level to give un-impeded vision, as some of them were rediculously high.
This map is specifically targeted at the 4v4 Competitive TDM scene, but possibly the 1v1 scene also.
Feedback from clans greatly appreciated, and also from 1v1 players ( im not taking the goop out :P )
DOWNLOAD HERE (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/DM-IronDeity-LE102beta2.zip)
SCREENSHOTS OF CHANGES:
NEW KEG AND FLAK (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Keg_and_flak.jpg)
SHOCK RIFLE AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Shock_rifle_area.jpg)
SUPER SHIELD LIFT AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/Super_Shield_lift_area.jpg)
NEW DOORWAYS (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/corridor_new_doorways.jpg)
MINI GUN ROOM (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/mini_gun_room.jpg)
NEW DAMAGE AMP WALKWAY 1 (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/new_damage_amp_walkway1.jpg)
NEW DAMAGE AMP WALKWAY 2 (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/new_damage_amp_walkway2.jpg)
POOL AREA (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/pool_area.jpg)
POOL DOORWAY NEW (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/pool_doorway_new.jpg)
NEW ROCKET AND MINI SHIELD ROOM (www.doaut.co.uk/upload/ut2003/User_Created_Maps/DM/LE102beta_images/rocket_mini_shield_room.jpg)
thanks in advance for any constructive comments from playtesting.
cheers,
Leon.