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Defcon
2nd May 2003, 07:46
Well simply said the MAX is the dogs ******** for an assault, having led 9-MAX squad into a base with a inf hacker / engy is so much easier than using bog standard infantry simply because infantry die to fast compared to MAX.

As for the "skill" of a MAX, it's basically a case of spray and pray. No major skill involved, you just best hope you hit them first.

Thats the only problem I see in planetside.

KBB
2nd May 2003, 10:39
how do u get to use the MAX suit. is it a type of armour u upgrade too or not?

i must agree, they are very powerful tho

Defcon
4th May 2003, 18:17
It's 3 cert points to learn

They generally are the anti infantry tank, inside a base, the only really thing to stand a chance against them is other maxes, the fact MAX move extremely slow, makes it a skilless process, and more about statistics (i.e. 2 max beat 1 max)

the fact you can kit 3-4 max infront of a couple small entrances in the capture zone makes it impossible almost to counter attack, even if your a clan.

Clan play is simple, 9 MAX, 1 Inf with the ability to repair the MAX and hack the base, then go invisible and keep repairing the team, you'll last 15 minutes easy. If the INF dies, or even a MAX, they can run back pretty quick, you'll never lose all 9 MAX anyway.

There is no competition for a squad like this imo, if there was, random squad play (usually only comprising of 2 MAX/6 heavy assaults / 2 hackers/engys) would be SO much more difficult.

Catachan
6th May 2003, 07:54
MAXs are easily stopped outdoors with striker missiles, and indoors jammer grenades will rape them senseless, leaving them open to hits from circling troops with lashers and decimators.

After you get used to it, MAXs really are quite easy to knock down.

MaDmAx
12th May 2003, 18:51
stop talking about me :p:

Say_Ten
12th May 2003, 21:15
Or just use a tank or three. That's what we were doing the other night :)

Catachan
12th May 2003, 23:44
Much easier with a Striker.

Defcon
18th May 2003, 22:00
Catachan stop speaking out of your arse, as usual you lack any sense.

the MAX vs. a striker infantry that takes 5-6 times his lifespan to unload enough (3-4) strikes to kill a MAX. The max quite blatantly owns. Plus they live MUCH longer, long enough to be kept alive by engys on the team.

Standard infantry v infantry usually ends up with 1 very low with health, useless for further confrontations, MAX is far better in this sense.

It's very easy to sneak 8 MAX thru the sidedoor (hardly ever guarded seriously), so the range of the seeking striker isn't much of an advantage either.

Catachan
18th May 2003, 22:51
Dear oh dear. OK, let's take a look here... 1 jammer grenade followed by either striker missiles in dumbfire or a grenade launcher does more than enough damage to a MAX to take him down indoors.

Outdoors, Strikers will have a hayday, as they always do. Don't lecture me about PlanetSide. I've been playing it FAR longer than most have, and more consistently (nightly basis almost). The MPUK outfit has already made a name for itself in-game.

Your point about MAXs being stronger is valid, but only if they're supported. Too many people seem to think MAXs are one-man armys, and charge headlong into battle, die, and then complain on the beta boards and such (yes, check the search on the beta boards).

MAX's main weaknesses are: speed, size, lockability and an uncanny attraction for fire.

Sure, they are annoying, as you say, but if you know how to deal with them, they're not that bad. While it's easy to sneak 8 MAX through the sidedoor, remind yourself that the defending team will have MAXs too, and the attacking MAXs will need support for hacking and rearming.

(I'm talking from a TR perspective here. Taking down a TR MAX with a Striker is harder, but the VS ones are particularly easy to knock down, NC less so, but still doable).

Anim
18th May 2003, 23:32
MAX's are the target of the battlefield for most, big and easy to shoot but decent players will take down all of their support first knowing that MAX's are vulnerable on their own. reavers are the ultimate anti-MAX from what i can see, intercept before the MAX's arrive, just takes 1 strafe to take a MAX down so aim (if you're close enough to tell them apart) for the AA max first as the others cant do squat against you, TR max's are especially vulnerable to air attack. Once inside MAX's are a pain but due to the close combat scenario its a lot easier to get round behind them and hit them whilst theyre still trying to turn.

MAX's are only good with the right support

Defcon
19th May 2003, 00:46
Well I was playing in the first exclusive test (couple hundred) so lets not whine whos played what first, it doesn't mean all that much. Since as you should know, the games been balanced a hell of alot.

Since you've played it so much, may I ask why you'd even suggest taking an enemy TR MAX with a striker, as a striker is a TR weapon? (Sure you can pick enemy weapons up but theres a limited supply of what you can collect and keep using)

Try creating a squad of 8 MAX - 2 Inf (hack/engy) and sneak them thru the sidedoor of a base, notice how much easier it is to hold than taking the base head on with tons of bog standard infantry and a few tanks. (They die far too often - and takes far to long to take a base)

Animosity, in the case of taking down MAX support first, Infiltrators are pretty much invisible, and can keep coming back using a local AMS or tower. If they don't manage getting in after multiple tries, nothing will.

As for reavers, 1 AA max in the 8 squad is well worth it, especially if they're TR (fast fire), but then, everything has it's weakness. It's just MAX can run straight inside a base, inside there they rule.

