View Full Version : i16 CS Tournament Rules
Bootz
10th June 2003, 20:43
here (http://www.multiplay.co.uk/infoshow.asp?id=110)
The format will bascially be a 32-clan tournament. Clans will be randomly assigned into 8 groups of 4 clans. Each clan plays the other clans in the group on 3 different random de maps. After the group stage, the top two clans go into the 'Pro' Eliminations, the 3rd clan goes into 'Amateur' Eliminations, and the bottom clan goes out of the tournament.
Join #mpukcs on Qnet if you have any queries.
b33p
12th June 2003, 22:46
need to add new flashbang bugs on Dust2 and Cbble where u can clip fbs into boxes and cracks and it flashbangs half the map, those can stop T rushes dead.
Bootz
13th June 2003, 08:54
I don't know of these, would you be able to grab some screenshots of ths boxes you're talking about?
Moo^
13th June 2003, 10:40
yeah good point tbh b33p.
played throughout the i16 CS Tournament. These will be picked from the following maps; de_aztec, de_cbble, de_dust, de_dust2, de_inferno, de_nuke, de_prodigy, de_train, de_vertigo.
dust and vertigo ?
lol?
No sound checker then :( Im really looking foward to being haxed behind walls/boxs again now :x
Bootz
13th June 2003, 21:26
not all of them will be, but i realise some of these are not played as match maps.
Killing is really the guy in charge of what runs on the servers so its his call. I did fw your email onto him and feel free to email him Killing@multiplay.co.uk
Bootz
14th June 2003, 11:33
here (http://bootz.dynu.com/dump/i16.jpg)
To make sense of it, the tourney is 24-clans, 8 groups of 3 clans.
Each clan plays the 2 others in their group on the same map - de_train. Top two clans continue to Elimination 1 stage. Bottom clan goes out of tournament.
Elim 1 - de_inferno
Elim 2 - de_aztec
Elim 3 - de_dust2
Final - de_nuke
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