As for lecturing you about anything Catachan, you've obviously never taken a game to it's limit, as I've never seen you exceptionally good at any game Catachan. As I think your a dumb tw*t in real life, I'm sure you are in game too :)

Catachan
19th May 2003, 01:19
Well I was playing in the first exclusive test (couple hundred) so lets not whine whos played what first, it doesn't mean all that much. Since as you should know, the games been balanced a hell of alot.

I never said I played it longer than you, I was just emphasising that I do, in fact, have a clue, as you seem to be so decided that I don't.

Since you've played it so much, may I ask why you'd even suggest taking an enemy TR MAX with a striker, as a striker is a TR weapon? (Sure you can pick enemy weapons up but theres a limited supply of what you can collect and keep using)

My point there was if you were on either the NC or VS, not TR. Picking up a Striker is easy in battle, as they're quite common.

Try creating a squad of 8 MAX - 2 Inf (hack/engy) and sneak them thru the sidedoor of a base, notice how much easier it is to hold than taking the base head on with tons of bog standard infantry and a few tanks. (They die far too often - and takes far to long to take a base)

OK, firstly... 'sneak' them through? Possible, but hard. Secondly, who said the defending team wouldn't have a MAX team themselves in the base (most I've been in defence with seem to have the place locked down fine with MAX and infantry support).

Infiltrators aren't as good as they once were, as I'm sure you know. Still, AOE weapons will easily knock an infiltrator down even if they are behind the front line of attack due to the damage caused by the weapons being used to take out the MAX. As a backup, almost everyone (90%+ I'd say) carries either the Audio Amp or Darklight implant as standard, meaning infiltrators will be spotted and targetting quicker than most, as people know infs are the key to any attack which involves hacking, unless they bring in normal hackers who are visible (MAXs can't do it, as you know).

Animosity, in the case of taking down MAX support first, Infiltrators are pretty much invisible, and can keep coming back using a local AMS or tower. If they don't manage getting in after multiple tries, nothing will.

Pretty much invisible apart from seeing their REK in action, their movement through bases, the fact if they open a door in a corridor and you happen to be looking there, your cursor turns red, the fact that most people carry audio amp or darklight. But yeah, apart from those...

As for reavers, 1 AA max in the 8 squad is well worth it, especially if they're TR (fast fire), but then, everything has it's weakness. It's just MAX can run straight inside a base, inside there they rule.

I'd have to agree here. AA MAX for TR is very strong in this situation. It's actually pretty good against infantry too. Those AA shells hurt like **** :)

As for lecturing you about anything Catachan, you've obviously never taken a game to it's limit, as I've never seen you exceptionally good at any game Catachan. As I think your a dumb tw*t in real life, I'm sure you are in game too :)

As for this comment, I'll let everyone make up their own minds. You already know what I and many many others think of you. Dumb twat huh? Nice. It's a shame you seem to have no mirrors in your house.

Defcon
19th May 2003, 01:50
Run 8 MAX inside a base is easier than thought, and the thing with defensive MAX in the middle of a base is...

they get bored, thats the problem with an AI world.

You get FAR more action outside of the base.

You must be commanding some idiots not to follow your BP's into a base via the sidedoor AS a big group, almost all usually make it in.

As for my insult to you, I don't like you, and i'm sure the feelings mutual, so how about at SL15 you keep out my face :o)

Being a dumb twat is more than looking at a mirror, it's attitude, at least I can act a gimp at 18, since i'm a teenager although I can say i've gave grown up alot since.

However you being 30 or so, that whined on like a 13 year old schoolgirl at SL12 doesn't say much for you :)

Say_Ten
19th May 2003, 07:51
Take it elsewhere guys or I'll just wipe the thread, thanks.

As for MAX's, I found it most amusing finishing one off with the medium assault rifle point blank. Stood between his guns and he was firing over my shoulders while I emptied a clip and a half armour piecing rounds into him ;p

VexedMightily
19th May 2003, 08:44
Hehehe, I found that. My humble VS engineer wasted an NC MAX with a shotgun. Just kept running behind him.

Kinda felt sorry for the little fella actually. ;)

SquireMuldoon
19th May 2003, 11:43
lol, Catachan 30! ROFLOL!

Defcon
19th May 2003, 18:28
Originally posted by SquireMuldoon
lol, Catachan 30! ROFLOL!

yeh well, rough guess ;p

Catachan
19th May 2003, 19:57
Highest guess I've had so far :) Highest before that was 26 :)

AphexTwin
19th May 2003, 20:10
Originally posted by Defcon
[B]
As for my insult to you, I don't like you, and i'm sure the feelings mutual, so how about at SL15 you keep out my face :o)

lol "e-argument" that'll slow him down

Being a dumb twat

yes

However you being 30 or so, that whined on like a 13 year old schoolgirl at SL12 doesn't say much for you :)

Being mature i still do get emtional over games and stuff, not all the time, especally if it means something, you'd have loved the last sl with everyone shouting "China" at the top of there voices

Now back to topic, i know **** all about freelancer or really care if you one of you got your e-penis severed in a game, just act mature at the lan so everyone can get along, remember kids, it's a game.


:rolleyes:

afty
20th May 2003, 08:52
Originally posted by AphexTwin
i ...[don't]... care if you one of you got your e-penis severed in a game

Wow. I just got me a new phrase.

Cabe
20th May 2003, 10:35
Originally posted by AphexTwin
i know **** all about freelancer

indeed you dont, as this is the planetside forums :)

I love this picture

http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg